| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since we defer allocation of the MCS miptree until the time of the
fast clear operation, this patch also implements creation of the MCS
miptree.
In addition, this patch adds the field
intel_mipmap_tree::fast_clear_color_value, which holds the most recent
fast color clear value, if any. We use it to set the SURFACE_STATE's
clear color for render targets.
v2: Flag BRW_NEW_SURFACES when allocating the MCS miptree. Generate a
perf_debug message if clearing to a color that isn't compatible with
fast color clear. Fix "control reaches end of non-void function"
build warning.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On Gen7+, MCS buffers are used both for compressed multisampled color
buffers and for "fast clear" of single-sampled color buffers.
Previous to this patch series, we didn't support fast clear, so we
only used MCS with multisampled bolor buffers.
As a first step to implementing fast clears, this patch modifies the
code that sets up SURFACE_STATE so that it configures the MCS buffer
whenever it is present, regardless of whether we are multisampling or
not.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch includes code to update the fast color clear state
appropriately when rendering occurs. The state will also need to be
updated when a fast clear or a resolve operation is performed; those
state updates will be added when the fast clear and resolve operations
are added.
v2: Create a new function, intel_miptree_used_for_rendering() to
handle updating the fast color clear state when rendering occurs.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
See two commits ago for the rationale. This allows us to delete the
whole gen7_cc_state.c file.
This does move these commands before the depth stall flushes from
brw_emit_depthbuffer, which may be a problem. The documentation for
3DSTATE_DEPTH_BUFFER mentions that depth stall flushes are required
before changing any depth/stencil buffer state, but explicitly lists
3DSTATE_DEPTH_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER,
and 3DSTATE_CLEAR_PARAMS. It does not mention this particular packet
(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS).
No observed Piglit regressions on Sandybridge or Ivybridge.
Together with the last two commits, this makes a cairo-gl benchmark
faster by 0.324552% +/- 0.258355% on Ivybridge. No statistically
significant change on Sandybridge. (Thanks to Eric for the numbers.)
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
See the previous commit for the rationale.
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, we would:
1. Emit the new indirect state.
2. Flag CACHE_NEW_BLEND_STATE.
3. Rely on later state atoms to notice CACHE_NEW_BLEND_STATE and emit a
pointer to the new indirect state.
This is rather cumbersome: it requires two state atoms instead of one,
and there's a strict ordering dependency in the list. Plus, the code
gets spread across two functions (or even files in the case of Gen7+).
Gen7+ has a packet to update just the blend state pointer, so it makes a
lot of sense to simply emit that right away. Gen6 has a combined packet
which updates blending, the color calculator, and depth/stencil state;
however, each can still be modified independently.
This drops the Gen6 micro-optimization where we tried to only emit one
packet that changed all three states. State updates are pretty cheap.
CACHE_NEW_BLEND_STATE is no longer necessary, so drop it.
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 6c966ccf07bcaf64fba1a9b699440c30dc96e732.
Apparently causes GPU hangs.
Conflicts:
src/mesa/drivers/dri/i965/brw_state.h
src/mesa/drivers/dri/i965/brw_state_upload.c
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We do a lot of multiplies by 3 or 4 for skinning shaders, and we can avoid
the sequence if we just move them into the right argument of the MUL.
On pre-IVB, this means reliably putting a constant in a position where it
can't be constant folded, but that's still better than MUL/MACH/MOV.
Improves GLB 2.7 trex performance by 0.788648% +/- 0.23865% (n=29/30)
v2: Fix test for pre-sandybridge.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]> (v1)
|
|
|
|
|
|
|
|
|
|
|
| |
This is a trivial port of 1d6ead38042cc0d1e667d8ff55937c1e32d108b1 from
the FS.
No significant performance difference on trex (misplaced the data, but it
was about n=20).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is different from how we do it in the FS - we are using MAD even when
some of the args are constants, because with the relatively unrestrained
ability to schedule a MOV to prepare a temporary with that data, we can
get lower latency for the sequence of instructions.
No significant performance difference on GLB2.7 trex (n=33/34), though it
doesn't have that many MADs. I noticed MAD opportunities while reading
the code for the DOTA2 bug.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
We always allocate the maximum amount of space and never change it, so
it makes sense to do it once. Programming it on startup also lets us
skip re-programming it from BLORP.
This removes a tiny amount of overhead from our drawing loop.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
This removes a tiny bit of code from our drawing loop.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Now that we emit invariant state at startup (and never select the media
pipeline), the 3D pipeline will always already be selected, even if BLORP
is the first operation. So this is unnecessary.
v2: Fix unused variable warning (intel_context is no longer used).
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Now that we have hardware contexts, we can safely initialize our GPU
state once at startup, rather than needing a state atom with the
BRW_NEW_CONTEXT flag set.
This removes a tiny bit of code from our drawing loop.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
These atoms don't actually exist.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
The existing code already returned a boolean; this just clarifies that.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Removes the special-case suppression of gl_ClipVertex in the VUE map.
Also calculate vertex outcodes for user clip planes based on
gl_ClipVertex if written; otherwise gl_Position.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
When clipping triangles against a user clip plane, and gl_ClipVertex
is provided in the vertex, use it instead of hpos.
TODO: A similar change should be made at some point for line clipping.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Blorp and the hardware blitter can't be used to implement
CopyTexSubImage when the image type is 1D_ARRAY, because of a
coordinate system mismatch (the Y coordinate in the source image is
supposed to be matched up to the Z coordinate in the destination
texture).
The hardware blitter path (intel_copy_texsubimage) contained a perf
debug warning for this case, but it failed to actually fall back. The
blorp path didn't even check.
Fixes piglit test "copyteximage 1D_ARRAY".
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Okay I now understand why Frank would want to run away, this is
my attempt at fixing the CVE out of bounds access to constants
outside the range. This attempt converts any illegal constants
to constant 0 as per the GL spec, and is undefined behaviour.
A future patch should add some debug for users to find this out,
but this needs to be backported to stable branches.
CVE-2013-1872
v2: drop the last hunk which was a separate fix (now in master).
hopefully fix the indentations.
v3: don't fail piglit, the whole 8/16 dispatch stuff was over
my head, and I spent a while figuring it out, but this one is
definitely safe, one piglit pass extra on my Ironlake.
NOTE: This is a candidate for stable branches.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We were copying the source stencil data onto the destination depth data.
Fixes piglit copyteximage other than 1D_ARRAY.
v2: Fix unintentional dropping of the "don't double-copy for packed
depth/stencil" check. While blorp is only supported on separate
stencil hardware at the moment, hopefully that will change soon.
Review by Jordan.
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When a gl_client_array is created with glColorPointer,
gl_client_array::Normalized is true. This caused the translation from the
gl_client_array's type to a BRW_SURFACEFORMAT to assertion fail.
Fixes the spinning cube's color in Android 4.2's ApiDemos.apk,
"Graphics > OpenGL ES".
Fixes assertion failure in mesa-demos/src/egl/opengles1/tri_x11 on Haswell
and Ivybridge:
brw_draw_upload.c:287: get_surface_type: Assertion `0' failed.
No Piglit regressions on Haswell.
Note: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42182
Issue: AXIA-2954
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Rather than pointing the surface_state directly at a single
sub-image of the texture for rendering, we now point the
surface_state at the top level of the texture, and configure
the surface_state as needed based on this.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
brw->ib.type is reset to -1 at the start of each batch. If there's no
index buffer, it won't get updated to a sensible value, resulting in
_mesa_primitive_restart_index's "Invalid index buffer type" assertion
tripping.
Fixes a regression since 7c87a3b5dac118697a9b67caa7b6d5cab60f316d.
NOTE: This is a candidate for the 9.1 branch (and should be squashed).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65195
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In traditional multisampled framebuffer rendering, color samples must be
explicitly resolved via BlitFramebuffer before doing the scaled blitting
of the framebuffer. So, scaled blitting of a multisample framebuffer
takes two separate calls to BlitFramebuffer.
This patch implements the functionality of doing multisampled scaled
resolve using just one BlitFramebuffer call. Important changes involved
in this patch are listed below:
- Use float registers to scale and offset texture coordinates.
- Change offset computation to consider float coordinates.
- Round the scaled coordinates down to nearest integer.
- Modify src texture coordinates clipping to account for scaling..
- Linear filter is not yet implemented in blorp. So, don't use
blorp engine to do single sampled scaled blitting.
V3: Fix nearest filtering issue in scaled blits. Makes failing piglit
fbo-blit-stetch test and framebuffer_blit_functionality_magnifying_blit.test
in gles3 CTS pass.
Observed no piglit, gles3 CTS regressions on sandybridge & ivybridge with
this patch.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
These changes are required to implement scaled blitting in blorp
in my next patch.
No regressions observed in piglit quick-driver.tests with this patch.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
| |
This reverts commit 98dfd59a0445666060c97b0dccaf0e9f030b547a.
The patch was clearly not Piglit tested, as it caused at least 225
tests to start crashing with assertion failures. That was before my
desktop tanked and the test run died completely.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is my attempt at fixing this as the CVE is making RH security team
care enough to make me look at this. (please upstream, security fixes are
more important than whatever else you are doing, if for no other reason than
it saves me having to fix stuff I've no real clue about).
Since Frank's original fix was denied, here is my attempt to just
alias all constants that are out of bounds < 0 or > nr_params to constant 0,
hopefully this provides the undefined behaviour idr requires..
CVE-2013-1872
v2: drop the last hunk which was a separate fix (now in master).
hopefully fix the indentations.
NOTE: This is a candidate for stable branches.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Set fs_visitor::params_remap to NULL in the constructor.
This variable was potentially tested in fs_visitor::remove_dead_constants()
before being set.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Frank Henigman <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Pre-Haswell hardware doesn't support an arbitrary restart index, and
instead compares the index buffer value against 0xFF for byte-size
buffers, 0xFFFF for short-size buffers, or 0xFFFFFFFF for unsigned
integer buffers.
OpenGL allows the restart index to be an arbitrary unsigned integer.
When comparing against byte/short types, the index buffer value should
be promoted to a full 32-bit integer before doing the comparison. The
restart index is /not/ supposed to be masked to byte/short size.
This means that with certain restart indexes, the comparison should
always fail. For example, a restart index of 0xF000FFFF should never
match any byte/short index buffer values due to the extra high bits.
We must not enable hardware primitive restart in such a case. For now,
fall back to software primitive restart as it's the simplest fix. In
the future, we could detect restart indexes that will never match and
skip both hardware and software primitive restart.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The code that updates the ctx->Array._RestartIndex derived state mashed
it to 0xFFFFFFFF when GL_PRIMITIVE_RESTART_FIXED_INDEX was enabled
regardless of the index buffer type. It's supposed to be 0xFF for byte,
0xFFFF for short, or 0xFFFFFFFF for integer types.
The new _mesa_primitive_restart_index() helper gets this right.
The hardware appears to compare against the full 32-bit value some of
the time, causing primitive restart not to occur when it should. The
fact that it works some of the time is rather frightening.
Fixes sporadic failures in the ES 3 instanced_arrays_primitive_restart
conformance test when run in combination with other tests.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Previously it would assertion fail in debug builds (though the correct
value was returned in a non-debug build). Marking it as a candidate for
stable even though it has no current consumers in the stable branches, in
case one shows up in a later backport.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64727
NOTE: This is a candidate for stable branches.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We were expanding the live range too far, breaking register_coalesce_2()
and compute_to_mrf() on 16-wide shaders. Turning it back on improves
GLB2.7 performance by 0.239355% +/- 0.0850649% (n=398). shader-db stats
are:
total instructions in shared programs: 1627211 -> 1609262 (-1.10%)
instructions in affected programs: 450351 -> 432402 (-3.99%)
While 33 new 16-wide shaders are gained, 70 are lost. Despite that,
tropics (the app that lost the most 16-wide) shows a .41% +/- .16%
(n=7/8, first-run outlier removed) performance improvement on my HSW.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The scheduler didn't know about uniform-type accesses, and if a uniform
access was last in a 16-wide, we'd walk off the end of the array. This
never happened, because we'd never coalesce out all the GRFs, due to a bug
to be fixed in the next commit.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
This makes it more consistent with intel_miptree_get_tile_offsets().
Reviewed-and-tested-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Right now, the callers in i965 don't expect a nonzero page offset to
actually occur (since that's being handled elsewhere), but it seems
like a trap to leave it this way.
Reviewed-and-tested-by: Ian Romanick <[email protected]>
Acked-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It turns out the MI_LOAD_REGISTER_IMM approach doesn't work on Haswell,
and regressed essentially all the transform feedback Piglit tests.
This morally reverts eaa6fbe6d54dc99efac4ab8e800edef65ce8220d. However,
the code is still simpler than it was. On BeginTransformFeedback, we
simply flush the batch and set the SOL reset flag so that the next batch
will start with zeroed offsets. There's still no software counting.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64887
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Enables guardband clipping when the viewport covers the entire render
target.
No piglit regressions on Ironlake.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Most of the work in BeginTransformFeedback is only necessary on Gen6.
We may as well just skip it on Gen7+.
v2: Add an intel->gen == 6 assert.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now that we have hardware contexts, we don't need to continually
reprogram the GS_SVBI_INDEX registers. They're automatically saved and
restored with the context, so they can just increment over time. We
only need to reset them when starting transform feedback.
There's also no reason to delay until the next drawing operation; we can
just emit the packet immediately. However, this means we must drop the
initialization in brw_invariant_state, as BeginTransformFeedback may
occur before the first drawing in a context.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
EXT_transform_feedback isn't yet supported on Gen4-5, so none of this
query code is actually used. This also means we can remove some of the
surrounding support code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
| |
This was only used for the the non-hardware context code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
| |
We can just do it ourselves with MI_LOAD_REGISTER_IMM.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Failing to get a hardware context now means failing to load the driver,
so this code will never get hit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
| |
meta.h should be included in brw_state_upload.c to get access to
function _mesa_meta_in_progress().
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now that we have hardware contexts and can use MI_STORE_REGISTER_MEM,
we can use the GPU's pipeline statistics counters rather than going out
of our way to count primitives in software.
Aside from being simpler, this also paves the way for Geometry Shaders,
which can output an arbitrary number of primitives on the GPU. It will
also allow us to use hardware primitive restart when these queries are
in use.
The GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query is easy: it
corresponds to the SO_NUM_PRIMS_WRITTEN/SO_NUM_PRIMS_WRITTEN0_IVB
counters.
The GL_PRIMITIVES_GENERATED query is trickier. Gen provides several
statistics registers which /almost/ match the semantics required:
- IA_PRIMITIVES_COUNT
The number of primitives fetched by the VF or IA (input assembler).
This undercounts when GS is enabled, as it can output many primitives.
- GS_PRIMITIVES_COUNT
The number of primitives output by the GS. Unfortunately, this
doesn't increment unless the GS unit is actually enabled, and it
usually isn't.
- SO_PRIM_STORAGE_NEEDED*_IVB
The amount of space needed to write primitives output by transform
feedback. These naturally only work when transform feedback is on.
We'd also have to add the counters for all four streams.
- CL_INVOCATION_COUNT
The number of primitives processed by the clipper. This doesn't work
if the GS or SOL throw away primitives for rasterizer discard.
However, it does increment even if the clipper is in REJECT_ALL mode.
Dynamically switching between counters would be painfully complicated,
especially since GS, rasterizer discard, and transform feedback can all
be switched on and off repeatedly during a single query.
The most usable counter is CL_INVOCATION_COUNT. The previous two
patches reworked rasterizer discard support so that all primitives hit
the clipper, making this work.
v2: Occlusion query bug fixes removed and squashed in earlier patches.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This has more of a negative impact than the previous patch, as on Gen6
passing primitives through to the clipper means we actually have to make
the GS thread write them to the URB.
I don't see another good solution though, and rasterizer discard is not
the most common of cases, so hopefully it won't be too terrible.
v2: Add a perf_debug; resolve rebase conflicts on the brw dirty flags;
remove the rasterizer_discard field from brw_gs_prog_key.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
Reviewed-by: Paul Berry <[email protected]>
|