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i965
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brw_fs_nir.cpp
Commit message (
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Author
Age
Files
Lines
*
i965: Fix interpolateAtSample() on single sampled buffers.
Kenneth Graunke
2016-04-20
1
-0
/
+15
*
i965: Fix gl_SampleMaskIn[] in per-sample shading mode.
Kenneth Graunke
2016-04-20
1
-2
/
+1
*
nir: rename nir_foreach_block*() to nir_foreach_block*_call()
Connor Abbott
2016-04-20
1
-1
/
+1
*
i965/fs: Don't allow OOB array access of images
Jason Ekstrand
2016-04-15
1
-15
/
+11
*
i965/fs: Get rid of the param_size array
Jason Ekstrand
2016-04-14
1
-9
/
+0
*
i965/fs: Use MOV_INDIRECT for all indirect uniform loads
Jason Ekstrand
2016-04-14
1
-11
/
+44
*
i965/fs: Use UD type for offsets in VARYING_PULL_CONSTANT_LOAD
Jason Ekstrand
2016-04-14
1
-2
/
+3
*
i965: Implement the new imod and irem opcodes
Jason Ekstrand
2016-04-13
1
-0
/
+36
*
i965: Port INTEL_PRECISE_TRIG=1 to NIR.
Kenneth Graunke
2016-04-11
1
-14
/
+2
*
i965/fs: Move the code for load/store_shared to emit_cs_intrinsic
Jason Ekstrand
2016-04-04
1
-76
/
+76
*
i965/nir: Provide a default LOD for buffer textures
Jason Ekstrand
2016-04-04
1
-0
/
+4
*
i965: Add an INTEL_PRECISE_TRIG=1 option to fix SIN/COS output range.
Kenneth Graunke
2016-04-04
1
-2
/
+14
*
i965: Add an implemnetation of nir_op_fquantize2f16
Jason Ekstrand
2016-04-01
1
-0
/
+28
*
nir: rename nir_const_value fields to include bitsize information
Iago Toral Quiroga
2016-03-17
1
-35
/
+35
*
i965/fs/nir: "surface_access::" prefix not needed
Alejandro Piñeiro
2016-03-08
1
-14
/
+10
*
i965/fs: Optimize float conversions of byte/word extract.
Matt Turner
2016-03-04
1
-0
/
+46
*
i965: Make emit_minmax return an instruction*.
Matt Turner
2016-02-17
1
-4
/
+2
*
i965: Lower min/max after optimization on Gen4/5.
Matt Turner
2016-02-17
1
-16
/
+4
*
glsl/types: Rename sampler_type to sampled_type
Jason Ekstrand
2016-02-13
1
-1
/
+1
*
nir: Remove the const_offset from nir_tex_instr
Jason Ekstrand
2016-02-10
1
-15
/
+11
*
i965/fs: Plumb separate surfaces and samplers through from NIR
Jason Ekstrand
2016-02-09
1
-5
/
+12
*
nir: Separate texture from sampler in nir_tex_instr
Jason Ekstrand
2016-02-09
1
-0
/
+3
*
nir/tex_instr: Rename sampler to texture
Jason Ekstrand
2016-02-09
1
-12
/
+12
*
i965/fs: Implement support for extract_word.
Matt Turner
2016-02-01
1
-0
/
+16
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1
/
+1
*
i965: Implement a drirc workaround for broken dual color blending.
Kenneth Graunke
2016-01-22
1
-1
/
+5
*
nir: Lower bitfield_extract.
Matt Turner
2016-01-14
1
-0
/
+3
*
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
Kenneth Graunke
2016-01-13
1
-2
/
+1
*
i965: Push most TES inputs in SIMD8 mode.
Kenneth Graunke
2016-01-02
1
-12
/
+30
*
i965: Use LOAD_PAYLOAD for SIMD8 TES input loads, not MOV.
Kenneth Graunke
2016-01-02
1
-1
/
+4
*
i965: Add support for gl_DrawIDARB and enable extension
Kristian Høgsberg Kristensen
2015-12-29
1
-1
/
+9
*
i965: Add support for gl_BaseVertexARB and gl_BaseInstanceARB
Kristian Høgsberg Kristensen
2015-12-29
1
-1
/
+9
*
nir: Get rid of function overloads
Jason Ekstrand
2015-12-28
1
-8
/
+8
*
i965: Add tessellation evaluation shaders
Kenneth Graunke
2015-12-22
1
-0
/
+122
*
nir: Delete bany, ball, fany, fall.
Matt Turner
2015-12-18
1
-6
/
+0
*
i965/fs: Use the correct source for local memory load offsets
Jason Ekstrand
2015-12-11
1
-1
/
+1
*
nir: Get rid of *_indirect variants of input/output load/store intrinsics
Jason Ekstrand
2015-12-10
1
-69
/
+59
*
i965/fs_nir: Refactor store_output, load_input, and load_uniform
Jason Ekstrand
2015-12-10
1
-26
/
+19
*
i965/nir: Implement shared variable atomic operations
Jordan Justen
2015-12-09
1
-0
/
+58
*
i965/fs: Handle nir shared variable store intrinsic
Jordan Justen
2015-12-09
1
-0
/
+48
*
i965/fs: Handle nir shared variable load intrinsic
Jordan Justen
2015-12-09
1
-0
/
+28
*
i965: Make uniform offsets be in terms of bytes
Jason Ekstrand
2015-12-07
1
-6
/
+10
*
i965/nir: Remove unused indirect handling
Jason Ekstrand
2015-12-07
1
-33
/
+11
*
i965/fs: Use a stride of 1 and byte offsets for UBOs
Jason Ekstrand
2015-12-07
1
-7
/
+4
*
i965: Fix scalar vertex shader struct outputs.
Kenneth Graunke
2015-11-25
1
-8
/
+32
*
i965: Fix fragment shader struct inputs.
Kenneth Graunke
2015-11-25
1
-2
/
+3
*
i965: Clean up #includes in the compiler.
Matt Turner
2015-11-24
1
-4
/
+0
*
i965: Push down inclusion of brw_program.h.
Matt Turner
2015-11-24
1
-0
/
+1
*
i965: Remove duplicate #includes.
Matt Turner
2015-11-24
1
-2
/
+0
*
i965: Use nir_lower_tex for texture coordinate lowering
Jason Ekstrand
2015-11-23
1
-3
/
+1
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