| Commit message (Collapse) | Author | Age | Files | Lines |
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Shouldn't cause any functional changes at this point, but we have
forgotten to apply this workaround several times in the past, make
sure it doesn't happen again.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.
This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Cc: "12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We used to use a meta path because blorp didn't support 16x MSAA. Now it
does, so we don't need the meta paths anymore.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Our driver uses the brw_render_cache mechanism to track buffers we've
rendered to and are about to sample from.
Previously, we did a single PIPE_CONTROL with the following bits set:
- Render Target Flush
- Depth Cache Flush
- Texture Cache Invalidate
- VF Cache Invalidate
- Instruction Cache Invalidate
- CS Stall
This combined both "top of pipe" invalidations and "bottom of pipe"
flushes, which isn't how the hardware is intended to be programmed.
The "top of pipe" invalidations may happen right away, without any
guarantees that rendering using those caches has completed. That
rendering may continue altering the caches. The "bottom of pipe"
flushes do wait for the rendering to complete. The CS stall also
prevents further work from happening until data is flushed out.
What we wanted to do was wait for rendering complete, flush the new
data out of the render and depth caches, wait, then invalidate any
stale data in read-only caches. We can accomplish this by doing the
"bottom of pipe" flushes with a CS stall, then the "top of pipe"
flushes as a second PIPE_CONTROL. The flushes will wait until the
rendering is complete, and the CS stall will prevent the second
PIPE_CONTROL with the invalidations from executing until the first
is done.
Fixes dEQP-GLES3.functional.texture.specification.teximage2d_pbo
subtests on Braswell and Skylake. These tests hit the meta PBO
texture upload path, which binds the PBO as a texture and samples
from it, while rendering to the destination texture. The tests
then sample from the texture.
For now, we leave Gen4-5 alone. It probably needs work too, but
apparently it hasn't even been setting the (G45+) TC invalidation
bit at all...
v2: Add Sandybridge post-sync non-zero workaround, for safety.
Cc: [email protected]
Suggested-by: Francisco Jerez <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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intel_alloc_private_renderbuffer_storage did:
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
Unfortunately, internalFormat was usually an unsized format (such as
GL_DEPTH_COMPONENT). In OpenGL ES, _mesa_base_fbo_format() refuses to
accept unsized formats, and returns 0 rather than a real base format.
This meant that we ended up with a completely bogus rb->_BaseFormat for
window system buffers on OpenGL ES. All other renderbuffer allocation
functions in intel_fbo.c instead use the mesa_format, and do:
rb->_BaseFormat = _mesa_get_format_base_format(...);
We can do likewise, using rb->Format. This appears to work just fine.
dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial
failed, as it tried to perform a GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE query
on the window system depth buffer. That query relies on a proper
rb->_BaseFormat being set, so it broke because rb->_BaseFormat was 0 due
to the above bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94458
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Trivial.
Signed-off-by: Ian Romanick <[email protected]>
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Previously we could create a renderbuffer with format
MESA_FORMAT_R8G8B8A8_UNORM, convert that renderbuffer to an EGLImage,
then FAIL to convert the EGLImage back to a renderbuffer because
reasons. Just use the same check in
intel_image_target_renderbuffer_storage that brw_render_target_supported
uses.
There are more checks in brw_render_target_supported, but I don't think
they are necessary here. A different approach would be to refactor
brw_render_target_supported to take rb->Format and rb->NumSamples as
parameters (instead of a gl_renderbuffer) and use the new function here.
Fixes:
ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Tested-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92476
Cc: "10.3 10.4 10.5 10.6 11.0" <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This function isn't specific to miptrees. So, drop the "miptree"
from function name.
V3: Add a comment explaining how the 1D Array texture height and
depth is interpreted by Intel hardware.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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intel_fbo.c: In function 'intel_alloc_window_storage':
intel_fbo.c:415:48: warning: unused parameter 'ctx' [-Wunused-parameter]
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
^
intel_fbo.c: In function 'intel_nop_alloc_storage':
intel_fbo.c:428:74: warning: unused parameter 'rb' [-Wunused-parameter]
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
^
intel_fbo.c:429:32: warning: unused parameter 'internalFormat' [-Wunused-parameter]
GLenum internalFormat, GLuint width, GLuint height)
^
intel_fbo.c:429:55: warning: unused parameter 'width' [-Wunused-parameter]
GLenum internalFormat, GLuint width, GLuint height)
^
intel_fbo.c:429:69: warning: unused parameter 'height' [-Wunused-parameter]
GLenum internalFormat, GLuint width, GLuint height)
^
intel_fbo.c: In function 'intel_blit_framebuffer_with_blitter':
intel_fbo.c:790:61: warning: unused parameter 'filter' [-Wunused-parameter]
GLbitfield mask, GLenum filter)
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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grep -lr 'sub license' | while read f; do \
sed --in-place -e 's/sub license/sublicense/' $f ;\
done
grep -lr 'NON-INFRINGEMENT' | while read f; do \
sed --in-place -e 's/NON-INFRINGEMENT/NONINFRINGEMENT/' $f ;\
done
As noted by Matt, both of these changes match the MIT license text found
at http://opensource.org/licenses/MIT.
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Why was that ever a thing?
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Matt Turner <[email protected]>
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mesa/src/mesa/drivers/dri/i965/intel_fbo.c: In function 'intel_validate_framebuffer':
mesa/src/mesa/drivers/dri/i965/intel_fbo.c:734:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
^
Signed-off-by: Rhys Kidd <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
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mesa/src/mesa/drivers/dri/i965/intel_fbo.c: In function 'intel_blit_framebuffer_with_blitter':
mesa/src/mesa/drivers/dri/i965/intel_fbo.c:836:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
^
V2 (Thomas Helland):
-Use unsigned instead of GLuint (trivial)
Signed-off-by: Rhys Kidd <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
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Ben suggested that I rename MIPTREE_LAYOUT_ALLOC_ANY_TILED since it
needed to include no tiling at all, but the name
MIPTREE_LAYOUT_ALLOC_ANY is pretty nondescriptive. We can avoid
confusion by replacing "ALLOC" with "TILING" in the identifiers.
Reviewed-by: Ben Widawsky <[email protected]>
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Generated by sed; no manual changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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With the last few patches a way was provided to influence lower layer miptree
layout and allocation decisions via flags (replacing bools). For simplicity, I
chose not to touch the tiling requests because the change was slightly less
mechanical than replacing the bools.
The goal is to organize the code so we can continue to add new parameters and
tiling types while minimizing risk to the existing code, and not having to
constantly add new function parameters.
v2: Rebased on Anuj's recent Yf/Ys changes
Fix non-msrt MCS allocation (was only happening in gen8 case before)
v3: small fix in assertion requested by Chad
v4: Use parens to get the order right from v3.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This reverts commit 51e8d549e110f86cb7107cf712843aebd956fb9a.
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With the last few patches a way was provided to influence lower layer miptree
layout and allocation decisions via flags (replacing bools). For simplicity, I
chose not to touch the tiling requests because the change was slightly less
mechanical than replacing the bools.
The goal is to organize the code so we can continue to add new parameters and
tiling types while minimizing risk to the existing code, and not having to
constantly add new function parameters.
v2: Rebased on Anuj's recent Yf/Ys changes
Fix non-msrt MCS allocation (was only happening in gen8 case before)
v3: small fix in assertion requested by Chad
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jordan Justen <[email protected]> (v2)
Reviewed-by: Anuj Phogat <[email protected]> (v2)
Reviewed-by: Chad Versace <[email protected]> (v2)
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From the "apparently I don't know C" files...GCC apparently supports:
x ?: y
which is equivalent to
x ? x : y
except that it doesn't cause side-effects to occur twice. See:
https://gcc.gnu.org/onlinedocs/gcc/Conditionals.html#Conditionals
This was confusing and looked like a typo. It doesn't really buy us
anything, so just write the obvious code in normal C.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I think pretty much everyone agrees that having more than a single bool as a
function argument is bordering on a bad idea. What sucks about the current
code is in several instances it's necessary to propagate these boolean
selections down to lower layers of the code. This requires plumbing (mechanical,
but still churn) pretty much all of the miptree functions each time. By
introducing the flags paramater, it is possible to add miptree constraints very
easily.
The use of this, as is already the case, is sometimes we have some information
at the time we create the miptree that needs to be known all the way at the
lowest levels of the create/allocation, disable_aux_buffers is currently one
such example. There will be another example coming up in a few patches.
v2:
Tab fix. (Ben)
Long line fixes (Topi)
Use anonymous enum instead of #define for layout flags (Chad)
Use 'X != 0' instead of !!X (everyone except Chad)
v3:
Some non-trivial conflict resolution on top of Anuj's patches.
Signed-off-by: Ben Widawsky <[email protected]>
Cc: "Pohjolainen, Topi" <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Consistently just use C99's __func__ everywhere.
No functional changes.
Acked-by: Matt Turner <[email protected]>
Signed-off-by: Marius Predut <[email protected]>
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Allow glEGLImageTargetRenderbufferStorageOES and
glEGLImageTargetTexture2DOES for dma_buf EGLImages if the image is
a single RGBA8 unorm plane. This is safe, despite fast color clears,
because i965 disables allocation of auxiliary buffers for EGLImages.
Chrome OS needs this, because its compositor uses dma_buf EGLImages for
its scanout buffers.
Testing:
- Tested on Ivybridge Chromebook Pixel with WebGL Aquarium and
YouTube.
- No Piglit regressions on Broadwell with `piglit run -p gbm
tests/quick.py`, with my Piglit patches that update the
EGL_EXT_image_dma_buf_import tests.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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EGL does not yet have extensions to manage the flushing and invalidating
of driver-internal aux buffers. So we must disable aux buffers of
dma_buf-backed EGLImages in order to safely render into them.
This patch is obviously needed for renderbufers. It's also needed for
textures because the user can attach the texture to a framebuffer and
because the driver sometimes renders to textures for internal reasons.
Testing:
- Tested on Ivybridge Chromebook Pixel with WebGL Aquarium and
YouTube.
- No Piglit regressions on Broadwell with `piglit run -p gbm
tests/quick.py`.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Add parameter 'bool disable_aux_buffers'.
This is a refactor patch. The patch changes no behavior because the new
parameter is false in every call.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Every caller of this function uses it to determine if the current
miptree needs a hiz buffer to be allocated. Strangely, the function
doesn't take a miptree argument. So, this function effectively decides
if and when a miptree's hiz buffer gets allocated without inspecting the
miptree itself. Luckily, the driver behaves correctly despite the
brw_is_hiz_depth_format's quirk.
I will soon make some changes to the miptree that will require
inspecting the miptree to determine if it needs a hiz buffer. So this
patch renames
brw_is_hiz_depth_format -> intel_miptree_wants_hiz_buffer
and gives it a miptree parameter.
This patch shouldn't change any behavior.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Today we allocate a miptree's for the hiz buffer. We needed this in
the past because we would point the hardware at offsets of the hiz
buffer. Since the hiz format is not documented, this is not a good
idea.
Since moving to support layered rendering on Gen7+, we no longer point
at an offset into the buffer on Gen7+.
Therefore, to support hiz on Gen7+, we don't need a full miptree
structure allocated.
This patch starts to create a new auxiliary buffer structure
(intel_miptree_aux_buffer) that can be a more simplistic miptree
side-band buffer associated with a miptree. (For example, to serve the
needs of the hiz buffer.)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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A while back I switched intel_blit_framebuffer to prefer Meta over the
BLT. This meant that Gen8 platforms would start using the 3D engine
for blits, just like we do on Gen6-7.5.
However, I hadn't considered Gen4-5 when making that change. The BLT
engine appears to be substantially faster on 965GM than using Meta to
drive the 3D engine. This isn't too surprising: original Gen4 doesn't
support tile offsets (that came on G45), and the level/layer fields
don't work for cubemap rendering, so for inconvenient miplevel
alignments, we end up blitting or copying data to/from temporaries
in order to render to it. We may as well just use the blitter.
I chose to use the BLT on Gen4-5 because they use the same ring for
both 3D and BLT; Gen6+ splits it out.
Fixes regressions on 965GM due to botched tile offset code (we should
fix those properly as well, but they're longstanding bugs - for now,
put things back to the status quo).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89430
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Cc: "10.5" <[email protected]>
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Correctly set _BaseFormat field when creating a gl_renderbuffer
with EGLImage storage.
Change-Id: I8c9f7302d18b617f54fa68304d8ffee087ed8a77
Signed-off-by: Frank Henigman <[email protected]>
Reviewed-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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There's some debate about whether we should use Meta or BLORP,
but either should run circles around the BLT engine.
In particular, this means that Gen8+ will use the 3D engine for blits,
like we do on Gen6-7.
Improves performance in "copypixrate -blit -back" (from Mesa demos)
by 232.037% +/- 3.15795% (n=10) on Broadwell GT3e.
v2: Rebase on Laura's changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.5" <[email protected]>
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In preparation for glBlitNamedFramebuffer, the DD table function
BlitFramebuffer needs to accept two arbitrary framebuffer objects rather
than assuming ctx->ReadBuffer and ctx->DrawBuffer.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Neil Roberts <[email protected]>
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Previously, the set API required the user to do all of the hashing of keys
as it passed them in. Since the hashing function is intrinsically tied to
the comparison function, it makes sense for the hash set to know about
it. Also, it makes for a somewhat clumsy API as the user is constantly
calling hashing functions many of which have long names. This is
especially bad when the standard call looks something like
_mesa_set_add(ht, _mesa_pointer_hash(key), key);
In the above case, there is no reason why the hash set shouldn't do the
hashing for you. We leave the option for you to do your own hashing if
it's more efficient, but it's no longer needed. Also, if you do do your
own hashing, the hash set will assert that your hash matches what it
expects out of the hashing function. This should make it harder to mess up
your hashing.
This is analygous to 94303a0750 where we did this for hash_table
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This patch should diminish the likelihood of pointer arithmetic overflow
bugs, like the one fixed by b69c7c5dac.
Change the type of parameter 'out_stride' from int to ptrdiff_t. The
logic is that if you call intel_miptree_map() and use the value of
'out_stride', then you must be doing pointer arithmetic on 'out_ptr'.
Using ptrdiff_t instead of int should make a little bit harder to hit
overflow bugs.
As a side-effect, some function-scope variables needed to be retyped to
avoid compilation errors.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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gen6 does not support multiple miplevels with separate
stencil/hiz. Therefore we need to layout its miptree with no mipmap
spacing between the slices of each miplevel.
v3:
* Use new array_layout enum
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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(f3c886b for gen6)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This hash table is used in core Mesa, the GLSL compiler, and the i965
driver, which makes it a good candidate for the new src/util module.
It's much faster than program/hash_table.[ch] (see commit 6991c2922f5
for data), and José's u_hash_table.c has a comment saying Gallium should
probably consider switching to a linear probing hash table at some point.
So this seems like the best candidate for a shared data structure.
Signed-off-by: Kenneth Graunke <[email protected]>
v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Separating the software fallbacks from the rest of the meta path (which
is usually hardware accelerated) gives callers better control over their
blitting options.
For example, i965 might want to try meta blit, hardware blits, then
swrast as a last resort. Splitting it makes that possible.
This updates all callers to maintain the existing behavior (even in the
few cases where it isn't desirable behavior - later patches can change
that).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Cc: "10.2" <[email protected]>
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I don't have an ILK at hand but the fix should be trivial.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78872
Cc: "10.2" <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
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This is effective only on gen8 for now as previous generations still
go through blorp.
Cc: "10.2" <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The value depends only on the level, so no need to store the bool per slice.
Shrinks intel_mipmap_slice from 24 bytes to 16, while slotting into an
existing hole in intel_mipmap_level.
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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We had the EGLimage structure laying around in intel_regions.h, but now
it's the only thing left in the file.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Regions aren't refcounted safely for multithreaded applications, and
they're not terribly useful wrappers of a BO, so I'm trying to remove
them.
Even the stride I added here could probably be reduced to use of an
existing field in the __DRIimageRec, but I want this to be as mechanical
of a change as possible.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The drm function to get the tiling is just a getter storing the two
pointers, so we don't need to go out of our way to avoid it.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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