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src
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mesa
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drivers
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dri
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i965
/
brw_shader.cpp
Commit message (
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Author
Age
Files
Lines
*
i965/fs: Add FS_OPCODE_FB_WRITE_LOGICAL to has_side_effects().
Francisco Jerez
2016-05-29
1
-0
/
+1
*
i965/fs: Remove FS_OPCODE_PACK_STENCIL_REF virtual instruction.
Francisco Jerez
2016-05-27
1
-2
/
+0
*
i965/fs: Remove extract virtual opcodes.
Francisco Jerez
2016-05-27
1
-4
/
+0
*
i965/fs: Handle SAMPLEINFO consistently like other texturing instructions.
Francisco Jerez
2016-05-27
1
-0
/
+2
*
i965/fs: Rename Gen4 physical varying pull constant load opcode.
Francisco Jerez
2016-05-27
1
-2
/
+2
*
i965/fs: Hide varying pull constant load message setup behind logical opcode.
Francisco Jerez
2016-05-27
1
-0
/
+2
*
i965: Move brw_new_shader to brw_link.cpp
Jason Ekstrand
2016-05-26
1
-17
/
+0
*
i965: Support textures with multiple planes
Kristian Høgsberg Kristensen
2016-05-24
1
-0
/
+9
*
i965: Add infrastucture for sample lod-zero operations.
Matt Turner
2016-05-19
1
-0
/
+6
*
i965/blorp: Delete the old blorp shader emit code
Jason Ekstrand
2016-05-14
1
-2
/
+0
*
i965/fs: Stop setting dispatch_grf_start_reg from the visitor
Jason Ekstrand
2016-05-14
1
-0
/
+1
*
i965: Fix undefined df bits in brw_reg comparisons.
Kenneth Graunke
2016-05-14
1
-2
/
+1
*
i965: Handle BRW_OPCODE_DO on Gen6+ in brw_instruction_name().
Matt Turner
2016-05-10
1
-0
/
+6
*
i965/fs: add PACK opcode
Connor Abbott
2016-05-10
1
-0
/
+2
*
i965: fix brw_abs_immediate() for doubles
Iago Toral Quiroga
2016-05-10
1
-2
/
+4
*
i965: fix brw_saturate_immediate() for doubles
Iago Toral Quiroga
2016-05-10
1
-6
/
+27
*
i965: fix is_zero(), is_one() and is_negative_one() for doubles
Connor Abbott
2016-05-10
1
-4
/
+24
*
i965: fix brw_negate_immediate() for doubles
Connor Abbott
2016-05-10
1
-2
/
+4
*
i965: Tell backend register about double precision type
Topi Pohjolainen
2016-05-10
1
-1
/
+2
*
i965: Rework passthrough TCS checks.
Kenneth Graunke
2016-05-05
1
-0
/
+2
*
i965/disasm: Wrap opcode_desc look-up in a function.
Francisco Jerez
2016-05-03
1
-2
/
+2
*
i965: Pass devinfo pointer to is_3src() helpers.
Francisco Jerez
2016-05-03
1
-2
/
+2
*
i965: Pass devinfo pointer to brw_instruction_name().
Francisco Jerez
2016-05-03
1
-1
/
+1
*
i965/fs: Properly report regs_written from SAMPLEINFO
Jason Ekstrand
2016-04-26
1
-1
/
+2
*
i965: Mark URB reads as volatile.
Kenneth Graunke
2016-04-25
1
-0
/
+3
*
i965: Make a few tessellation related functions non-static.
Kenneth Graunke
2016-04-25
1
-0
/
+47
*
i965: Make bblock_t::next and friends return NULL at sentinels.
Kenneth Graunke
2016-04-04
1
-1
/
+1
*
i965: Assert that an instruction is not inserted around itself.
Matt Turner
2016-03-30
1
-0
/
+4
*
i965: Remove useless IR self-destruct backend_shader method.
Francisco Jerez
2016-03-13
1
-7
/
+0
*
i965: Avoid recalculating the tessellation VUE map for IO lowering.
Kenneth Graunke
2016-02-26
1
-7
/
+8
*
i965: Eliminate brw_nir_lower_{inputs,outputs,io} functions.
Kenneth Graunke
2016-02-26
1
-1
/
+2
*
glsl/types: Add support for function types
Jason Ekstrand
2016-02-13
1
-0
/
+1
*
i965: Apply VS attribute workarounds in NIR.
Kenneth Graunke
2016-02-09
1
-1
/
+1
*
i965/fs: Implement support for extract_word.
Matt Turner
2016-02-01
1
-0
/
+4
*
i965: Move brw_compiler_create() to new brw_compiler.c.
Matt Turner
2016-02-01
1
-130
/
+0
*
i965/fs/generator: Take an actual shader stage rather than a string
Jason Ekstrand
2016-01-15
1
-1
/
+1
*
nir: Lower bitfield_extract.
Matt Turner
2016-01-14
1
-0
/
+1
*
i965: Mark TCS URB writes as having side effects.
Kenneth Graunke
2016-01-12
1
-0
/
+1
*
glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.c
Kristian Høgsberg Kristensen
2016-01-08
1
-1
/
+0
*
i965/compiler: Enable more lowering in NIR
Jason Ekstrand
2016-01-07
1
-0
/
+7
*
nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.
Kenneth Graunke
2016-01-05
1
-0
/
+1
*
i965: Don't set interleave or complete on TCS EOT message.
Kenneth Graunke
2015-12-28
1
-0
/
+2
*
i965: Relase input URB Handles on Gen7/7.5 when TCS threads finish.
Kenneth Graunke
2015-12-28
1
-0
/
+5
*
i965: Port tessellation evaluation shaders to vec4 mode.
Kenneth Graunke
2015-12-28
1
-2
/
+23
*
i965: Handle mix-and-match TCS/TES with separate shader objects.
Kenneth Graunke
2015-12-22
1
-0
/
+2
*
i965: Defer input lowering for tessellation stages until specialization.
Kenneth Graunke
2015-12-22
1
-0
/
+1
*
i965: Add tessellation control shaders.
Kenneth Graunke
2015-12-22
1
-0
/
+17
*
i965: Add tessellation evaluation shaders
Kenneth Graunke
2015-12-22
1
-0
/
+94
*
i965: Lower shared variable references to intrinsic calls
Jordan Justen
2015-12-09
1
-0
/
+3
*
i965: Clean up #includes in the compiler.
Matt Turner
2015-11-24
1
-6
/
+3
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