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path: root/src/mesa/drivers/dri/i965/brw_context.h
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* i965: Create a shader_dispatch_mode enum to replace VS/GS fields.Kenneth Graunke2015-06-011-9/+7
* i965: Add Gen9 surface state decodingBen Widawsky2015-05-181-0/+1
* i965: Use predicate enable bit for conditional rendering w/o stallingNeil Roberts2015-05-121-0/+23
* i956: Add a function to load a 64-bit register from a bufferNeil Roberts2015-05-121-0/+5
* i965/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'Chad Versace2015-05-071-7/+0
* i965: Upload atomic buffer state for compute shadersJordan Justen2015-05-021-1/+1
* i965/state: Emit pipeline select when changing pipelinesJordan Justen2015-05-021-0/+2
* i965: Implement DispatchCompute() back-endPaul Berry2015-05-021-0/+4
* i965/cs: Emit state base addressJordan Justen2015-05-021-1/+1
* i965/fs: Add CS shader time supportJordan Justen2015-05-021-0/+3
* i965/cs: Support CS program precompileJordan Justen2015-05-021-0/+6
* i965/cs: Emit compute shader code and upload programsJordan Justen2015-05-021-0/+1
* i965/cs: Add max_cs_threadsJordan Justen2015-05-021-0/+1
* i965/cs: Add brw_cs_prog_data, brw_cs_prog_key and brw_context::cs.Paul Berry2015-05-021-0/+16
* i965/cs: Add BRW_NEW_CS_PROG_DATA and BRW_CACHE_CS_PROGJordan Justen2015-05-021-0/+2
* i965/cs: Add BRW_NEW_COMPUTE_PROGRAM state flag.Paul Berry2015-05-021-0/+3
* i965: Refactor rb surface setup to allow caller to store offsetsTopi Pohjolainen2015-04-301-4/+4
* Fix a few typosZoë Blade2015-04-271-2/+2
* i965/gen7: Factor out texture surface state set-up from gen7_update_texture_s...Francisco Jerez2015-04-271-0/+11
* i965: Add a brw_compiler structure and store the register sets in itJason Ekstrand2015-04-221-2/+2
* i965: Use device_info instead of the context for computing vue mapsJason Ekstrand2015-04-221-1/+2
* i965/device_info: Add a supports_simd16_3src flagJason Ekstrand2015-04-221-4/+0
* i965: Make the disassembler take a device_info instead of a contextJason Ekstrand2015-04-221-1/+1
* i965: Make shader_time store names/ids instead of referencing shaders.Kenneth Graunke2015-04-171-2/+2
* i965: Refactor brw_is_hiz_depth_format()Chad Versace2015-04-131-1/+0
* i965/state: Remove brw->state.dirtyJordan Justen2015-03-311-1/+0
* i965/state: Add compute pipeline with empty atom listsJordan Justen2015-03-311-0/+2
* i965/state: Create separate dirty state bits for each pipelineJordan Justen2015-03-311-0/+1
* i965/state: Support multiple pipelines in brw->num_atomsJordan Justen2015-03-311-2/+8
* i965: Store the GPU revision number in brw_contextNeil Roberts2015-03-201-0/+4
* i965: Throttle to the previous frameChris Wilson2015-03-181-1/+1
* i965: Throttle rendering to an fboChris Wilson2015-03-181-1/+13
* i965: Remove hand-rolled memcpy implementation.Matt Turner2015-03-021-27/+0
* i965: Remove the create_raw_surface vtbl hook.Francisco Jerez2015-03-021-6/+0
* i965: Add device limits for tess threads & URB entriesChris Forbes2015-02-171-0/+4
* i965: Do Sandybridge workaround flushes before each primitive.Kenneth Graunke2015-02-171-1/+0
* i965: Generalize the update_null_renderbuffer_surface vtbl hook to non-render...Francisco Jerez2015-02-101-3/+6
* i965: Allocate binding table space for shader images.Francisco Jerez2015-02-101-0/+5
* DD: Refactor BlitFramebuffer.Laura Ekstrand2015-02-021-0/+4
* i965: Enable L3 caching of buffer surfaces.Francisco Jerez2015-01-311-1/+0
* i965: Store the atoms directly in the contextIan Romanick2015-01-141-1/+1
* i965: Micro-optimize brw_get_index_typeIan Romanick2015-01-141-1/+21
* i965: Implement WaCsStallAtEveryFourthPipecontrol on IVB/BYT.Kenneth Graunke2015-01-041-0/+2
* i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.Kenneth Graunke2014-12-311-5/+2
* i965/query: Cache whether the batch references the query BO.Kenneth Graunke2014-12-161-0/+3
* i965: Generate vs code using scalar backend for BDW+Kristian Høgsberg2014-12-101-0/+1
* i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/keyKristian Høgsberg2014-12-101-8/+8
* i965: Add new SIMD8 VS prog data flagKristian Høgsberg2014-12-101-1/+4
* i965: Compute VS attribute WA bits earlier and check if they changed.Kenneth Graunke2014-12-041-0/+10
* i965: Store floating point mode choice in brw_stage_prog_data.Kenneth Graunke2014-12-041-0/+2