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path: root/src/mesa/drivers/dri/i965
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* i965: Remove blorp unit tests.Matt Turner2014-05-153-1099/+1
* i965: Reformat brw_set_src1 so it can be easily found with grep.Matt Turner2014-05-131-3/+4
* i965: fix size assert for gen7 in brw_init_compaction_tables()Samuel Iglesias Gonsalvez2014-05-131-4/+4
* i965: Relax accumulator dependency scheduling on Gen < 6Iago Toral Quiroga2014-05-133-59/+36
* i965/gen8: Set depth extent fieldJordan Justen2014-05-131-1/+1
* i965/gen8 depth: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-2/+2
* i965/gen7 depth: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-2/+2
* i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-1/+1
* i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-1/+1
* i965: Avoid redundant call to brw_merge_inputs() in brw_try_draw_prims()Iago Toral Quiroga2014-05-131-7/+6
* i965: Stop doing remapping of "special" regs.Eric Anholt2014-05-121-37/+0
* i965: Generalize the pixel_x/y workaround for all UW types.Eric Anholt2014-05-121-4/+4
* i965: Move has_hiz from the slice to the level.Eric Anholt2014-05-125-30/+25
* i965/blorp: Expose coordinate scissoring and mirroringTopi Pohjolainen2014-05-124-118/+213
* i965/gen8: Use helper variables for surface parametersTopi Pohjolainen2014-05-121-4/+8
* Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."Kenneth Graunke2014-05-092-5/+0
* i965: Fix GPU hangs on Broadwell in shaders with some control flow.Kenneth Graunke2014-05-091-7/+7
* i965/Gen8: Set up layer constraints properly for depth buffersChris Forbes2014-05-091-9/+6
* i965/Gen7: Set up layer constraints properly for depth buffersChris Forbes2014-05-091-9/+6
* i965/Gen8: Set up layer constraints properly for renderbuffersChris Forbes2014-05-091-10/+5
* i965/Gen7: Set up layer constraints properly for renderbuffersChris Forbes2014-05-091-10/+7
* i965: Fix typo in assert messageChris Forbes2014-05-091-1/+1
* i965: Fix depth (array slices) computation for 1D_ARRAY render targets.Kenneth Graunke2014-05-072-0/+5
* i965: Enable GL_ARB_texture_view on Broadwell.Kenneth Graunke2014-05-072-12/+21
* i965: Always intel_prepare_render() after invalidating front buffers.Kenneth Graunke2014-05-061-0/+2
* i965: Set miptree target field when creating from a BO.Kenneth Graunke2014-05-021-0/+1
* i965: Move push constant state packets to push constant update time.Eric Anholt2014-05-028-46/+42
* i965: Merge gen8_upload_constant_state into gen7_upload_constant_state.Eric Anholt2014-05-025-34/+16
* i965: Refactor gen7_upload_constant_state to look more like gen8.Eric Anholt2014-05-021-25/+15
* i965: Drop unnecessary state flag for units on NEW_BINDING_TABLE.Eric Anholt2014-05-026-6/+0
* i965/gen7+: Move sampler state packets to the stage sampler state table update.Eric Anholt2014-05-029-44/+24
* i965/gen6: Don't update unit state when samplers change.Eric Anholt2014-05-022-3/+2
* i965: Drop a NEW_SAMPLER annotation for use of sampler_count.Eric Anholt2014-05-023-3/+0
* i965: Simplify sampler setup by passing the stage state.Eric Anholt2014-05-023-29/+13
* i965: Make batch dumping go to stderr, too.Eric Anholt2014-05-021-0/+1
* i965: Fix a stale comment referenceEric Anholt2014-05-021-1/+1
* i965: Enable INTEL_performance_query for Gen5+.Petri Latvala2014-05-021-1/+3
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-1/+0
* i965: Fix the file comment for intel_image.hEric Anholt2014-05-011-5/+8
* i965: Rename intel_regions.h to something more appropriate now.Eric Anholt2014-05-016-6/+6
* i965: Delete the intel_regions.c code.Eric Anholt2014-05-0122-256/+4
* i965: Drop region usage from DRI2 winsys-allocated buffers.Eric Anholt2014-05-011-13/+17
* i965: Drop a funny assert about mt pitch.Eric Anholt2014-05-011-1/+0
* i965: Fix intel_bufferobj_buffer range for blit drawpixels.Eric Anholt2014-05-011-3/+2
* i965: Drop use of intel_region from miptrees.Eric Anholt2014-05-0120-256/+242
* i965: Replace the region in DRIimage with just a BO pointer and stride.Eric Anholt2014-05-016-162/+83
* i965: Make intel_set_texture_region just take a BO and pitch.Eric Anholt2014-05-011-29/+27
* i965: Stop making a pointless region for DRI2 to just throw it away.Eric Anholt2014-05-013-37/+43
* i965: Drop the global GEM name from regions.Eric Anholt2014-05-015-25/+12
* i965: Drop the tiling argument to intel_miptree_create_for_bo.Eric Anholt2014-05-016-11/+10