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path: root/src/mesa/drivers/dri/i965/gen7_sf_state.c
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* i965: Use brw.vue_map_geom_out instead of VS output VUE map where appropriate.Paul Berry2013-03-241-4/+4
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-7/+7
* i965: Fix the SF Vertex URB Read Length calculation for Gen7 platforms.Kenneth Graunke2013-02-031-16/+16
* i965: Compute the maximum SF source attribute.Kenneth Graunke2013-02-031-1/+3
* i965: Add missing _NEW_BUFFERS dirty bit in Gen7 SBE state.Kenneth Graunke2012-12-081-1/+2
* i965: Fix AA Line Distance Mode in 3DSTATE_SF on Ivybridge.Kenneth Graunke2012-11-101-3/+1
* i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.Paul Berry2012-08-011-1/+1
* i965/msaa: Control multisampling behaviour via the visual.Paul Berry2012-07-241-3/+1
* i965/msaa: Only do multisample rasterization if GL_MULTISAMPLE enabled.Paul Berry2012-06-201-4/+6
* i965/gen6: Initial implementation of MSAA.Paul Berry2012-05-151-2/+12
* intel: use _mesa_is_winsys/user_fbo() helpersBrian Paul2012-05-011-2/+3
* i965: Set Line Stipple enable bit in 3DSTATE_SF for Haswell.Kenneth Graunke2012-03-301-0/+3
* i965: Move VUE map computation to once at VS compile time.Eric Anholt2012-02-211-5/+5
* i965: Make the userclip flag for the VUE map come from VS prog data.Eric Anholt2012-02-211-7/+3
* i965: Rewrite the HiZ opChad Versace2012-02-071-15/+4
* i965: fix inverted point sprite origin when rendering to FBOYuanhan Liu2012-01-281-3/+15
* i965/gen7: Enable HiZChad Versace2012-01-101-3/+15
* i965: Fix zeroing of unused attributes in 3DSTATE_SBE.Kenneth Graunke2012-01-091-2/+2
* i965: Annotate the use of _NEW_PROGRAM in Gen6+ SF state atoms.Kenneth Graunke2012-01-091-1/+1
* i965: Add missing _NEW_PROGRAM dirty bit to the gen7_sbe_state atom.Kenneth Graunke2012-01-091-0/+2
* i965: Base HW depth format setup based on MESA_FORMAT, not bpp.Eric Anholt2011-11-291-1/+1
* i965/gen6+: Add support for noperspective interpolation.Paul Berry2011-10-271-11/+10
* i965: Make brw_compute_vue_map's userclip dependency a boolean.Paul Berry2011-10-061-2/+2
* mesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits()Paul Berry2011-10-061-2/+2
* i965: Allow clip distances to be read back in fragment shaders.Paul Berry2011-09-231-1/+1
* i965: fix the constant interp bitmask for flat modeYuanhan Liu2011-09-231-6/+13
* i965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag for shaders.Eric Anholt2011-09-211-4/+2
* i965: Remove two_side_color from brw_compute_vue_map().Paul Berry2011-09-061-2/+1
* i965: SF: Change gen{6,7}_sf_state.c to compute URB read length based on VUE ...Paul Berry2011-09-061-4/+12
* i965: SF: Move outputs_written to a local variable for clarity.Paul Berry2011-09-061-2/+3
* i965: SF: New implementation of get_attr_override using the VUE map.Paul Berry2011-09-061-4/+10
* i965/gen7: Add support for gl_PointCoord.Kenneth Graunke2011-07-111-0/+3
* i965/gen7: Fix point sprite texture coordinate overrides.Kenneth Graunke2011-07-111-6/+6
* i965/gen7: Refactor SF setup a bit to handle overrides in one place.Kenneth Graunke2011-07-111-19/+24
* i965: Stop caching the combined depth/stencil region in brw_context.c.Eric Anholt2011-05-181-2/+2
* i965: Add depth buffer support on Ivybridge.Kenneth Graunke2011-05-171-2/+4
* i965: Initial Ivybridge SF/SBE state setup.Kenneth Graunke2011-05-171-0/+264