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drivers
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i965
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brw_shader.cpp
Commit message (
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Author
Age
Files
Lines
*
i965/fs: Use the gen7 scratch read opcode when possible.
Eric Anholt
2013-10-30
1
-0
/
+2
*
i965: Merge together opcodes for SHADER_OPCODE_GEN4_SCRATCH_READ/WRITE
Eric Anholt
2013-10-30
1
-9
/
+5
*
i965: Implement ABO surface state emission.
Francisco Jerez
2013-10-29
1
-0
/
+7
*
glsl: Add new atomic_uint built-in GLSL type.
Francisco Jerez
2013-10-29
1
-0
/
+1
*
i965: Add lowering pass to fold offset into unnormalized coords
Chris Forbes
2013-10-26
1
-0
/
+1
*
i965: Add lowering pass for splitting textureGatherOffsets
Chris Forbes
2013-10-26
1
-0
/
+1
*
i965: relax brw_texture_offset assert
Chris Forbes
2013-10-26
1
-2
/
+7
*
i965: Add SHADER_OPCODE_TG4_OFFSET for gather with nonconstant offsets.
Chris Forbes
2013-10-26
1
-1
/
+4
*
i965: add missing tg4 case in brw_instruction_name
Chris Forbes
2013-10-26
1
-0
/
+2
*
i965/gs: Precompile geometry shaders.
Paul Berry
2013-10-24
1
-0
/
+4
*
i965: Move the common binding table offset code to brw_shader.cpp.
Eric Anholt
2013-10-15
1
-0
/
+47
*
i965: Don't copy prop source mods into instructions that can't take them.
Matt Turner
2013-10-14
1
-0
/
+19
*
i965: add SHADER_OPCODE_TG4
Chris Forbes
2013-10-03
1
-1
/
+2
*
i965: Lower ldexp.
Matt Turner
2013-09-17
1
-1
/
+2
*
i965/gs: Add opcodes needed for EndPrimitive().
Paul Berry
2013-09-11
1
-0
/
+4
*
i965/gs: Add GS_OPCODE_SET_DWORD_2_IMMED.
Paul Berry
2013-08-23
1
-0
/
+2
*
i965/gs: Add GS_OPCODE_SET_VERTEX_COUNT.
Paul Berry
2013-08-23
1
-0
/
+2
*
i965/gs: Add GS_OPCODE_SET_WRITE_OFFSET.
Paul Berry
2013-08-23
1
-0
/
+2
*
i965/gs: Add GS_OPCODE_THREAD_END.
Paul Berry
2013-08-23
1
-0
/
+2
*
i965/gs: Add GS_OPCODE_URB_WRITE.
Paul Berry
2013-08-23
1
-1
/
+4
*
i965: Make brw_{program,vs}.h safe to include from C++.
Paul Berry
2013-08-23
1
-1
/
+1
*
i965: add new VS_OPCODE_UNPACK_FLAGS_SIMD4X2
Chris Forbes
2013-08-16
1
-0
/
+2
*
mesa: Refactor copying of linked program data.
Paul Berry
2013-08-01
1
-4
/
+2
*
glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
Paul Berry
2013-08-01
1
-2
/
+1
*
i965: Move intel_context::gen and gt fields to brw_context.
Kenneth Graunke
2013-07-09
1
-5
/
+4
*
i965: Move intel_context::perf_debug to brw_context.
Kenneth Graunke
2013-07-09
1
-1
/
+1
*
i965: Pass brw_context to functions rather than intel_context.
Kenneth Graunke
2013-07-09
1
-1
/
+1
*
mesa: renumber shader indices according to their placement in pipeline
Marek Olšák
2013-07-02
1
-6
/
+2
*
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
2013-06-21
1
-5
/
+4
*
glsl: Remove ir_print_visitor.h includes and usage
Eric Anholt
2013-06-21
1
-1
/
+0
*
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+1
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+2
*
i965: Lower bitfieldInsert.
Matt Turner
2013-05-06
1
-0
/
+4
*
i965: Make dump_instructions be a virtual method of the visitor.
Eric Anholt
2013-05-02
1
-0
/
+11
*
i965: Lower textureGrad() for samplerCubeShadow.
Kenneth Graunke
2013-05-01
1
-2
/
+1
*
i965: Move is_math/is_tex/is_control_flow() to backend_instruction.
Kenneth Graunke
2013-04-29
1
-0
/
+45
*
i965/vs: Add support for LRP instruction.
Matt Turner
2013-04-25
1
-2
/
+1
*
i965/vs: Use GRFs for pull constant offsets on gen7.
Eric Anholt
2013-04-10
1
-0
/
+2
*
i965: Dump shader source for linked shader programs.
Eric Anholt
2013-04-01
1
-2
/
+18
*
i965: Fix INTEL_DEBUG=shader_time for fragment shaders with discards.
Kenneth Graunke
2013-03-29
1
-0
/
+3
*
i965: Add names for all instructions to dump_instruction() in FS and VS.
Eric Anholt
2013-03-29
1
-0
/
+110
*
i965: Make perf_debug() output to GL_ARB_debug_output in a debug context.
Eric Anholt
2013-03-05
1
-1
/
+1
*
i965/fs: Use the LRP instruction for ir_triop_lrp when possible.
Kenneth Graunke
2013-02-28
1
-1
/
+3
*
glsl: Convert mix() to use a new ir_triop_lrp opcode.
Kenneth Graunke
2013-02-28
1
-1
/
+2
*
i965: Lower the 4x8 pack/unpack operations
Matt Turner
2013-01-25
1
-1
/
+5
*
glsl: Add GLSL_TYPE_INTERFACE
Ian Romanick
2013-01-25
1
-0
/
+1
*
glsl: Replace most default cases in switches on GLSL type
Ian Romanick
2013-01-25
1
-2
/
+5
*
i965: Lower the GLSL ES 3.00 pack/unpack operations (v2)
Chad Versace
2013-01-24
1
-0
/
+32
*
i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.
Kenneth Graunke
2013-01-07
1
-1
/
+2
*
i965: Stop making a copy of non-builtin uniforms in ParameterValues[].
Eric Anholt
2012-12-28
1
-3
/
+0
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