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path: root/src/mesa/drivers/dri/intel
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* i965: fix 3DPRIMITIVE batch decode of the vertex count field.Eric Anholt2009-03-051-1/+1
* intel: Add always_flush_batch driconf option for making small batchbuffers.Eric Anholt2009-03-053-1/+8
* intel: Add always_flush_cache driconf option for debugging cache flush failure.Eric Anholt2009-03-054-2/+9
* i965: Add a note about why the _NEW_STENCIL is required in draw_buffers.Eric Anholt2009-03-051-0/+5
* intel: Remove a gratuitous MI_FLUSH after clearing with a blit.Eric Anholt2009-03-051-1/+0
* i965: Remove dead flushing code.Eric Anholt2009-03-051-1/+0
* i965: fix screen depth test in intel_validate_framebuffer)_Brian Paul2009-03-051-1/+2
* i965: add software fallback for conformant 3D textures and GL_CLAMPRobert Ellison2009-03-042-3/+14
* mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul2009-03-024-5/+5
* mesa: remove unused AUX buffersBrian Paul2009-03-021-4/+1
* intel: remove some unneeded buffer unmap callsBrian Paul2009-02-271-14/+2
* i915: Add support for a new G33-like chipset.Shaohua Li2009-02-272-2/+13
* intel: no-op the intel_finish_render_texture() functionBrian Paul2009-02-261-13/+10
* intel: check texture formats in intel_validate_framebuffer()Brian Paul2009-02-261-0/+29
* intel: updated comment, some debug code (disabled)Brian Paul2009-02-261-3/+12
* i965: add missing init for region->widthBrian Paul2009-02-261-1/+2
* intel: Revert disable of accelerated Bitmap, which slipped in with spans stuff.Eric Anholt2009-02-261-2/+2
* intel: Disable creating DRI2 FBconfigs with depth size != color size.Eric Anholt2009-02-261-1/+22
* intel: Add span code for z24 without stencil.Eric Anholt2009-02-261-2/+22
* intel: make template wrappers for the spans templates.Eric Anholt2009-02-254-189/+165
* intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.Eric Anholt2009-02-252-1/+17
* intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg2009-02-211-2/+7
* intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt2009-02-217-13/+27
* intel: fix datatype typo, s/GLboolean/GLuint/Brian Paul2009-02-201-1/+1
* intel: Fix tri clear to do FBO color attachments as well.Eric Anholt2009-02-171-8/+25
* intel: Clean up several 965 memory leaks on context destroy.Eric Anholt2009-02-172-2/+1
* intel: turn on GL_ARB_shading_language_120Brian Paul2009-02-131-4/+0
* Fix an i965 assertion failure on glClear()Robert Ellison2009-02-111-1/+1
* intel: Add x8r8g8b8 visuals to DRI1 fbconfigs alongside a8r8gb8.Eric Anholt2009-02-101-25/+35
* intel: Don't do the extra MI_FLUSH in flushing except when doing glFlush().Eric Anholt2009-02-101-5/+17
* intel: Speed up glDrawPixels(GL_ALPHA) by using an alpha texture format.Eric Anholt2009-02-101-5/+6
* intel: Fix some state leakage of {Client,}ActiveTexture in metaops.Eric Anholt2009-02-102-0/+10
* intel: don't crash when dri2 tells us about buffers we don't care about.Eric Anholt2009-02-101-0/+3
* Merge commit 'origin/gallium-master-merge'Brian Paul2009-02-101-3/+12
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| * gallium: Fixups for driCreateConfigs MSAA support.Michel Dänzer2009-02-101-0/+4
| * re-add MSAA supportBrian Paul2009-02-091-3/+8
* | intel: minor reformatting, commentsBrian Paul2009-02-101-3/+8
* | i965: need to disable current shader, if any, in intel_clear_tris()Brian Paul2009-02-091-0/+9
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* intel: Decode MI operands using specific length masksChris Wilson2009-02-041-20/+23
* intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson2009-02-041-2/+2
* intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt2009-02-041-1/+1
* intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt2009-02-031-3/+3
* i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt2009-02-021-6/+2
* intel: replace custom metaops clear with generic.Eric Anholt2009-02-022-71/+176
* intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt2009-01-311-2/+2
* intel: more debug infoBrian Paul2009-01-301-2/+2
* intel: remove unused RenderToTexture fieldBrian Paul2009-01-302-6/+0
* intel: If we're doing a depth clear with tris, do color with it.Eric Anholt2009-01-302-3/+11
* i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt2009-01-302-8/+8
* intel: Expose more FBconfigs in the 3D driver.Eric Anholt2009-01-301-2/+52