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path: root/src/mesa/drivers/dri/i965/brw_wm.h
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* i965: Fix bit allocation for number of color regions for ARB_draw_buffers.Eric Anholt2010-05-231-1/+1
* i965: Allow FS constants to be used as immediates instead of push/pull.Eric Anholt2010-03-221-1/+1
* i965: Add support for the CMP opcode in the GLSL path.Eric Anholt2010-03-101-0/+6
* i965: Fix fp fragment.position handling and enable HW part of ARB_fcc.Eric Anholt2010-01-261-1/+0
* i965: Pack the brw_wm_prog_key better.Eric Anholt2009-11-191-1/+1
* Merge branch 'outputswritten64'Ian Romanick2009-11-171-1/+1
* i965: Share OPCODE_TXB between brw_wm_emit.c and brw_wm_glsl.cEric Anholt2009-11-131-0/+7
* i965: Share OPCODE_TEX between brw_wm_emit.c and brw_wm_glsl.c.Eric Anholt2009-11-131-0/+8
* i965: avoid memsetting all the BRW_WM_MAX_INSN arrays for every compile.Eric Anholt2009-11-101-4/+4
* i965: Share min/max between brw_wm_emit.c and brw_wm_glsl.cEric Anholt2009-11-061-0/+10
* i965: Share emit_fb_write() between brw_wm_emit.c and brw_wm_glsl.cEric Anholt2009-11-061-0/+6
* i965: Share most of the WM functions between brw_wm_glsl.c and brw_wm_emit.cEric Anholt2009-11-061-0/+34
* i965: Share math functions between brw_wm_glsl.c and brw_wm_emit.c.Eric Anholt2009-11-061-0/+16
* i965: Share the sop opcodes between brw_wm_glsl.c and brw_wm_emit.c.Eric Anholt2009-11-061-0/+6
* i965: Share OPCODE_MAD between brw_wm_glsl.c and brw_wm_emit.cEric Anholt2009-11-061-0/+6
* i965: Share the DP3, DP4, and DPH between brw_wm_glsl.c and brw_wm_emit.cEric Anholt2009-11-061-0/+15
* i965: Add generic GLSL code for unaliasing a 3-arg opcode, and share LRP code.Eric Anholt2009-11-061-0/+6
* i965: Share basic ALU ops between brw_wm_glsl and brw_wm_emit.cEric Anholt2009-11-061-0/+17
* i965: Collect GLSL src/dst regs up in generic code.Eric Anholt2009-11-061-0/+2
* i965: Fix BRW_WM_MAX_INSN to reflect current limits.Eric Anholt2009-10-301-2/+1
* i965: make brw_wm_prog_key a little smallerBrian Paul2009-10-291-3/+3
* i965: don't use context state in emit_fb_write()Brian Paul2009-10-291-0/+1
* i965: use macros to get/set prog_instruction::Aux fieldBrian Paul2009-10-291-0/+6
* i965: Move OPCODE_DDX/DDY to brw_wm_emit.c and make it actually work.Eric Anholt2009-09-111-1/+7
* i965: drop dead scalar handling in GLSL.Eric Anholt2009-08-121-1/+0
* i965: Store the dispatch width in the WM compile struct.Eric Anholt2009-08-121-0/+1
* i965: Handle scalar result swizzling in shared GLSL/non-GLSL code.Eric Anholt2009-08-121-0/+1
* i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-08-051-0/+1
* Merge branch 'mesa_7_5_branch'Brian Paul2009-06-161-1/+1
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| * i965: fix bugs in projective texture coordinatesBrian Paul2009-06-161-1/+1
| * i965: only upload constant buffer data when we actually need the const bufferBrian Paul2009-04-271-2/+0
* | i965: interpolate colors with perspective correction by defaultBrian Paul2009-06-121-0/+1
* | i965: Fix register allocation of GLSL fp inputs.Eric Anholt2009-05-141-0/+1
* | i965: don't use GRF regs 126,127 for WM programsBrian Paul2009-05-081-0/+2
* | i965: only upload constant buffer data when we actually need the const bufferBrian Paul2009-04-271-2/+0
* | i965: rework GLSL/WM register allocationBrian Paul2009-04-241-1/+4
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* i965: another checkpoint commit of new constant buffer supportBrian Paul2009-04-031-0/+8
* i965: fix indentationBrian Paul2009-04-031-2/+2
* i965: Fix glFrontFacing in twoside GLSL demo.Eric Anholt2009-03-231-1/+2
* i965: remove unused PROGRAM_INTERNAL_PARAM, added commentBrian Paul2009-03-131-3/+1
* i965: commentsBrian Paul2009-03-061-0/+2
* i965: use the new prog_instruction::TexShadow fieldBrian Paul2009-02-201-0/+1
* i965: rewrite the code for handling shader subroutine callsBrian Paul2009-02-131-0/+2
* i965: implement GL_EXT_texture_swizzleBrian Paul2009-01-281-0/+2
* i965: remove pad fieldBrian Paul2009-01-281-1/+0
* i965: widen per-texture bitfields for 16 texture image unitsBrian Paul2009-01-281-5/+5
* i915: Remove dead early z enable bit which was always on.Eric Anholt2008-11-281-2/+1
* i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong2008-10-311-0/+2
* i965: Allocate temporaries contiguously with other regs in fragment shaders.Gary Wong2008-10-281-0/+2
* [i965] multiple rendering target fixZou Nan hai2008-03-211-0/+1