Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl: Use a separate div_to_mul_rcp lowering flag for integers. | Bryan Cain | 2011-08-31 | 1 | -0/+1 |
* | i965/vs: Don't lower uniform array indexing. | Eric Anholt | 2011-08-30 | 1 | -1/+1 |
* | i965: Fix Android build by removing relative includes | Chad Versace | 2011-08-30 | 1 | -2/+2 |
* | i965/vs: Run the shader backend at link time and return compile failures. | Eric Anholt | 2011-08-16 | 1 | -0/+4 |
* | i965/vs: Enable variable array indexing in the VS. | Eric Anholt | 2011-08-16 | 1 | -5/+7 |
* | i965: Start adding the VS visitor and codegen. | Eric Anholt | 2011-08-16 | 1 | -0/+26 |
* | i965: Generate driver-specific IR for non-fragment shaders as well. | Eric Anholt | 2011-08-16 | 1 | -5/+12 |
* | i965/fs: Do a FS compile up front at link time to produce link errors. | Eric Anholt | 2011-05-27 | 1 | -0/+17 |
* | i965: Move a couple of GLSL IR -> BRW helper functions to brw_shader.cpp. | Eric Anholt | 2011-05-27 | 1 | -0/+50 |
* | i965: Move non-FS-specific shader support to brw_shader.cpp. | Eric Anholt | 2011-05-27 | 1 | -0/+127 |