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path: root/src/mesa/drivers/dri/i965/brw_shader.cpp
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* i965/fs: introduce non-compressed equivalent of tex_cmsTopi Pohjolainen2014-01-231-0/+3
* i965: rename tex_ms to tex_cmsTopi Pohjolainen2014-01-231-3/+3
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-211-1/+1
* i965: Stop doing our optimization on a copy of the GLSL IR.Eric Anholt2014-01-171-32/+23
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-081-1/+1
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-2/+3
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-081-0/+1
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-5/+5
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-2/+2
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-1/+1
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-091-2/+0
* glsl/loops: consolidate bounded loop handling into a lowering pass.Paul Berry2013-12-091-0/+2
* i965: Add shader opcode for sampling MCS surfaceChris Forbes2013-12-071-0/+3
* i965: Add a 'has_side_effects' back-end instruction predicate.Francisco Jerez2013-11-041-0/+11
* i965/fs: Use the gen7 scratch read opcode when possible.Eric Anholt2013-10-301-0/+2
* i965: Merge together opcodes for SHADER_OPCODE_GEN4_SCRATCH_READ/WRITEEric Anholt2013-10-301-9/+5
* i965: Implement ABO surface state emission.Francisco Jerez2013-10-291-0/+7
* glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez2013-10-291-0/+1
* i965: Add lowering pass to fold offset into unnormalized coordsChris Forbes2013-10-261-0/+1
* i965: Add lowering pass for splitting textureGatherOffsetsChris Forbes2013-10-261-0/+1
* i965: relax brw_texture_offset assertChris Forbes2013-10-261-2/+7
* i965: Add SHADER_OPCODE_TG4_OFFSET for gather with nonconstant offsets.Chris Forbes2013-10-261-1/+4
* i965: add missing tg4 case in brw_instruction_nameChris Forbes2013-10-261-0/+2
* i965/gs: Precompile geometry shaders.Paul Berry2013-10-241-0/+4
* i965: Move the common binding table offset code to brw_shader.cpp.Eric Anholt2013-10-151-0/+47
* i965: Don't copy prop source mods into instructions that can't take them.Matt Turner2013-10-141-0/+19
* i965: add SHADER_OPCODE_TG4Chris Forbes2013-10-031-1/+2
* i965: Lower ldexp.Matt Turner2013-09-171-1/+2
* i965/gs: Add opcodes needed for EndPrimitive().Paul Berry2013-09-111-0/+4
* i965/gs: Add GS_OPCODE_SET_DWORD_2_IMMED.Paul Berry2013-08-231-0/+2
* i965/gs: Add GS_OPCODE_SET_VERTEX_COUNT.Paul Berry2013-08-231-0/+2
* i965/gs: Add GS_OPCODE_SET_WRITE_OFFSET.Paul Berry2013-08-231-0/+2
* i965/gs: Add GS_OPCODE_THREAD_END.Paul Berry2013-08-231-0/+2
* i965/gs: Add GS_OPCODE_URB_WRITE.Paul Berry2013-08-231-1/+4
* i965: Make brw_{program,vs}.h safe to include from C++.Paul Berry2013-08-231-1/+1
* i965: add new VS_OPCODE_UNPACK_FLAGS_SIMD4X2Chris Forbes2013-08-161-0/+2
* mesa: Refactor copying of linked program data.Paul Berry2013-08-011-4/+2
* glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.Paul Berry2013-08-011-2/+1
* i965: Move intel_context::gen and gt fields to brw_context.Kenneth Graunke2013-07-091-5/+4
* i965: Move intel_context::perf_debug to brw_context.Kenneth Graunke2013-07-091-1/+1
* i965: Pass brw_context to functions rather than intel_context.Kenneth Graunke2013-07-091-1/+1
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-021-6/+2
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-5/+4
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-1/+0
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+2
* i965: Lower bitfieldInsert.Matt Turner2013-05-061-0/+4
* i965: Make dump_instructions be a virtual method of the visitor.Eric Anholt2013-05-021-0/+11
* i965: Lower textureGrad() for samplerCubeShadow.Kenneth Graunke2013-05-011-2/+1
* i965: Move is_math/is_tex/is_control_flow() to backend_instruction.Kenneth Graunke2013-04-291-0/+45