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i965
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gen7_misc_state.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
i965: Rename intel_emit* to reflect their new location in brw_pipe_control
Chris Wilson
2015-06-24
1
-1
/
+1
*
i965/gen7: Don't rely directly on the hiz miptree structure
Jordan Justen
2015-03-09
1
-3
/
+4
*
i965/hiz: Start to separate miptree out from hiz buffers
Jordan Justen
2015-03-09
1
-1
/
+1
*
i965: Delete brw_state_flags::cache and related code.
Kenneth Graunke
2014-12-02
1
-1
/
+0
*
i965: Alphabetize brw_tracked_state flags and use a consistent style.
Kenneth Graunke
2014-11-29
1
-1
/
+3
*
i965/gen7 depth: Set depth size based on LOD0 for 3D textures
Jordan Justen
2014-05-13
1
-2
/
+2
*
i965/Gen7: Set up layer constraints properly for depth buffers
Chris Forbes
2014-05-09
1
-9
/
+6
*
i965: Delete the intel_regions.c code.
Eric Anholt
2014-05-01
1
-1
/
+0
*
i965: Drop use of intel_region from miptrees.
Eric Anholt
2014-05-01
1
-6
/
+6
*
i965/gen7: Skip repeated NULL depth/stencil state emits.
Eric Anholt
2014-04-11
1
-0
/
+8
*
i965: Fix clears of layered framebuffers with mismatched layer counts.
Paul Berry
2014-01-10
1
-1
/
+1
*
mesa: Track number of layers in layered framebuffers.
Paul Berry
2013-11-21
1
-1
/
+1
*
gen7: Use logical, not physical, dims in 3DSTATE_DEPTH_BUFFER (v2)
Chad Versace
2013-10-07
1
-2
/
+2
*
i965/gen7: Set MOCS L3 cacheability for IVB/BYT (v2)
Ville Syrjälä
2013-08-21
1
-1
/
+1
*
gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface
Jordan Justen
2013-08-04
1
-8
/
+28
*
gen7 depth surface: calculate minimum array element being rendered
Jordan Justen
2013-08-04
1
-0
/
+10
*
gen7 depth surface: calculate LOD being rendered to
Jordan Justen
2013-08-04
1
-0
/
+3
*
gen7 depth surface: calculate depth (array size) for depth surface
Jordan Justen
2013-08-04
1
-0
/
+3
*
gen7 depth surface: calculate more specific surface type
Jordan Justen
2013-08-04
1
-0
/
+31
*
i965/hsw: Change L3 MOCS for depth, hiz, and stencil
Chad Versace
2013-07-18
1
-2
/
+5
*
i965: Cite the Sandybridge PRM for Gen7 stencil pitch requirements.
Kenneth Graunke
2013-07-15
1
-9
/
+5
*
i965: Delete intel_context entirely.
Kenneth Graunke
2013-07-09
1
-2
/
+1
*
i965: Move intel_context::is_<platform> flags to brw_context.
Kenneth Graunke
2013-07-09
1
-1
/
+1
*
i965: Pass brw_context to functions rather than intel_context.
Kenneth Graunke
2013-07-09
1
-1
/
+1
*
i965: Remove _NEW_DEPTH state flagging on drawbuffers change.
Eric Anholt
2013-06-25
1
-1
/
+1
*
intel: Replace checks for hiz_mt with intel_has*hiz()
Chad Versace
2013-04-10
1
-5
/
+6
*
i965: Fix stencil write enable flag in 3DSTATE_DEPTH_BUFFER on Gen7+.
Kenneth Graunke
2013-04-04
1
-1
/
+1
*
i965: Reduce code duplication in handling of depth, stencil, and HiZ.
Paul Berry
2013-04-02
1
-62
/
+31
*
intel: Make intel_region's pitch be bytes instead of pixels.
Eric Anholt
2013-01-18
1
-3
/
+3
*
i965: Move all the depth/stencil/hiz offset logic into the workaround.
Eric Anholt
2012-11-19
1
-79
/
+11
*
i965: Fix rendering to small mipmaps of depth/stencil buffers using a temp mt.
Eric Anholt
2012-10-16
1
-60
/
+40
*
i965: Share the draw x/y offset masking code between main/blorp and all gens.
Eric Anholt
2012-10-16
1
-36
/
+5
*
intel: Add map_stencil_as_y_tiled to intel_region_get_aligned_offset.
Paul Berry
2012-09-12
1
-2
/
+4
*
intel: Add map_stencil_as_y_tiled to intel_region_get_tile_masks.
Paul Berry
2012-09-12
1
-2
/
+3
*
i965/gen6+: Add support for fast depth clears.
Eric Anholt
2012-05-23
1
-2
/
+2
*
i965/gen7: Set tile_x/y to 0 in the no-stencil case.
Eric Anholt
2012-05-14
1
-1
/
+1
*
i965/Gen7: Work around GPU hangs due to misaligned depth coordinate offsets.
Paul Berry
2012-05-07
1
-0
/
+36
*
i965: Fix mipmap offsets for HiZ and separate stencil buffers.
Paul Berry
2012-05-07
1
-7
/
+72
*
i965: Stop lying about cpp and height of a stencil buffer.
Paul Berry
2012-04-10
1
-1
/
+15
*
i965: Set "Stencil Buffer Enable" bit on Haswell.
Kenneth Graunke
2012-03-30
1
-1
/
+4
*
intel: derive intel_renderbuffer from swrast_renderbuffer
Brian Paul
2012-01-24
1
-4
/
+4
*
i965/gen7: Fix depth buffer rendering to tile offsets.
Eric Anholt
2012-01-12
1
-2
/
+2
*
i965: Fix compiler warnings from hiz changes.
Eric Anholt
2012-01-10
1
-2
/
+0
*
i965/gen7: Fix batch length for 3DSTATE_HIER_DEPTH_BUFFER
Chad Versace
2012-01-10
1
-2
/
+2
*
i965/gen7: Enable HiZ
Chad Versace
2012-01-10
1
-8
/
+23
*
i965: Replace references to stencil region size with buffer size
Chad Versace
2012-01-10
1
-2
/
+4
*
i965: Properly demote the depth mt format for fake packed depth/stencil.
Eric Anholt
2011-12-19
1
-0
/
+1
*
intel: Stop creating the wrapped stencil irb.
Eric Anholt
2011-12-19
1
-10
/
+22
*
i965: Base HW depth format setup based on MESA_FORMAT, not bpp.
Eric Anholt
2011-11-29
1
-29
/
+1
*
intel: Replace intel_renderbuffer::region with a miptree [v3]
Chad Versace
2011-11-21
1
-5
/
+6
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