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drivers
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dri
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i965
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brw_fs.h
Commit message (
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Author
Age
Files
Lines
*
i965/fs: add a helper function to create double immediates
Iago Toral Quiroga
2016-07-13
1
-0
/
+2
*
i965: add component packing support for gs
Timothy Arceri
2016-07-07
1
-1
/
+1
*
i965: Remove old CS local ID handling
Jordan Justen
2016-06-01
1
-1
/
+0
*
i965/fs: Refactor offset() into a separate function taking the width as argum...
Francisco Jerez
2016-05-29
1
-16
/
+2
*
i965/fs: Extend back-end interface for limiting the shader dispatch width.
Francisco Jerez
2016-05-27
1
-5
/
+4
*
i965/fs: Remove FS_OPCODE_PACK_STENCIL_REF virtual instruction.
Francisco Jerez
2016-05-27
1
-2
/
+0
*
i965/fs: Remove handcrafted math SIMD lowering from the generator.
Francisco Jerez
2016-05-27
1
-10
/
+0
*
i965/fs: Rename Gen4 physical varying pull constant load opcode.
Francisco Jerez
2016-05-27
1
-3
/
+3
*
i965/fs: Hide varying pull constant load message setup behind logical opcode.
Francisco Jerez
2016-05-27
1
-3
/
+3
*
i965/fs: Make emit_spill/unspill static functions taking builder as argument.
Francisco Jerez
2016-05-23
1
-4
/
+0
*
i965/fs: Fix signedness of local variables and arguments of emit_(un)spill.
Francisco Jerez
2016-05-23
1
-2
/
+2
*
i965, anv: Use NIR FragCoord re-center and y-transform passes.
Kenneth Graunke
2016-05-20
1
-4
/
+2
*
i965: Pass nir_src/nir_dest by reference.
Matt Turner
2016-05-20
1
-3
/
+3
*
i965/fs: Add and use get_nir_src_imm().
Matt Turner
2016-05-19
1
-0
/
+1
*
i965/fs: Add an allow_spilling flag to brw_compile_fs
Jason Ekstrand
2016-05-17
1
-3
/
+3
*
i965/fs: add shuffle_64bit_data_for_32bit_write helper
Iago Toral Quiroga
2016-05-16
1
-0
/
+5
*
i965/fs: add shuffle_32bit_load_result_to_64bit_data helper
Iago Toral Quiroga
2016-05-16
1
-0
/
+5
*
i965/blorp: Delete the old blorp shader emit code
Jason Ekstrand
2016-05-14
1
-1
/
+0
*
i965/fs: rename our lower_d2f pass to lower_d2x
Iago Toral Quiroga
2016-05-10
1
-1
/
+1
*
i965/fs: add a pass for legalizing d2f
Connor Abbott
2016-05-10
1
-0
/
+1
*
i965/fs: use byte_offset() in offset() for uniforms
Connor Abbott
2016-05-10
1
-3
/
+1
*
i965/fs: add a pass for lowering PACK opcodes
Connor Abbott
2016-05-10
1
-0
/
+1
*
i965/fs: stop inclinding glsl/ir.h in brw_fs.h
Jason Ekstrand
2016-05-05
1
-1
/
+0
*
i965/fs: Merge nir_emit_texture and emit_texture
Jason Ekstrand
2016-05-05
1
-18
/
+0
*
i965: Write a scalar TCS backend that runs in SINGLE_PATCH mode.
Kenneth Graunke
2016-05-03
1
-0
/
+5
*
i965/fs: Reduce the response length of sampler messages on Skylake.
Kenneth Graunke
2016-04-26
1
-1
/
+2
*
i965/fs: Readd opt_drop_redundant_mov_to_flags().
Matt Turner
2016-04-21
1
-0
/
+1
*
i965/blorp: Prepare render target write for gen8
Topi Pohjolainen
2016-04-21
1
-1
/
+1
*
i965: Fix gl_SampleMaskIn[] in per-sample shading mode.
Kenneth Graunke
2016-04-20
1
-0
/
+1
*
i965/fs: Rename demote_pull_constants to lower_constant_loads
Jason Ekstrand
2016-04-14
1
-1
/
+1
*
i965/fs: Get rid of the param_size array
Jason Ekstrand
2016-04-14
1
-2
/
+0
*
i965/fs: Allow spilling for SIMD16 compute shaders
Jordan Justen
2016-03-08
1
-0
/
+1
*
i965/fs: Optimize float conversions of byte/word extract.
Matt Turner
2016-03-04
1
-0
/
+2
*
i965: Lower min/max after optimization on Gen4/5.
Matt Turner
2016-02-17
1
-0
/
+1
*
i965/fs: Refactor setup_payload_gen6 to assume FS
Jason Ekstrand
2016-02-11
1
-2
/
+2
*
i965/fs: Plumb separate surfaces and samplers through from NIR
Jason Ekstrand
2016-02-09
1
-0
/
+2
*
i965/fs: Separate the sampler from the surface in generate_tex
Jason Ekstrand
2016-02-09
1
-0
/
+1
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1
/
+1
*
nir: move to compiler/
Emil Velikov
2016-01-26
1
-1
/
+1
*
i965/fs/generator: Take an actual shader stage rather than a string
Jason Ekstrand
2016-01-15
1
-2
/
+2
*
i965: Add tessellation evaluation shaders
Kenneth Graunke
2015-12-22
1
-1
/
+9
*
nir: Get rid of *_indirect variants of input/output load/store intrinsics
Jason Ekstrand
2015-12-10
1
-1
/
+1
*
i965/nir: Implement shared variable atomic operations
Jordan Justen
2015-12-09
1
-0
/
+2
*
i965: Fix scalar vertex shader struct outputs.
Kenneth Graunke
2015-11-25
1
-0
/
+2
*
i965: Fix fragment shader struct inputs.
Kenneth Graunke
2015-11-25
1
-2
/
+2
*
i965: Clean up #includes in the compiler.
Matt Turner
2015-11-24
1
-20
/
+0
*
i965: Use NIR for lowering texture swizzle
Jason Ekstrand
2015-11-23
1
-4
/
+0
*
i965: Use nir_lower_tex for texture coordinate lowering
Jason Ekstrand
2015-11-23
1
-3
/
+0
*
i965: Allow indirect GS input indexing in the scalar backend.
Kenneth Graunke
2015-11-18
1
-1
/
+2
*
i965: Introduce a MOV_INDIRECT opcode.
Kenneth Graunke
2015-11-14
1
-0
/
+5
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