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path: root/src/mesa/drivers/dri/i965/brw_sf.h
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* i965: Shrink Gen5 VUE map layout to be the same as Gen4.Chris Forbes2013-06-161-1/+2
* i965: handle gl_PointCoord for Gen4 and Gen5 platformsYuanhan Liu2012-03-071-0/+1
* intel: Convert from GLboolean to 'bool' from stdbool.h.Kenneth Graunke2011-10-181-4/+4
* i965: Make brw_compute_vue_map's userclip dependency a boolean.Paul Berry2011-10-061-2/+1
* i965: SF: Remove unnecessary variables.Paul Berry2011-09-061-2/+0
* i965: SF: Remove attr_to_idx and idx_to_attr.Paul Berry2011-09-061-2/+0
* i965: SF: Modify calculate_point_sprite_mask to use the VUE map.Paul Berry2011-09-061-1/+4
* i965: SF: Move the computation of urb_entry_read_offset.Paul Berry2011-09-061-0/+1
* i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT.Eric Anholt2011-05-261-1/+0
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
* i965: Fix up the handling of point sprite coordinate replacement.Eric Anholt2010-03-081-5/+1
* Merge branch 'outputswritten64'Ian Romanick2009-11-171-1/+1
* i965: indentation fixBrian Paul2009-10-291-1/+1
* i965: make brw_sf_prog_key::sprite_origin_lower_left one bitBrian Paul2009-10-291-2/+2
* i965: interpolate colors with perspective correction by defaultBrian Paul2009-06-121-1/+2
* i965: allocate GRF registers before building subroutines,Xiang, Haihao2007-12-191-4/+4
* Merge branch '965-glsl'Zou Nan hai2007-10-261-1/+1
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| * Initial 965 GLSL supportZou Nan hai2007-04-121-2/+2
* | Fix-up #includes to remove some -I options.Brian2007-09-111-1/+1
* | ARB sprite point support on i965Zou Nan hai2007-07-301-1/+8
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* Add Intel i965G/Q DRI driver.Eric Anholt2006-08-091-0/+105