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path: root/src/mesa/drivers/dri/i965/brw_context.c
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* i965: Use the PLN instruction when possible in interpolation.Eric Anholt2010-03-101-0/+1
* i965: Don't include SNB in has_negative_rhw_bug.Eric Anholt2010-02-251-1/+1
* i965: Fix up the VF stats packet header.Eric Anholt2010-02-251-1/+1
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-2/+2
* i965: Fix build after merge of mesa stable branch.Eric Anholt2010-01-251-0/+1
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-251-9/+0
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| * i965: Remove unnecessary headers.Vinson Lee2010-01-221-9/+0
* | Remove leftover __DRI{screen,drawable,context}Private referencesKristian Høgsberg2010-01-041-1/+1
* | intel: Replace IS_965 checks with context structure usage.Eric Anholt2009-12-221-2/+2
* | intel: Replace IS_G4X() across the driver with context structure usage.Eric Anholt2009-12-221-0/+32
* | intel: Attempt to fix up after "Update vertex texture code."Eric Anholt2009-12-101-1/+3
* | mesa: Update vertex texture code after gallium changes.Michal Krol2009-12-011-0/+1
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* i965: define, use BRW_MAX_DRAW_BUFFERSBrian Paul2009-10-291-0/+1
* i965: Emit zero initialization for NV VP temporaries as required.Eric Anholt2009-09-241-0/+1
* Revert "i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buf...Eric Anholt2009-09-021-2/+0
* i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buffer_range.Eric Anholt2009-08-281-0/+2
* i965: Increase assmebly shader program parameter limitsIan Romanick2009-08-261-2/+2
* ARB prog: Change handling of program parameter limitsIan Romanick2009-08-261-1/+26
* intel: fix max anisotropy supportedRoland Scheidegger2009-04-221-0/+2
* i965: tell GLSL compiler to emit code using condition codesBrian Paul2009-02-161-0/+3
* i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt2009-02-021-25/+0
* i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt2009-02-021-1/+0
* i965: bump texture limit to 4kx4kKeith Packard2009-01-301-4/+3
* i965: allow larger AA points on fallback pathBrian Paul2009-01-141-0/+3
* i965: increase number of texture samplers to 16Brian Paul2009-01-011-2/+4
* i915: Don't overwrite i915's Viewport function from generic code.Eric Anholt2008-11-211-0/+2
* i965: Fix check_aperture calls to cover everything needed for the prim at once.Eric Anholt2008-10-281-0/+1
* i965: Add ARB_occlusion_query support.Eric Anholt2008-10-071-0/+4
* Remove TNL-to-VP tracking from i965Ian Romanick2008-09-281-2/+0
* i965: Adapt to new TNL program tracking semanticsIan Romanick2008-09-221-1/+2
* mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te...Brian Paul2008-09-181-4/+5
* Revert "Revert "Merge branch 'drm-gem'""Dave Airlie2008-08-241-1/+0
* Revert "Merge branch 'drm-gem'"Dave Airlie2008-08-241-0/+1
* Merge branch 'master' into drm-gemIan Romanick2008-07-251-1/+1
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| * set ctx->Const.MaxVertexTextureImageUnits = 0Brian Paul2008-07-021-1/+1
* | Remove redundant initalization of MaxTextureUnitsIan Romanick2008-07-161-1/+0
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* intel: Same pixel function init for everyone now.Eric Anholt2008-06-241-8/+0
* i965: use _Current pointer instead of Current pointer.Xiang, Haihao2008-02-291-19/+1
* intel: Always use intelInitExtensions() for initializing extensions.Kristian Høgsberg2008-02-271-15/+0
* i965: Setup framebuffer texture in meta_draw_region.Kristian Høgsberg2008-02-261-2/+0
* intel: Add missing include file to silence last couple of warnings.Kristian Høgsberg2008-02-251-0/+1
* i965: fix assertion failure caused by commit dd1d66fc4ab5d7064113a2017a431c34...Xiang, Haihao2008-02-251-0/+3
* intel: Merge intel_context.c from i915 and i965.Kristian Høgsberg2008-02-221-0/+13
* [965] Replace the state cache suballocator with direct dri_bufmgr use.Eric Anholt2007-12-141-2/+0
* i965: update RefCount when using Vertex/Fragment program.Xiang, Haihao2007-11-281-0/+2
* [965] Replace 965 texture format code with common code.Eric Anholt2007-11-201-1/+0
* Merge branch '965-glsl'Zou Nan hai2007-10-261-0/+27
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| * Only vertex program fix, bypass tnl vertex programZou Nan hai2007-10-081-1/+1
| * fix issue when only fragment shader or vertex shader is usedZou Nan hai2007-09-271-5/+12
| * Use ProgramStringNotifyZou Nan hai2007-07-171-27/+0