| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I put the BRW_NEW_*_PROG_DATA flags at the beginning so that
brw_state_cache.c can still continue using 1 << brw_cache_id.
I also added a comment explaining the difference between
BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM, as it took me a long time
to remember it.
Non-mechanical changes:
- brw_state_cache.c and brw_ff_gs.c now signal .brw, not .cache.
- brw_state_upload.c - INTEL_DEBUG=state changes.
- brw_context.h - bit definition merging.
v2: Correct the explanation of BRW_NEW_*_PROG_DATA to mention
state-based recompiles, and nix the "proper subset" claim,
as it's false. (Caught by Kristian Høgsberg).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Now that we've moved a bunch of CACHE_NEW_* bits to BRW_NEW_*, the only
ones that are left are legitimately related to the program cache. Yet,
it seems a bit wasteful to have an entire bitfield for only 7 bits.
State upload is one of the hottest paths in the driver. For each atom
in the list, we call check_state() to see if it needs to be emitted.
Currently, this involves comparing three separate bitfields (mesa, brw,
and cache). Consolidating the brw and cache bitfields would save a
small amount of CPU overhead per atom. Broadwell, for example, has
57 state atoms, so this small savings can add up.
CACHE_NEW_*_PROG covers the brw_*_prog_data structures, as well as the
offset into the program cache BO (prog_offset). Since most uses refer
to brw_*_prog_data, I decided to use BRW_NEW_*_PROG_DATA as the name.
Removing "cache" completely is a bit painful, so I decided to do it in
several patches for easier review, and to separate mechanical changes
from manual ones. This one simply renames things, and was made via:
$ for file in *.[ch]; do
sed -i -e 's/CACHE_NEW_\([A-Z_\*]*\)_PROG/BRW_NEW_\1_PROG_DATA/g' \
-e 's/BRW_NEW_WM_PROG_DATA/BRW_NEW_FS_PROG_DATA/g' $file
done
Note that BRW_NEW_*_PROG_DATA is still in .cache, not .brw!
The next patch will remedy this flaw. It will also fix the
alphabetization issues.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Most of the dirty flags were listed in some arbitrary order. Some used
bonus parenthesis. Some put multiple flags on one line, others put one
per line. Some used tabs instead of spaces...but only on some lines.
This patch settles on one flag per line, in alphabetical order, using
spaces instead of tabs, and sheds the unnecessary parentheses.
Sorting was mostly done with vim's visual block feature and !sort,
although I alphabetized short lists by hand; it was pretty manual.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We only get here if the VS/GS compiled programs change, but we can even
skip it if the VS/GS size didn't change.
Affects cairo runtime on glamor by -1.26471% +/- 0.674335% (n=234)
Reviewed-by: Kenneth Graunke <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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The "{VS,GS} URB Entry Allocation Size" fields of 3DSTATE_URB allow
values in the range 0-4, but they are U8-1 fields, so the range of
possible allocation sizes is 1-5. We were erroneously prohibiting a
size of 5.
Reviewed-by: Kenneth Graunke <[email protected]>
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Haswell GT2 and GT3 require the number of vertex shader URB entries to
be at least 64, not 32.
At the moment, we always meet this requirement automatically, because
in the absence of a geometry shader, we assign all available URB space
to the vertex shader. But when we turn on support for geometry
shaders, this lower limit will become important.
Reviewed-by: Chad Versace <[email protected]>
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"ff" is for "fixed function". This frees up the name "gs" to refer to
user-defined geometry shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This makes brw_context available in every function that used
intel_context. This makes it possible to start migrating fields from
intel_context to brw_context.
Surprisingly, this actually removes some code, as functions that use
OUT_BATCH don't need to declare "intel"; they just use "brw."
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
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This will allow the generic parts to be re-used for geometry shaders.
Reviewed-by: Jordan Justen <[email protected]>
v2: Put urb_read_length and urb_entry_size in the generic struct.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These variables are only used within a single function, so we may as
well make them local variables.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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When the GS is not in use, the entire URB space is available for the
VS. When the GS is in use, we split the URB space 50/50.
The 50/50 split is probably not optimal--we'll probably want tune this
for performance in a future patch. For example, in most situations,
it's probably worth allocating more than 50% of the space to the VS,
since VS space is used for vertex caching. But for now this is good
enough.
Based on previous work by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No other unit cares about the prepare state, unlike gen4-5.
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
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There will be a little bit of thrashing of the program cache BO as the
cache warms up, but once the application is in steady state, this
reduces relocations on gen5 and later.
On my T420 laptop, cairogl firefox-talos-gfx performance improves 2.6%
+/- 1.3% (n=6). No statistically significant performance difference
on nexuiz (n=5).
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The documentation uses the term "vertex URB entries", the code talks
about "entry size", and so on. Also, handles are just "pointers" to
entries (actually small integers).
Also rename max_gs_handles to max_gs_entries.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Since we never enable the GS on Sandybridge, there's no need to allocate
it any URB space.
Furthermore, the previous calculation was incorrect: it neglected to
multiply by nr_vs_entries, instead comparing whether twice the size of
a single VS URB entry was bigger than the entire URB space. It also
neglected to take into account that vs_size is in units of 128 byte
blocks, while urb_size is in bytes.
Despite the above problems, the calculations resulted in an acceptable
programming of the URB in most cases, at least on GT2.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Zou Nan hai <[email protected]>
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SNB has 64k urb space, we only use piece of them.
The more urb space we alloc,
the more concurrent vs threads we can run.
push the urb space usage to the limit.
Signed-off-by: Zou Nan hai <[email protected]>
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This should make it easier to cross-reference the code and hardware
documentation, as well as clear up any confusion on whether constants
like CMD_3D_WM_STATE mean WM_STATE (pre-gen6) or 3DSTATE_WM (gen6+).
This does not rename any pre-gen6 defines.
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Need to check the required primitive type for GS on Sandybridge,
and when GS is disabled, the new state has to be issued too, instead
of only updating URB state with no GS entry, that caused hang on Sandybridge.
This fixes hang issue during conformance suite testing.
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I'm trying to clamp to a minimum of 1 URB row, not a maximum of 1.
Fixes:
glsl-kwin-blur
glsl-max-varying
glsl-routing
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These were for debugging in bringup. Now that relatively complicated
apps are working, they haven't helped debug anything in quite a while.
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This should go away before we push the code.
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even with vs disabled, still doesn't work.
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