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* i965: Fix reference counting in new basevertex upload code.Kenneth Graunke2014-09-121-0/+3
| | | | | | | | | | | | | | | | | | | | In the non-indirect draw case, we call intel_upload_data to upload gl_BaseVertex. It makes brw->draw.draw_params_bo point to the upload buffer, and increments the upload BO reference count. So, we need to unreference it when making brw->draw.draw_params_bo point at something else, or else we'll retain a reference to stale upload buffers and hold on to them forever. This also means that the indirect case should increment the reference count on the indirect draw buffer when making brw->draw.draw_params_bo point at it. That way, both paths increment the reference count, so we can safely unreference it every time. Signed-off-by: Kenneth Graunke <[email protected]> Cc: "10.3" <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Ian Romanick <[email protected]>
* i965: Make gl_BaseVertex available in a buffer object.Kenneth Graunke2014-09-101-0/+14
| | | | | | | | | | | This will be used for GL_ARB_shader_draw_parameters, as well as fixing gl_VertexID, which is supposed to include gl_BaseVertex's value. For indirect draws, we simply point at the indirect buffer; for normal draws, we upload the value via the upload buffer. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Calculate start/base_vertex_location after preparing vertices.Kenneth Graunke2014-09-101-9/+8
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Revert 5 i965 patches: 8e27a4d2, 373143ed, c5bdf9be, 6f56e142, 88e3d404Jordan Justen2014-09-041-10/+10
| | | | | | | | | | | | | | | | | | | | | | Reverts * "i965: Modify state upload to allow 2 different sets of state atoms." 8e27a4d2b3e4e74e9a77446bce49607433d86be3 * "i965: Modify dirty bit handling to support 2 pipelines." 373143ed9187c4d4ce1e3c486b5dd0880d18ec8b * "i965: Create a macro for checking a dirty bit." c5bdf9be1eca190417998d548fd140c1eca37a54 Conflicts: src/mesa/drivers/dri/i965/brw_context.h * "i965: Create a macro for setting all dirty bits." 6f56e1424d923fd80c84090fbf4506c9eaaffea1 Conflicts: src/mesa/drivers/dri/i965/brw_blorp.cpp src/mesa/drivers/dri/i965/brw_state_cache.c src/mesa/drivers/dri/i965/brw_state_upload.c * "i965: Create a macro for setting a dirty bit." 88e3d404dad009d8cff5124cf8acee7daeaceb64 Signed-off-by: Jordan Justen <[email protected]>
* i965: Modify dirty bit handling to support 2 pipelines.Paul Berry2014-09-011-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The hardware state for compute shaders is almost entirely orthogonal to the hardware state for 3D rendering. To avoid sending unnecessary state to the hardware, we'll need to have a separate set of state atoms for the compute pipeline and the 3D pipeline. That means we need to maintain two separate sets of dirty bits to determine which state atoms need to be run. But the dirty bits are not completely independent; for example, if BRW_NEW_SURFACES is flagged while doing 3D rendering, then not only do we need to re-run 3D state atoms that depend on BRW_NEW_SURFACES, but we also need to re-run compute state atoms that depend on BRW_NEW_SURFACES. But we'll also need to re-run those state atoms the next time the compute pipeline is run. To accomplish this, we record two sets of dirty bits, one for each pipeline. When bits are dirtied (via SET_DIRTY_BIT() or SET_DIRTY_ALL()) we set them to the dirty state in both pipelines. When brw_state_upload() is run, we clear the dirty bits just for the pipeline that was run. Note that since the number of pipelines is known at compile time to be 2, the compiler should unroll the loops in SET_DIRTY_BIT() and SET_DIRTY_ALL(). Reviewed-by: Jordan Justen <[email protected]>
* i965: Create a macro for setting a dirty bit.Paul Berry2014-09-011-6/+6
| | | | | | | This will make it easier to extend dirty bit handling to support compute shaders. Reviewed-by: Jordan Justen <[email protected]>
* i965: Move pre-draw resolve buffers to dd::UpdateStateKristian Høgsberg2014-08-151-40/+0
| | | | | | | | | | | No functional change except for glBegin/glEnd style rendering, where we now do the resolves at glBegin time instead of FLUSH_VERTICES time. This is also the reason for this change, so that when we later switch fast clear resolve to use meta, we won't be doing meta operations in the middle of a begin/end sequence. Signed-off-by: Kristian Høgsberg <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: Add a mechanism for sending native primitives into the driverKristian Høgsberg2014-08-151-3/+12
| | | | | | | | | | | The brw_draw_prims() function is the draw entry point into the driver, and takes struct _mesa_prim for input. We want to be able to feed native primitives into the driver, and to that end we introduce BRW_PRIM_OFFSET, which lets use describe geometry using the native GEN primitive types. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Emit a performance warning on conditional rendering.Kenneth Graunke2014-08-081-0/+5
| | | | | | | | | We have a CPU-side implementation of conditional rendering; it really should be done on the GPU. It's not necessarily that hard, but nobody has gotten to fixing it yet. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Drop sizeof(struct brw_sampler_state) from estimated prim size.Kenneth Graunke2014-08-021-3/+3
| | | | | | | | | | This is the last user of the structure. v2: Use a local variable with a sensible name so people know what 16 is. (Suggested by Topi Pohjolainen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Avoid redundant call to brw_merge_inputs() in brw_try_draw_prims()Iago Toral Quiroga2014-05-131-7/+6
| | | | | | | | We always call brw_merge_inputs() right before looping over the primitives but this can be called inside the loop for each primitive too. In the case we do it for the first primitive the call is redundant and can be skipped. Reviewed-by: Eric Anholt <[email protected]>
* i965: Delete the intel_regions.c code.Eric Anholt2014-05-011-1/+0
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Drop use of intel_region from miptrees.Eric Anholt2014-05-011-4/+4
| | | | | | | | | | | | Note: region->width/height used to reflect the total_width/height padding of separate stencil, though mt->total_width didn't. region->width/height was being used in EGL images, where the padded value would have been the wrong one, so I converted them to use rb->Width/Height. v2: Drop debug printf that slipped in (caught by Ken) Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
| | | | | | | | | | | | | I'm probably not the only person that has tried to kill _ReallyEnabled. This does the mechanical part of the work, and cleans _ReallyEnabled from i965. I think that using _Current makes texture management clearer: You can't have multiple targets in use in the same texture image unit at the same time, because there's just that one pointer. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Use ctx->Texture._MaxEnabledTexImageUnit for upper boundChris Forbes2014-04-211-1/+2
| | | | | | | | | | | Avoid looping over 32/48/96 (!!) tex image units every draw, most of which we don't care about. Improves performance on everyone's favorite not-a-benchmark by 2.9% on Haswell. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Stop setting up a 1:1 "attrib" member in our vertex inputs.Eric Anholt2014-04-111-1/+0
| | | | | | | | | It's just the array index, so we can just go look at the array and see which element we are. No significant performance difference (n=140) Reviewed-by: Ian Romanick <[email protected]>
* tnl: Merge _tnl_vbo_draw_prims() into _tnl_draw_prims().Iago Toral Quiroga2014-04-081-12/+12
| | | | | | | | | This should help prevent situations where we render without proper index bounds. For example: https://bugs.freedesktop.org/show_bug.cgi?id=59455 Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Make sure we always compute valid index bounds before drawing.Iago Toral Quiroga2014-03-281-1/+2
| | | | | | | | | When doing software rendering (i.e. rendering to the selection buffer) we need to make sure that we have valid index bounds before calling _tnl_draw_prims(), otherwise we can crash. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59455 Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Drop broken front_buffer_reading/drawing optimization.Eric Anholt2014-03-111-1/+2
| | | | | | | | | | | | The flag wasn't getting updated correctly when the ctx->DrawBuffer or ctx->ReadBuffer changed. It usually ended up working out because most apps only have one window system framebuffer, or if they have more than one and they have any front read/drawing, they will have called glReadBuffer()/glDrawBuffer() on it when they get started on the new buffer. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Fix render-to-texture in non-FinishRenderTexture cases.Eric Anholt2014-03-061-6/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We've had several problems now with FinishRenderTexture not getting called enough, and we're ready to just give up on it ever doing what we need. In particular, an upcoming Steam title had rendering bugs that could be fixed by always_flush_cache=true. Instead of hoping Mesa core can figure out when we need to flush our caches, just track what BOs we've rendered to in a set, and when we render from a BO in that set, emit a flush and clear the set. There's some overhead to keeping this set, but most of that is just hashing the pointer -- it turns out our set never even gets very large, because cache flushes are so common (even on cairo-gl). No statistically significant performance difference in cairo-gl (n=100), despite spending ~.5% CPU in these set operations. v1: (Original patch by Eric Anholt.) v2: (Changes by Ken Graunke.) - Rebase forward from May 7th 2013 -> March 4th 2014. - Drop the FinishRenderTexture hook entirely; after rebasing the patch, the hook was just an empty function. - Move the brw_render_cache_set_clear() call from intel_batchbuffer_emit_flush() to brw_emit_pipe_control_flush(). In theory, this could catch more cases where we've flushed. - Consider stencil as a possible texturing source. v3: (changes by anholt): - Move set_clear() back to emit_mi_flush() -- it means we can drop more forced flushes from the code. In the previous location, it wouldn't have been called when we wanted pre-gen6. - Move the set clear from batch init to reset -- it should be empty at the start of every batch, since the kernel handled any inter-batch flush for us. v4: Drop the debug code in set.c that I accidentally committed. Signed-off-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Dylan Baker <[email protected]> [v2]
* i965: Validate (and resolve) all the bound textures.Chris Forbes2014-03-021-1/+1
| | | | | | | | | | | | | | | | | | | BRW_MAX_TEX_UNIT is the static limit on the number of textures we support per-stage, not in total. Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is significantly larger, and across the various shader stages, up to ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually used. Fixes invisible bad behavior in piglit's max-samplers test (although this escalated to an assertion failure on HSW with texture_view, since non-immutable textures only have _Format set by validation.) Signed-off-by: Chris Forbes <[email protected]> Cc: "9.2 10.0 10.1" <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Move singlesample_mt to the renderbuffer.Eric Anholt2014-02-181-2/+2
| | | | | | | | | | | Since only window system renderbuffers can have a singlesample_mt, this lets us drop a bunch of sanity checking to make sure that we're just a renderbuffer-like thing. v2: Fix a badly-written comment (thanks Kenneth!), drop the now trivial helper function for set_needs_downsample. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Use the new brw_load_register_mem helper for draw indirect.Kenneth Graunke2014-02-071-31/+22
| | | | | | | | | | | This makes it work on Broadwell, too. v2: Drop bogus double write to 3DPRIM_BASE_VERTEX register (caught by Chris Forbes). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]>
* i965: Ensure that all necessary state is re-emitted if we run out of aperture.Paul Berry2014-01-131-0/+6
| | | | | | | | | | | | | | | | | | | | | Prior to this patch, if we ran out of aperture space during brw_try_draw_prims(), we would rewind the batch buffer pointer (potentially throwing some state that may have been emitted by brw_upload_state()), flush the batch, and then try again. However, we wouldn't reset the dirty bits to the state they had before the call to brw_upload_state(). As a result, when we tried again, there was a danger that we wouldn't re-emit all the necessary state. (Note: prior to the introduction of hardware contexts, this wasn't a problem because flushing the batch forced all state to be re-emitted). This patch fixes the problem by leaving the dirty bits set at the end of brw_upload_state(); we only clear them after we have determined that we don't need to rewind the batch buffer. Cc: 10.0 9.2 <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Drop trailing whitespace from the rest of the driver.Kenneth Graunke2013-12-051-9/+9
| | | | | | | Performed via: $ for file in *; do sed -i 's/ *//g'; done Signed-off-by: Kenneth Graunke <[email protected]>
* i965: pass indirect buffer to primitive restart checkChris Forbes2013-11-251-3/+4
| | | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: implement indirect drawing for Gen7Chris Forbes2013-11-251-2/+55
| | | | | | | | | | | | | | | | | | | | Just prior to emitting the 3DPRIMITIVE command, we load each of the indirect registers. The values loaded are either from offsets into the current indirect BO, or constant zero if the parameter is not used for this draw. Enabling use of the indirect registers is done by turning on a bit in the first dword of the 3DPRIMITIVE command itself. V3: - Deduplicate the common part of both indexed and nonindexed indirect setup. - Just refer to the indirect bo out of the context directly. V4: - Fix bo reference to specify the range we care about. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add indirect drawing buffer parameter to draw functionsChristoph Bumiller2013-11-251-1/+2
| | | | | | | | | | | | Split from patch implementing ARB_draw_indirect. v2: Const-qualify the struct gl_buffer_object *indirect argument. v3: Fix up some more draw calls for new argument. v4: Fix up rebase conflicts in i965. v5: Undo const-qualification Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Convert brw->batch.is_blit to a BLT_RING/RENDER_RING enum.Kenneth Graunke2013-11-211-1/+1
| | | | | | | | Passing BLT_RING or RENDER_RING to batchbuffer functions is a lot more obvious than passing true or false. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Mark brw_draw_prims tfb_vertcount parameter as unused.Kenneth Graunke2013-10-311-1/+3
| | | | | | | | | Renaming it makes it obvious that it isn't used, and the assertion verifies that the VBO module never passes us such an object. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Add perf debug hint when the app makes us do index buffer scanning.Eric Anholt2013-10-231-1/+4
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Be sure to reset brw->vb.buffers[] when trying to redo vertex setup.Eric Anholt2013-10-231-0/+2
| | | | | | | The brw_prepare_vertices that sets up buffers[] depends on these parameters, so don't let brw_prepare_vertices() skip it. Reviewed-by: Jordan Justen <[email protected]>
* i965/gs: Add new primitive types.Paul Berry2013-09-171-2/+6
| | | | | | | | As part of its support for geometry shaders, GL 3.2 introduces four new primitive types: GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_TRIANGLE_STRIP_ADJACENCY. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Use brw_stage_state for WM data as well.Kenneth Graunke2013-09-131-1/+2
| | | | | | | | This gets the VS, GS, and PS all using the same data structure. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Rename "prim" parameter to "prims" where it's an array.Kenneth Graunke2013-09-031-13/+13
| | | | | | | | | | | | | Some drawing functions take a single _mesa_prim object, while others take an array of primitives. Both kinds of functions used a parameter called "prim" (the singular form), which was confusing. Using the plural form, "prims," clearly communicates that the parameter is an array of primitives. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Use the proper element of the prim array in brw_try_draw_prims.Kenneth Graunke2013-09-011-4/+4
| | | | | | | | | | | | | | | | | | The VBO module actually calls us with an array of _mesa_prim objects. For example, it may break up a DrawArrays() call into multiple primitives when primitive restart is enabled. Previously, we treated prim like a pointer, always accessing element 0. This worked because all of the primitive objects in a single draw call have the same value for num_instances and basevertex. However, accessing an array as a pointer and using the wrong object's fields is misleading. For stylistic reasons alone, we should use the right object. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Combine brw_emit_prim and gen7_emit_prim.Kenneth Graunke2013-09-011-63/+18
| | | | | | | | | | | | | | These functions have almost identical code; the only difference is that a few of the bits moved around. Adding a few trivial conditionals allows the same function to work on all generations, and the resulting code is still quite readable. v2: Comment that the workaround flush is only necessary on SNB (requested by Paul Berry). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/gs: make the state atom for compiling Gen7 geometry shaders.Paul Berry2013-08-311-0/+2
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> v2: Use "unsigned" rather than "GLuint".
* i965: Move data from brw->vs into a base class if gs will also need it.Paul Berry2013-08-311-1/+2
| | | | | | | | | This paves the way for sharing the code that will set up the vertex and geometry shader pipeline state. v2: Rename the base class to brw_stage_state. Reviewed-by: Chad Versace <[email protected]>
* i965: Make prim_to_hw_prim accessible outside brw_draw.c.Paul Berry2013-08-231-1/+1
| | | | | | | | | We will need access to this array in order to configure the geometry shader. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Make sampler counts available for the entire drawing operation.Kenneth Graunke2013-08-191-0/+7
| | | | | | | | | Previously, we computed sampler counts when generating the SAMPLER_STATE table. By computing it earlier, we should be able to shorten a bunch of loops. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965 clear/draw: set renderbuffer attachment as needing depth resolveJordan Justen2013-08-041-1/+2
| | | | | | | | | | | Previously we would mark a renderbuffer as needing a depth resolve. But, to support layered rendering, we need to look at the attachment instead, since the attachment knows if layered rendering is being used. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Delete intel_context entirely.Kenneth Graunke2013-07-091-4/+4
| | | | | | | | | | This makes brw_context inherit directly from gl_context; that was the only thing left in intel_context. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Acked-by: Anuj Phogat <[email protected]>
* i965: Move intel_context::gen and gt fields to brw_context.Kenneth Graunke2013-07-091-5/+3
| | | | | | | | | | Most functions no longer use intel_context, so this patch additionally removes the local "intel" variables to avoid compiler warnings. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Acked-by: Anuj Phogat <[email protected]>
* i965: Move intel_context::perf_debug to brw_context.Kenneth Graunke2013-07-091-1/+1
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Acked-by: Anuj Phogat <[email protected]>
* i965: Move intel_context::no_batch_wrap to brw_context.Kenneth Graunke2013-07-091-2/+2
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Acked-by: Anuj Phogat <[email protected]>
* i965: Move intel_context::batch to brw_context.Kenneth Graunke2013-07-091-2/+2
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Acked-by: Anuj Phogat <[email protected]>
* i965: Move intel_context's driconf flags to brw_context.Kenneth Graunke2013-07-091-6/+5
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Acked-by: Anuj Phogat <[email protected]>
* i965: Move intel_context::reduced_primitive to brw_context.Kenneth Graunke2013-07-091-2/+2
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Acked-by: Anuj Phogat <[email protected]>