| Commit message (Collapse) | Author | Age | Files | Lines |
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Also move vsync related state from context to window, so it's possible to
schedule several flips ahead of time with triple buffering.
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Pending flips are tracked per renderbuffer and the colour renderbuffer
attachments of window framebuffer objects are rotated on flips to avoid
stalling the pipeline for pending flips unnecessarily.
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No longer track page flipping state per context but per window, via struct
intel_framebuffer which wraps struct gl_framebuffer for windows.
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