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path: root/src/mesa/drivers/dri/i965/brw_shader.cpp
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* i965: Add a 'has_side_effects' back-end instruction predicate.Francisco Jerez2013-11-041-0/+11
* i965/fs: Use the gen7 scratch read opcode when possible.Eric Anholt2013-10-301-0/+2
* i965: Merge together opcodes for SHADER_OPCODE_GEN4_SCRATCH_READ/WRITEEric Anholt2013-10-301-9/+5
* i965: Implement ABO surface state emission.Francisco Jerez2013-10-291-0/+7
* glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez2013-10-291-0/+1
* i965: Add lowering pass to fold offset into unnormalized coordsChris Forbes2013-10-261-0/+1
* i965: Add lowering pass for splitting textureGatherOffsetsChris Forbes2013-10-261-0/+1
* i965: relax brw_texture_offset assertChris Forbes2013-10-261-2/+7
* i965: Add SHADER_OPCODE_TG4_OFFSET for gather with nonconstant offsets.Chris Forbes2013-10-261-1/+4
* i965: add missing tg4 case in brw_instruction_nameChris Forbes2013-10-261-0/+2
* i965/gs: Precompile geometry shaders.Paul Berry2013-10-241-0/+4
* i965: Move the common binding table offset code to brw_shader.cpp.Eric Anholt2013-10-151-0/+47
* i965: Don't copy prop source mods into instructions that can't take them.Matt Turner2013-10-141-0/+19
* i965: add SHADER_OPCODE_TG4Chris Forbes2013-10-031-1/+2
* i965: Lower ldexp.Matt Turner2013-09-171-1/+2
* i965/gs: Add opcodes needed for EndPrimitive().Paul Berry2013-09-111-0/+4
* i965/gs: Add GS_OPCODE_SET_DWORD_2_IMMED.Paul Berry2013-08-231-0/+2
* i965/gs: Add GS_OPCODE_SET_VERTEX_COUNT.Paul Berry2013-08-231-0/+2
* i965/gs: Add GS_OPCODE_SET_WRITE_OFFSET.Paul Berry2013-08-231-0/+2
* i965/gs: Add GS_OPCODE_THREAD_END.Paul Berry2013-08-231-0/+2
* i965/gs: Add GS_OPCODE_URB_WRITE.Paul Berry2013-08-231-1/+4
* i965: Make brw_{program,vs}.h safe to include from C++.Paul Berry2013-08-231-1/+1
* i965: add new VS_OPCODE_UNPACK_FLAGS_SIMD4X2Chris Forbes2013-08-161-0/+2
* mesa: Refactor copying of linked program data.Paul Berry2013-08-011-4/+2
* glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.Paul Berry2013-08-011-2/+1
* i965: Move intel_context::gen and gt fields to brw_context.Kenneth Graunke2013-07-091-5/+4
* i965: Move intel_context::perf_debug to brw_context.Kenneth Graunke2013-07-091-1/+1
* i965: Pass brw_context to functions rather than intel_context.Kenneth Graunke2013-07-091-1/+1
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-021-6/+2
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-5/+4
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-1/+0
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+2
* i965: Lower bitfieldInsert.Matt Turner2013-05-061-0/+4
* i965: Make dump_instructions be a virtual method of the visitor.Eric Anholt2013-05-021-0/+11
* i965: Lower textureGrad() for samplerCubeShadow.Kenneth Graunke2013-05-011-2/+1
* i965: Move is_math/is_tex/is_control_flow() to backend_instruction.Kenneth Graunke2013-04-291-0/+45
* i965/vs: Add support for LRP instruction.Matt Turner2013-04-251-2/+1
* i965/vs: Use GRFs for pull constant offsets on gen7.Eric Anholt2013-04-101-0/+2
* i965: Dump shader source for linked shader programs.Eric Anholt2013-04-011-2/+18
* i965: Fix INTEL_DEBUG=shader_time for fragment shaders with discards.Kenneth Graunke2013-03-291-0/+3
* i965: Add names for all instructions to dump_instruction() in FS and VS.Eric Anholt2013-03-291-0/+110
* i965: Make perf_debug() output to GL_ARB_debug_output in a debug context.Eric Anholt2013-03-051-1/+1
* i965/fs: Use the LRP instruction for ir_triop_lrp when possible.Kenneth Graunke2013-02-281-1/+3
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-1/+2
* i965: Lower the 4x8 pack/unpack operationsMatt Turner2013-01-251-1/+5
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-251-0/+1
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-251-2/+5
* i965: Lower the GLSL ES 3.00 pack/unpack operations (v2)Chad Versace2013-01-241-0/+32
* i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.Kenneth Graunke2013-01-071-1/+2