Commit message (Collapse) | Author | Age | Files | Lines | |
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* | dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram. | Francisco Jerez | 2010-10-31 | 1 | -0/+7 |
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* | Import a classic DRI driver for nv0x-nv2x. | Francisco Jerez | 2010-02-04 | 1 | -0/+39 |
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* | nouveau: say goodbye to the old DRI driver... | Stephane Marchesin | 2008-07-14 | 1 | -77/+0 |
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* | nouveau: ppc, swap fragment programs on big endian systems. | Dave Airlie | 2007-11-01 | 1 | -1/+1 |
| | | | | Thanks to the PS3 RSX project for figuring this out. | ||||
* | nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fbo | Ben Skeggs | 2007-08-15 | 1 | -1/+1 |
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* | nouveau: match drm changes (0.0.7) | Ben Skeggs | 2007-06-29 | 1 | -1/+1 |
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* | nouveau: new bufferobj code. | Ben Skeggs | 2007-02-06 | 1 | -7/+57 |
| | | | | | | | | | | | The old code suffered from a number of issues, the most severe being that with the Mesa VBO merge even swtcl used the driver's bufferobj interface. On most VBO types (or non-AGP cards) the buffer ended up in vram, and killed swtcl performance greatly. All bufferobj's start in system memory now, until they get referenced as a "real" VBO. The other big change is that only potentially "damaged" areas are uploaded/downloaded to/from the hardware. | ||||
* | nouveau: Initial buffer object support | Ben Skeggs | 2006-12-27 | 1 | -0/+27 |