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path: root/src/mesa/drivers/dri/i965/Makefile.sources
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* i965: remove brw_lower_texture_gradientsIago Toral Quiroga2016-12-131-1/+0
* i965: rename brw_state_cache.c -> brw_program_cache.cTimothy Arceri2016-11-111-1/+1
* i965: Move gen8_disable_stages to brw_upload_initial_gpu_stateNanley Chery2016-10-311-1/+0
* i965/sync: Rename intel_syncobj.c -> brw_sync.cChad Versace2016-10-051-1/+1
* intel: Add a new "common" library for more code sharingJason Ekstrand2016-09-031-2/+0
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-291-15/+5
* i965/blorp: Pull the guts of blorp_exec into a driver-agnostic headerJason Ekstrand2016-08-291-5/+10
* i965/blorp: Remove no longer used state setup helpersJason Ekstrand2016-08-191-1/+0
* i965/blorp: Use genxml for gen8-9 state setupJason Ekstrand2016-08-191-1/+6
* i965/blorp: Use genxml for gen7 state setupJason Ekstrand2016-08-191-1/+6
* i965: Move gen6_blorp.c to a file that gets recompiled per-genJason Ekstrand2016-08-191-1/+3
* i965/blorp: Move the non-static blorp state setup helpers to another fileJason Ekstrand2016-08-191-0/+1
* i965: Roll intel_reg.h into brw_defines.hJason Ekstrand2016-08-191-1/+0
* i965: Implement the WaPreventHSTessLevelsInterference workaround.Kenneth Graunke2016-08-181-0/+1
* i965: brw_blorp_blit.cpp -> blorp_blit.cJason Ekstrand2016-08-171-1/+1
* i965: brw_blorp_clear.cpp -> blorp_clear.cJason Ekstrand2016-08-171-1/+1
* i965: Split brw_blorp.c/h into multiple filesJason Ekstrand2016-08-171-0/+3
* i965: Get rid of the do_lower_unnormalized_offsets passJason Ekstrand2016-07-221-1/+0
* i965: Get rid of gen6_surface_state.cJason Ekstrand2016-07-151-1/+0
* i965: Move contents of brw_tex.c into intel_tex_validate.c.Kenneth Graunke2016-06-241-1/+0
* i965: Add nir based intrinsic lowering and thread ID uniformJordan Justen2016-06-011-0/+1
* i965: Move brw_nir_lower_uniforms.cpp to i965_FILESJason Ekstrand2016-05-261-1/+1
* i965: Use ISL for surface format introspectionJason Ekstrand2016-05-231-2/+1
* i965: Combine Gen4-7 and Gen8+ state base address emitters.Kenneth Graunke2016-05-161-1/+0
* i965: Use blorp for all clearsJason Ekstrand2016-05-141-1/+0
* i965: Use blorp for all stencil blitsJason Ekstrand2016-05-141-1/+0
* i965: Use blorp for all updownsample blitsJason Ekstrand2016-05-141-1/+0
* i965/blorp: Delete the old blorp shader emit codeJason Ekstrand2016-05-141-2/+0
* i965/fs: rename our lower_d2f pass to lower_d2xIago Toral Quiroga2016-05-101-1/+1
* i965/fs: add a pass for legalizing d2fConnor Abbott2016-05-101-0/+1
* i965/fs: add a pass for lowering PACK opcodesConnor Abbott2016-05-101-0/+1
* i965: Reimplement ARB_transform_feedback2 on Haswell and later.Kenneth Graunke2016-05-091-0/+1
* i965: Implement ARB_query_buffer_object for HSW+Jordan Justen2016-05-041-0/+1
* i965/blorp: Convert state setup to CJason Ekstrand2016-04-261-3/+3
* i965/blorp: Convert brw_blorp.cpp to a C fileJason Ekstrand2016-04-261-1/+1
* i965: add build rule for brw_nir_trig_workarounds.c on AndroidRob Herring2016-04-211-1/+3
* i965/blorp: Re-introduce clear programsTopi Pohjolainen2016-04-211-0/+1
* i965/blorp: Pipeline upload support for gen8Topi Pohjolainen2016-04-211-0/+1
* i965: Expose the surface format tableJason Ekstrand2016-04-141-0/+1
* i965: Port INTEL_PRECISE_TRIG=1 to NIR.Kenneth Graunke2016-04-111-0/+1
* i965: Add boilerplate function for QueryInternalFormat driver hookEduardo Lima Mitev2016-03-031-0/+1
* i965: Extract push constant state to a new fileBen Widawsky2016-02-171-0/+1
* i965: Apply VS attribute workarounds in NIR.Kenneth Graunke2016-02-091-0/+1
* i965: Move brw_compiler_create() to new brw_compiler.c.Matt Turner2016-02-011-0/+1
* i965: adding missing headers to the dist tarballEmil Velikov2016-01-181-0/+2
* i965: Move GLSL lowering passes out of libi965_compiler.laKristian Høgsberg Kristensen2016-01-081-5/+5
* i965: Port tessellation evaluation shaders to vec4 mode.Kenneth Graunke2015-12-281-0/+1
* i965: Add tessellation control shaders.Kenneth Graunke2015-12-221-0/+2
* i965: Add tessellation evaluation shadersKenneth Graunke2015-12-221-0/+1
* i965: Add tessellation shader surface support.Kenneth Graunke2015-12-111-0/+2