| Commit message (Collapse) | Author | Age | Files | Lines |
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The patch that follows will move the definition of struct
brw_vec4_prog_key from brw_vs.h to brw_vec4.h, making it necessary for
brw_vs.h to include brw_vec4.h (because brw_vs.h defines struct
brw_vs_prog_key, which contains brw_vec4_prog_key as a member). Since
brw_vs.h is included from C source files, that means that brw_vec4.h
will need to be safe to include from C. Same for brw_shader.h, since
it is included by brw_vec4.h.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This makes brw_context inherit directly from gl_context; that was the
only thing left in intel_context.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
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I need this so I can look at vec4 and fs registers' files from the same
.cpp file without namespaces. As far as I can tell we never rely on the
particular numerical values of the files, though I thought it sounded like
a good idea when doing the VS (it turns out having 0 be BAD_FILE is nicer).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These are entirely based on the opcode, which is available in
backend_instruction. It makes sense to only implement them in one
place.
This changes the VS implementation of is_tex() slightly, which now
accepts FS_OPCODE_TXB and SHADER_OPCODE_LOD. However, since those
aren't generated in the VS anyway, it should be fine.
This also makes is_control_flow() available in the VS.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The next patch is going to change the type of vec4_visitor::vp from
struct gl_vertex_program * to struct gl_program *, and rename it. The
sensible name to change it to is vec4_visitor::prog. However, prog is
already used in backend_visitor (which vec4_visitor derives from).
Since backend_visitor::prog is of type struct gl_shader_program *, it
makes sense to rename it to shader_prog.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I'd previously added the minimum names to understand my dumps, but this
makes dumps in general much easier to read.
Reviewed-by: Kenneth Graunke <[email protected]>
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The brw_compile structure contains the brw_instruction store and the
brw_eu_emit.c state tracking fields. These are only useful for the
final assembly generation pass; the earlier compilation stages doesn't
need them.
This also means that the code generator for future hardware won't have
access to the brw_compile structure, which is extremely desirable
because it prevents accidental generation of Gen4-7 code.
v2: rzalloc p, as suggested by Eric.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Note that BRW_PREDICATE_NONE is 0 and BRW_PREDICATE_NORMAL is 1, so that's a
lot like the true/false we had in the FS before.
Reviewed-by: Kenneth Graunke <[email protected]>
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This will let us reuse brw_fs_cfg.cpp from brw_vec4_*.
Reviewed-by: Kenneth Graunke <[email protected]>
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We'll want to reuse this for the VS, and it's complex enough that I'd
rather not cut and paste it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The low-level IR is a mashup of brw_fs.cpp and ir_to_mesa.cpp. It's
currently controlled by the INTEL_NEW_VS=1 environment variable, and
only tested for the trivial "gl_Position = gl_Vertex;" shader so far.
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This should make gdbing more pleasant, and it might be used in sharing
part of the codegen between the VS and FS backends.
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These will be used by the VS backend as well.
Reviewed-by: Kenneth Graunke <[email protected]>
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