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path: root/src/mesa/drivers/dri/intel
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* intel: Implement DRIimageExtension::dupImageBenjamin Franzke2011-06-231-1/+26
* intel: Allocate s8_z24 non-texture renderbuffers when using separate stencilChad Versace2011-06-211-3/+81
* intel: Unobfuscate intel_alloc_renderbuffer_storageChad Versace2011-06-211-17/+17
* intel: Add fields to intel_renderbuffer for unwrapping packed depth/stencil b...Chad Versace2011-06-214-44/+118
* intel: Unconditionally enable support for S8_Z24 texture formatChad Versace2011-06-211-1/+1
* i965/gen6: Apply documented workaround for nonpipelined state packets.Eric Anholt2011-06-202-1/+22
* i965/gen6: Limit the workaround flush to once per primitive.Eric Anholt2011-06-202-0/+7
* i965/gen6: Use an BO instead of writing to address 0 for PIPE_CONTROL W/A.Eric Anholt2011-06-204-3/+23
* i965/gen6: Factor the PIPE_CONTROL workaround to a separate function.Eric Anholt2011-06-201-8/+21
* i965: Enable extension GL_ARB_shader_texture_lod.Kenneth Graunke2011-06-181-0/+1
* intel: Fix typo in intel_offset_S8 commentsChad Versace2011-06-151-1/+1
* mesa: Switch generate_mipmaps_compressed() to using TexImage2D to upload.Eric Anholt2011-06-141-1/+2
* intel: Fix miptree height alignment for compressed NPOT textures.Eric Anholt2011-06-141-4/+2
* intel: Drop dead preinitialization of align_w, align_h.Eric Anholt2011-06-141-1/+1
* intel: Drop the cpp argument to intel_miptree_create().Eric Anholt2011-06-145-22/+5
* intel: Calculate compress_byte in intel_miptree_create.Eric Anholt2011-06-145-26/+18
* intel: Use the gl_format to get the base_format for miptree create.Eric Anholt2011-06-145-5/+1
* intel: Drop the internal_format field of the mipmap tree.Eric Anholt2011-06-145-15/+4
* intel: Make the intel_miptree_match_image format check more specific.Eric Anholt2011-06-142-12/+3
* intel: Add block alignment for RGTC textures.Eric Anholt2011-06-143-31/+17
* intel: Add the MESA_FORMAT as a field of the miptree.Eric Anholt2011-06-145-4/+14
* intel: Fix 2x2 and 1x1 compressed teximages from _mesa_generate_mipmap()Eric Anholt2011-06-141-5/+12
* intel: Fix mipmap and format handling of blit glCopyPixels().Eric Anholt2011-06-131-45/+53
* intel: Do the drawable x/y offset in intel_renderbuffer_map() for spans.Eric Anholt2011-06-131-64/+27
* intel: Use rb->Data and rb->RowStride to handle spans Y flipping.Eric Anholt2011-06-131-7/+4
* intel: Clean up intel_render_texture with a rename and a helper function.Eric Anholt2011-06-131-10/+6
* intel: Move the draw_x/draw_y to the renderbuffer where it belongs.Eric Anholt2011-06-136-56/+57
* dri: include swrast.h, not s_texrender.hBrian Paul2011-06-131-1/+1
* mesa: move texrender.c to swrastBrian Paul2011-06-131-4/+4
* mesa: get rid of homegrown logbase2 implementation in driversRoland Scheidegger2011-06-091-15/+1
* intel: Request DRI2 buffers for separate stencil and hizChad Versace2011-06-083-14/+444
* intel: Add assertions to intelCreateBuffer()Chad Versace2011-06-081-3/+12
* intel: Refactor intel_update_renderbuffers()Chad Versace2011-06-081-111/+212
* intel: Add function intel_renderbuffer_set_hiz_region()Chad Versace2011-06-082-0/+17
* intel/intel_context.c: Remove unused functionsChad Versace2011-06-081-48/+0
* intel: Add flags to intel_screen for hiz and separate stencilChad Versace2011-06-083-7/+73
* intel: Define enum intel_dri2_has_hizChad Versace2011-06-081-0/+56
* intel: Define span functions for S8 renderbuffersChad Versace2011-06-081-0/+64
* intel: Update intel-decode.c from intel-gpu-tools.Eric Anholt2011-06-072-88/+785
* intel: Implement glFinish() correctly by waiting on all previous rendering.Eric Anholt2011-06-073-16/+13
* intel: Remove unused NO_TILE macroIan Romanick2011-05-311-3/+0
* intel: Drop doubly irrelevant code in intelReadBuffers.Eric Anholt2011-05-261-12/+0
* intel: Change FBO validation criteria to accomodate hiz and seprate stencilChad Versace2011-05-251-15/+27
* intel: Fix intel_draw_buffer() to accomodate hiz and separate stencilChad Versace2011-05-251-5/+11
* intel: Add hiz_region to intel_mipmap_treeChad Versace2011-05-253-0/+36
* intel: Refactor the wrapping of textures with renderbuffersChad Versace2011-05-251-7/+8
* intel: Add hiz_region to intel_renderbufferChad Versace2011-05-252-0/+46
* intel: Add is_hiz_depth_format() to intel_contex.vtblChad Versace2011-05-251-0/+4
* intel: Allocate region for separate stencil bufferChad Versace2011-05-251-3/+30
* intel: Change supported texture formats for separate stencilChad Versace2011-05-252-1/+7