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path: root/src/mesa/drivers/dri/i965/brw_wm.h
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* i965/fs: Move struct brw_compile (p) entirely inside fs_generator.Kenneth Graunke2012-11-261-1/+0
* i965/fs: Move uses of brw_compile from do_wm_prog to brw_wm_fs_emit.Kenneth Graunke2012-11-261-3/+10
* i965/fs: Move brw_wm_compile::fp to fs_visitor.Kenneth Graunke2012-11-261-2/+1
* i965/fs: Move brw_wm_compile::dispatch_width into fs_visitor.Kenneth Graunke2012-11-261-2/+0
* i965/fs: Move brw_wm_lookup_iz() to fs_visitor::setup_payload_gen4().Kenneth Graunke2012-11-261-3/+0
* i965/fs: Move brw_wm_payload_setup() to fs_visitor::setup_payload_gen6()Kenneth Graunke2012-11-261-2/+0
* i965/fs: Remove brw_wm_compile::computes_depth field.Kenneth Graunke2012-11-261-1/+0
* i965: Remove the old ARB_fragment_program backend.Eric Anholt2012-10-081-364/+0
* i965: Make the param pointer arrays for the WM dynamically sized.Eric Anholt2012-09-071-0/+1
* i965: Add functions for comparing two brw_wm/vs_prog_data structs.Eric Anholt2012-09-071-0/+2
* i965/msaa: flag _NEW_MULTISAMPLE in the brw_tracked_stateAnuj Phogat2012-08-301-1/+1
* i965/msaa: Add sample-alpha-to-coverage support for multiple render targetsAnuj Phogat2012-08-231-0/+1
* i965: Add performance debug for shader recompiles.Eric Anholt2012-08-121-0/+3
* i965: Always emit alpha when nr_color_buffers == 0.Kenneth Graunke2012-07-121-1/+0
* i965: Compute dFdy() correctly for FBOs.Paul Berry2012-06-221-1/+2
* intel: Pass the gl_renderbuffer to render_target_supported() vtable method.Eric Anholt2012-01-271-1/+2
* i965/fs: Factor out texturing related data from brw_wm_prog_key.Kenneth Graunke2011-12-191-16/+3
* intel: Add the context to the render_target_supported() vtbl method.Eric Anholt2011-11-221-1/+1
* mesa, i965: prepare for more than 8 texture targetsChia-I Wu2011-11-031-1/+1
* i965/gen6+: Parameterize barycentric interpolation modes.Paul Berry2011-10-271-0/+1
* intel: Convert from GLboolean to 'bool' from stdbool.h.Kenneth Graunke2011-10-181-6/+6
* i965/fs: Add support for TXD with shadow comparisons.Kenneth Graunke2011-06-181-0/+12
* i965/fs: Do a FS compile up front at link time to produce link errors.Eric Anholt2011-05-271-1/+6
* i965: Pack the lookup and line_aa bits into the first dword of the key.Eric Anholt2011-05-261-2/+2
* i965: Remove dead shadowtex_mask entry in the WM key.Eric Anholt2011-05-261-1/+0
* i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT.Eric Anholt2011-05-261-1/+0
* i965: Add support for correct GL_CLAMP behavior by clamping coordinates.Eric Anholt2011-05-181-1/+1
* i965: Fix fragcoord_w on gen6 with 16-wide.Eric Anholt2011-04-291-5/+5
* i965/fs: Add initial support for 16-wide dispatch on gen6.Eric Anholt2011-04-261-1/+3
* i965: Don't double-emit fragment.color writes for MRT with ARB_fp.Eric Anholt2011-04-231-1/+0
* intel: Add support for ARB_color_buffer_float.Eric Anholt2011-04-201-0/+1
* mesa: Remove the CompileShader driver hook; it's just a no-op.Kenneth Graunke2011-03-171-2/+0
* i965: Fix alpha testing when there is no color buffer in the FBO.Eric Anholt2011-03-151-0/+1
* intel: Add a vtbl hook for determining if a format is renderable.Eric Anholt2011-01-071-0/+1
* i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.Eric Anholt2010-12-081-1/+0
* i965: Nuke brw_wm_glsl.c.Eric Anholt2010-12-061-2/+0
* i965: Move payload reg setup to compile, not lookup time.Eric Anholt2010-12-061-13/+14
* i965: Fix gl_FragCoord inversion when drawing to an FBO.Eric Anholt2010-11-141-1/+2
* i965: Disable thread dispatch when the FS doesn't do any work.Eric Anholt2010-10-191-0/+3
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-4/+4
* i965: Move FS backend structures to a header.Eric Anholt2010-10-111-3/+0
* i965: Fix up part of my Sandybridge attributes support patch.Eric Anholt2010-09-281-2/+4
* i965: Add support for attribute interpolation on Sandybridge.Eric Anholt2010-09-281-2/+5
* i965: Track the windowizer's dispatch for kill pixel, promoted, and OQEric Anholt2010-09-211-1/+2
* i965: Share the KIL_NV implementation between glsl and non-glsl.Eric Anholt2010-09-211-0/+1
* i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt2010-08-261-0/+1
* i965: Add new pass to split vectors into scalar variablesEric Anholt2010-08-261-0/+1
* i965: Add a pass for the FS to reduce vector expressions down to scalar.Eric Anholt2010-08-261-0/+2
* i965: Start building 965 FS backend.Eric Anholt2010-08-261-0/+6
* i965: Rename nr_depth_regs to nr_payload_regs.Eric Anholt2010-08-201-1/+1