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src
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mesa
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drivers
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dri
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i965
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brw_link.cpp
Commit message (
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Author
Age
Files
Lines
*
i965: Remove unused variable 'options'
Matt Turner
2017-04-25
1
-2
/
+0
*
i965: remove GLSL IR optimisation loop
Timothy Arceri
2017-04-24
1
-16
/
+0
*
i965: Move the back-end compiler to src/intel/compiler
Jason Ekstrand
2017-03-13
1
-1
/
+1
*
i965: Do int64 lowering in NIR
Jason Ekstrand
2017-03-01
1
-5
/
+0
*
i965: Reduce cross-pollination between the DRI driver and compiler
Jason Ekstrand
2017-03-01
1
-2
/
+0
*
i965: Drop unused STATE_TEXRECT_SCALE code.
Kenneth Graunke
2017-03-01
1
-2
/
+0
*
i965: Enable ARB_gpu_shader_int64 on Gen8+
Ian Romanick
2017-01-20
1
-0
/
+5
*
i965: Make unify_interfaces not spread VARYING_BIT_TESS_LEVEL_*.
Kenneth Graunke
2017-01-06
1
-2
/
+5
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+0
*
i965: stop passing gl_shader_program to the precompile and codegen functions
Timothy Arceri
2017-01-06
1
-4
/
+4
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
1
-11
/
+0
*
i965: move compiled_once flag to brw_program
Timothy Arceri
2016-12-30
1
-5
/
+3
*
i965: make use of nir_lower_returns() for GL
Timothy Arceri
2016-12-23
1
-6
/
+0
*
i965: use nir_lower_indirect_derefs() for GLSL
Timothy Arceri
2016-12-23
1
-15
/
+0
*
i965: remove brw_lower_texture_gradients
Iago Toral Quiroga
2016-12-13
1
-1
/
+0
*
i965: delay adding built-in uniforms to Parameters list
Timothy Arceri
2016-12-09
1
-23
/
+19
*
i965: Unify shader interfaces explicitly.
Kenneth Graunke
2016-12-06
1
-0
/
+29
*
Revert "i965: use nir_lower_indirect_derefs() for GLSL"
Jason Ekstrand
2016-12-05
1
-0
/
+13
*
i965: use nir_lower_indirect_derefs() for GLSL
Timothy Arceri
2016-12-05
1
-13
/
+0
*
glsl: create gl_program at the start of linking rather than the end
Timothy Arceri
2016-11-19
1
-9
/
+1
*
st/mesa/i965: simplify gl_program references and stop leaking
Timothy Arceri
2016-11-19
1
-3
/
+2
*
i965: only try print GLSL IR once when using INTEL_DEBUG to dump ir
Timothy Arceri
2016-11-17
1
-0
/
+10
*
glsl/lower_if: don't lower branches touching tess control outputs
Marek Olšák
2016-11-15
1
-1
/
+1
*
i965: use nir_shader_gather_info() over do_set_program_inouts()
Timothy Arceri
2016-11-11
1
-2
/
+0
*
glsl: add temporary copy_shader_info() function
Timothy Arceri
2016-10-26
1
-4
/
+4
*
mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader
Timothy Arceri
2016-10-26
1
-3
/
+4
*
i965: Silence unused parameter warnings
Ian Romanick
2016-10-17
1
-2
/
+1
*
glsl: don't crash when dumping shaders if some come from cache
Timothy Arceri
2016-09-28
1
-4
/
+10
*
i965: stop passing stage as a function parameter
Timothy Arceri
2016-09-26
1
-5
/
+3
*
i965: Rename intelScreen to screen.
Kenneth Graunke
2016-09-20
1
-2
/
+2
*
i965: release GLSL IR in LinkShader after it's not needed
Tapani Pälli
2016-09-09
1
-0
/
+11
*
i965: Enable GL_KHR_blend_equation_advanced on G45 and later.
Kenneth Graunke
2016-08-25
1
-0
/
+2
*
i965: Get rid of the do_lower_unnormalized_offsets pass
Jason Ekstrand
2016-07-22
1
-1
/
+0
*
i965: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms
Ian Romanick
2016-07-19
1
-6
/
+14
*
i965: Don't lower uaddCarry and usubBorrow in both GLSL IR and NIR
Ian Romanick
2016-07-19
1
-3
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-13
/
+11
*
i965: Copy propagate before doing variable index lowering.
Kenneth Graunke
2016-06-23
1
-0
/
+2
*
i965: remove remaining tabs in brw_link.cpp
Timothy Arceri
2016-06-16
1
-13
/
+13
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-3
/
+2
*
i965: Move brw_new_shader to brw_link.cpp
Jason Ekstrand
2016-05-26
1
-0
/
+17
*
i965: Lower DFRACEXP/DLDEXP
Topi Pohjolainen
2016-05-10
1
-0
/
+1
*
i965/fs: stop inclinding glsl/ir.h in brw_fs.h
Jason Ekstrand
2016-05-05
1
-0
/
+1
*
i965: Disable channel expressions for scalar GS, TCS, TES.
Kenneth Graunke
2016-04-22
1
-1
/
+3
*
i965: don't lower mod() in glsl ir
Samuel Iglesias Gonsálvez
2016-04-22
1
-1
/
+0
*
i965: Switch to NIR for ldexp lowering.
Kenneth Graunke
2016-04-13
1
-1
/
+0
*
glsl: add transform feedback buffers to resource list
Timothy Arceri
2016-03-31
1
-1
/
+1
*
mesa: call build_program_resource_list inside Driver.LinkShader
Marek Olšák
2016-02-11
1
-0
/
+2
*
i965/gen7+: Use NIR for lowering of pack/unpack opcodes.
Matt Turner
2016-02-01
1
-19
/
+6
*
i965/fs: Switch from GLSL IR to NIR for un/packHalf2x16 scalarizing.
Matt Turner
2016-02-01
1
-11
/
+1
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1
/
+1
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