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path: root/src/mesa/drivers/dri/intel
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* intel: Fix use of freed buffer if glBitmap is called after a swap.Eric Anholt2011-07-071-3/+4
* intel: Remove dead comment about software clears -- it's handled just above.Eric Anholt2011-07-071-1/+0
* i915: Fix leak of ViewportMatrix data on context destroy.John2011-07-071-0/+2
* intel: Remove gratuitous context checks in intel_delete_renderbuffer().Eric Anholt2011-07-071-14/+5
* intel: Remove now trivial intel_renderbuffer_set_{hiz_,}region().Eric Anholt2011-07-073-57/+19
* intel: Rely on intel_region_reference()'s support of *dst != NULL.Eric Anholt2011-07-072-14/+0
* intel: Allow intel_region_reference() with *dst != NULL.Eric Anholt2011-07-071-4/+6
* intel: Mark MESA_FORMAT_X8_Z24 as always supported.Eric Anholt2011-07-071-1/+1
* intel: Fix workaround for _mesa_update_framebufferChad Versace2011-06-241-3/+5
* intel: Change framebuffer validation criteriaChad Versace2011-06-241-10/+3
* intel: In intel_update_wrapper, support s8z24 textures when using separate st...Chad Versace2011-06-241-6/+35
* intel: Factor region updates out of intel_update_wrapperChad Versace2011-06-241-0/+18
* intel: During glTexImage, allocate renderbuffers for faking s8z24 texturesChad Versace2011-06-241-0/+62
* intel: Declare some functions in intel_fbo.c as non-staticChad Versace2011-06-242-2/+14
* intel: Change signature of intel_create_wrapped_renderbufferChad Versace2011-06-242-22/+12
* intel: Perform gather on s8z24 texture images during glGetTexImageChad Versace2011-06-241-0/+8
* intel: Define functions intel_texture_s8z24_scatter/gatherChad Versace2011-06-241-0/+70
* intel: Add fields to intel_texture for faking s8z24 with separate stencilChad Versace2011-06-243-12/+40
* i965: Don't bother telling swrast_setup about state updates until fallback.Eric Anholt2011-06-241-1/+0
* i965: Don't bother telling tnl about state updates unless we fall back.Eric Anholt2011-06-241-2/+0
* intel: Implement DRIimageExtension::dupImageBenjamin Franzke2011-06-231-1/+26
* intel: Allocate s8_z24 non-texture renderbuffers when using separate stencilChad Versace2011-06-211-3/+81
* intel: Unobfuscate intel_alloc_renderbuffer_storageChad Versace2011-06-211-17/+17
* intel: Add fields to intel_renderbuffer for unwrapping packed depth/stencil b...Chad Versace2011-06-214-44/+118
* intel: Unconditionally enable support for S8_Z24 texture formatChad Versace2011-06-211-1/+1
* i965/gen6: Apply documented workaround for nonpipelined state packets.Eric Anholt2011-06-202-1/+22
* i965/gen6: Limit the workaround flush to once per primitive.Eric Anholt2011-06-202-0/+7
* i965/gen6: Use an BO instead of writing to address 0 for PIPE_CONTROL W/A.Eric Anholt2011-06-204-3/+23
* i965/gen6: Factor the PIPE_CONTROL workaround to a separate function.Eric Anholt2011-06-201-8/+21
* i965: Enable extension GL_ARB_shader_texture_lod.Kenneth Graunke2011-06-181-0/+1
* intel: Fix typo in intel_offset_S8 commentsChad Versace2011-06-151-1/+1
* mesa: Switch generate_mipmaps_compressed() to using TexImage2D to upload.Eric Anholt2011-06-141-1/+2
* intel: Fix miptree height alignment for compressed NPOT textures.Eric Anholt2011-06-141-4/+2
* intel: Drop dead preinitialization of align_w, align_h.Eric Anholt2011-06-141-1/+1
* intel: Drop the cpp argument to intel_miptree_create().Eric Anholt2011-06-145-22/+5
* intel: Calculate compress_byte in intel_miptree_create.Eric Anholt2011-06-145-26/+18
* intel: Use the gl_format to get the base_format for miptree create.Eric Anholt2011-06-145-5/+1
* intel: Drop the internal_format field of the mipmap tree.Eric Anholt2011-06-145-15/+4
* intel: Make the intel_miptree_match_image format check more specific.Eric Anholt2011-06-142-12/+3
* intel: Add block alignment for RGTC textures.Eric Anholt2011-06-143-31/+17
* intel: Add the MESA_FORMAT as a field of the miptree.Eric Anholt2011-06-145-4/+14
* intel: Fix 2x2 and 1x1 compressed teximages from _mesa_generate_mipmap()Eric Anholt2011-06-141-5/+12
* intel: Fix mipmap and format handling of blit glCopyPixels().Eric Anholt2011-06-131-45/+53
* intel: Do the drawable x/y offset in intel_renderbuffer_map() for spans.Eric Anholt2011-06-131-64/+27
* intel: Use rb->Data and rb->RowStride to handle spans Y flipping.Eric Anholt2011-06-131-7/+4
* intel: Clean up intel_render_texture with a rename and a helper function.Eric Anholt2011-06-131-10/+6
* intel: Move the draw_x/draw_y to the renderbuffer where it belongs.Eric Anholt2011-06-136-56/+57
* dri: include swrast.h, not s_texrender.hBrian Paul2011-06-131-1/+1
* mesa: move texrender.c to swrastBrian Paul2011-06-131-4/+4
* mesa: get rid of homegrown logbase2 implementation in driversRoland Scheidegger2011-06-091-15/+1