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path: root/src/mesa/drivers/dri/intel
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* i965: add support for EXT_texture_sRGB_decodeDave Airlie2011-01-161-0/+1
* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-151-6/+6
* intel: Expose GL_ARB_ES2_compatibility.Eric Anholt2011-01-141-0/+2
* i915: Fix compiler warning from sw fallback removal change.Eric Anholt2011-01-141-1/+1
* i915: Disable extension OES_standard_derivativesChad Versace2011-01-131-0/+13
* i965: Use a new miptree to avoid software fallbacks due to drawing offset.Eric Anholt2011-01-101-12/+66
* intel: Drop the speculatively-use-firstImage-mt in validation.Eric Anholt2011-01-101-17/+0
* intel: Don't relayout the texture on maxlevel change.Eric Anholt2011-01-101-7/+6
* intel: When making a new teximage miptree, make a full one.Eric Anholt2011-01-101-79/+68
* Revert "intel: Always allocate miptrees from level 0, not tObj->BaseLevel."Eric Anholt2011-01-106-61/+126
* intel: Include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-096-0/+7
* intel: Make renderbuffer tiling choice match texture tiling choice.Eric Anholt2011-01-071-4/+9
* intel: Use the _BaseFormat from MESA_FORMAT_* in renderbuffer setup.Eric Anholt2011-01-071-36/+1
* i915: Don't claim to support AL1616 when neither 830 nor 915 does it.Eric Anholt2011-01-071-1/+2
* intel: Add a vtbl hook for determining if a format is renderable.Eric Anholt2011-01-072-1/+4
* intel: expose ARB_framebuffer_object in the i915 driver.Eric Anholt2011-01-071-1/+1
* i965: skip too small size mipmapZou Nan hai2011-01-061-2/+4
* intel: Always allocate miptrees from level 0, not tObj->BaseLevel.Eric Anholt2011-01-056-126/+61
* intel: Drop unused first/lastlevel args to miptree_create_for_region.Eric Anholt2011-01-053-8/+3
* intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.Eric Anholt2011-01-052-47/+22
* i915: Implement min/max lod clamping in hardware on 8xx.Eric Anholt2011-01-051-20/+9
* intel: Drop TEXTURE_RECTANGLE check in miptree layout setup.Eric Anholt2011-01-051-37/+24
* intel: Clean up redundant setup of firstLevel.Eric Anholt2011-01-051-5/+4
* intel: Drop a check for GL_TEXTURE_4D_SGIS.Eric Anholt2011-01-051-1/+0
* i965: use BLT to clear buffer if possible on SandybridgeXiang, Haihao2011-01-051-6/+0
* i965: Add support for SRGB DXT1 formats.Eric Anholt2011-01-041-1/+5
* intel: Merge our choosetexformat fallbacks into core.Eric Anholt2011-01-045-229/+60
* intel: When validating an FBO's combined depth/stencil, use the given FBO.Eric Anholt2011-01-041-4/+4
* intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.Eric Anholt2011-01-041-4/+16
* intel: Use tri clears when we don't know how to blit clear the format.Eric Anholt2011-01-033-7/+10
* intel: Handle forced swrast clears before other clear bits.Eric Anholt2011-01-031-22/+20
* i965: Internally enable GL_NV_blend_square on ES2.Kenneth Graunke2010-12-271-0/+1
* intel: Only do frame throttling at glFlush time when using frontbuffer.Eric Anholt2010-12-251-1/+2
* intel: Remove unnecessary headers.Vinson Lee2010-12-232-2/+0
* i965: Use MI_FLUSH_DW for blt ring flush on sandybridgeZhenyu Wang2010-12-232-2/+7
* intel: Check for unsupported texture when finishing using as a render targetChris Wilson2010-12-211-1/+2
* intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.Eric Anholt2010-12-163-2/+94
* intel: Try to sanely check that formats match for CopyTexImage.Eric Anholt2010-12-161-40/+20
* intel: Drop commented intel_flush from copy_teximage.Eric Anholt2010-12-161-1/+0
* intel: Update renderbuffers before looking up CopyTexImage's read buffer.Eric Anholt2010-12-161-3/+4
* i965: Add support for using the BLT ring on gen6.Eric Anholt2010-12-133-47/+59
* intel: Include stdbool so we can stop using GLboolean when we want to.Eric Anholt2010-12-132-14/+12
* intel: Just use ChooseTextureFormat for renderbuffer format choice.Eric Anholt2010-12-101-52/+9
* intel: Add a couple of helper functions to reduce rb code duplication.Eric Anholt2010-12-105-138/+78
* intel: Add spans code for the ARB_texture_rg support.Eric Anholt2010-12-101-0/+32
* intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.Eric Anholt2010-12-091-0/+2
* i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.cEric Anholt2010-12-062-7/+0
* intel: Add an env var override to execute for a different GPU revision.Eric Anholt2010-12-044-9/+15
* i915: Disallow alpha, red, RG, and sRGB as render targetsIan Romanick2010-11-231-1/+7
* intel: Remove unnecessary header.Vinson Lee2010-11-201-1/+0