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path: root/src/mesa/drivers/dri/i965/gen7_gs_state.c
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* i965/gen7-8: Poke the 3DSTATE UAV access enable bits.Francisco Jerez2015-08-111-1/+3
* i965: Create a shader_dispatch_mode enum to replace VS/GS fields.Kenneth Graunke2015-06-011-1/+1
* i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/keyKristian Høgsberg2014-12-101-1/+1
* i965: Move BRW_NEW_*_PROG_DATA flags to .brw (not .cache).Kenneth Graunke2014-12-021-2/+2
* i965: Rename CACHE_NEW_*_PROG to BRW_NEW_*_PROG_DATA.Kenneth Graunke2014-12-021-2/+2
* i965: Alphabetize brw_tracked_state flags and use a consistent style.Kenneth Graunke2014-11-291-3/+3
* i965/gs: Reuse gen6 constant push buffers setup code in gen7+.Samuel Iglesias Gonsalvez2014-09-191-33/+0
* i965/gs: Use single dispatch mode as fallback to dual object mode when possible.Iago Toral Quiroga2014-09-191-3/+1
* i965: Move curb_read_length/total_scratch to brw_stage_prog_data.Kenneth Graunke2014-09-031-2/+2
* i965/gen6+: Merge VS/GS and WM push constant buffer upload paths.Eric Anholt2014-07-021-3/+3
* i965: Move dispatch_grf_start_reg and first_curbe_grf into stage_prog_data.Eric Anholt2014-07-021-1/+1
* i965: Move push constant state packets to push constant update time.Eric Anholt2014-05-021-14/+15
* i965: Drop unnecessary state flag for units on NEW_BINDING_TABLE.Eric Anholt2014-05-021-1/+0
* i965/gen7+: Move sampler state packets to the stage sampler state table update.Eric Anholt2014-05-021-7/+1
* i965: Move binding table update packets to binding table setup time.Eric Anholt2014-03-101-6/+0
* i965: support instanced GS on gen7Jordan Justen2014-02-201-0/+2
* i965/gen7: Emit workaround flush when changing GS enable state.Paul Berry2013-11-181-0/+16
* i965: Tell the unit states how many binding table entries we have.Eric Anholt2013-11-051-1/+3
* i965/gs: Add the ability to compile a DUAL_INSTANCED geometry shader.Paul Berry2013-10-241-1/+3
* i965/gs: Set the REORDER bit in 3DSTATE_GS.Paul Berry2013-10-151-0/+28
* i965/gs: Fix incorrect numbering of DWORDs in 3DSTATE_GSPaul Berry2013-10-011-3/+4
* i965/gs: Implement basic gl_PrimitiveIDIn functionality.Paul Berry2013-09-171-0/+2
* i965/gs: Set control data header size/format appropriately for EndPrimitive().Paul Berry2013-09-111-14/+27
* i965/gs: Add a state atom to set up geometry shader state.Paul Berry2013-09-111-0/+144