Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -1/+1 |
* | nir: move glsl_types.{cpp,h} to compiler | Emil Velikov | 2016-01-26 | 1 | -1/+1 |
* | nir: remove dependency on glsl | Rob Clark | 2015-10-16 | 1 | -1/+1 |
* | i965: ignore all texturing opcodes without a coordinate, for cubemap normalize | Chris Forbes | 2013-10-05 | 1 | -1/+1 |
* | i965: fix bogus swizzle in brw_cubemap_normalize | Chris Forbes | 2013-10-03 | 1 | -4/+6 |
* | i965: Fix cube array coordinate normalization | Chris Forbes | 2013-09-26 | 1 | -5/+11 |
* | i965: Don't try to normalize cubemap coordinates for textureSize. | Kenneth Graunke | 2011-11-12 | 1 | -0/+3 |
* | intel: Convert from GLboolean to 'bool' from stdbool.h. | Kenneth Graunke | 2011-10-18 | 1 | -1/+1 |
* | i965: Fix Android build by removing relative includes | Chad Versace | 2011-08-30 | 1 | -2/+2 |
* | Convert everything from the talloc API to the ralloc API. | Kenneth Graunke | 2011-01-31 | 1 | -1/+1 |
* | i965: Normalize cubemap coordinates like is done in the Mesa IR path. | Eric Anholt | 2010-10-07 | 1 | -0/+110 |