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drivers
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dri
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i965
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brw_cubemap_normalize.cpp
Commit message (
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Author
Age
Files
Lines
*
i965: Delete brw_do_cubemap_normalize
Jason Ekstrand
2017-03-01
1
-121
/
+0
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1
/
+1
*
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
2016-01-26
1
-1
/
+1
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
1
-1
/
+1
*
i965: ignore all texturing opcodes without a coordinate, for cubemap normalize
Chris Forbes
2013-10-05
1
-1
/
+1
*
i965: fix bogus swizzle in brw_cubemap_normalize
Chris Forbes
2013-10-03
1
-4
/
+6
*
i965: Fix cube array coordinate normalization
Chris Forbes
2013-09-26
1
-5
/
+11
*
i965: Don't try to normalize cubemap coordinates for textureSize.
Kenneth Graunke
2011-11-12
1
-0
/
+3
*
intel: Convert from GLboolean to 'bool' from stdbool.h.
Kenneth Graunke
2011-10-18
1
-1
/
+1
*
i965: Fix Android build by removing relative includes
Chad Versace
2011-08-30
1
-2
/
+2
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-1
/
+1
*
i965: Normalize cubemap coordinates like is done in the Mesa IR path.
Eric Anholt
2010-10-07
1
-0
/
+110