| Commit message (Collapse) | Author | Age | Files | Lines |
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It was 2 bits to accommodate SATURATE_PLUS_MINUS_ONE (removed by commit
09b566e1). A similar change was made to TGSI recently in commit
e1c4e8aa.
Reducing the size from 2 bits to 1 reduces the size of the bit fields
from 17 bits to 16, which is a much nicer number.
Reviewed-by: Brian Paul <[email protected]>
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This reverts commit 121030eed8fc41789d2f4f7517bbc0dd6199667b.
Acked-by: Fredrik Höglund <[email protected]>
Cc: "10.6" <[email protected]>
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This extension requires OpenGL 2.0, so enable it on gen3 and later.
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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_mesa_update_framebuffer now operates on arbitrary read and draw framebuffers.
This allows BlitNamedFramebuffer to update the state of its arbitrary read and
draw framebuffers.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Rename _mesa_framebuffer_renderbuffer to _mesa_FramebufferRenderbuffer_sw in
preparation for adding the ARB_direct_state_access backend function for
FramebufferRenderbuffer and NamedFramebufferRenderbuffer to share.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that.
Bug found by code inspection.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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Android 5.0 allows modules to generate source into $OUT/gen, which will
then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary.
Modules will need to change calls to local-intermediates-dir into
local-generated-sources-dir.
The patch changes local-intermediates-dir into local-generated-sources-dir.
If the Android version is less than 5.0, fallback to local-intermediates-dir.
The patch also fixes the 64-bit building issue of Android 5.0.
v2 [Emil Velikov]
- Keep the LOCAL_UNSTRIPPED_PATH variable.
Signed-off-by: Chih-Wei Huang <[email protected]>
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Consistently just use C99's __func__ everywhere.
No functional changes.
Acked-by: Matt Turner <[email protected]>
Signed-off-by: Marius Predut <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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i915_fragprog.c: In function ‘i915ValidateFragmentProgram’:
i915_fragprog.c:1453:11: warning: variable ‘k’ set but not used [-Wunused-but-set-variable]
int k;
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Inspired by Damien's recent libdrm changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Damien Lespiau <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Inspired by Damien's recent libdrm changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Damien Lespiau <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Inspired by Damien's recent libdrm changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Damien Lespiau <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Since the i915 / i965 split, IS_9XX just means IS_GEN3. Inspired by
Damien's recent libdrm changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Damien Lespiau <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Inspired by Damien's recent libdrm changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Damien Lespiau <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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i915_debug_fp.c: In function ‘i915_disassemble_program’:
i915_debug_fp.c:302:11: warning: unused variable ‘size’ [-Wunused-variable]
GLuint size = program[0] & 0x1ff;
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Correctly set _BaseFormat field when creating a gl_renderbuffer
with EGLImage storage.
Change-Id: I8c9f7302d18b617f54fa68304d8ffee087ed8a77
Signed-off-by: Frank Henigman <[email protected]>
Reviewed-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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This avoids duplication of some macros and other definitions across the
tree.
Note that COPY_4FV switches from a memcpy-based implementation to an
assignment of 4 floats.
Reviewed-by: Jose Fonseca <[email protected]>
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v2: Try to patch up the scons bits.
Reviewed-by: Jose Fonseca <[email protected]>
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a001 and a011 are pineview chips. Say so.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Matt Turner noticed that the hardware has always had a MIN
instruction, but the driver always used MAX+MOV for no
apparent reason.
This should cut an instruction, and a temporary, allowing
more programs to run in hardware.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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In preparation for glBlitNamedFramebuffer, the DD table function
BlitFramebuffer needs to accept two arbitrary framebuffer objects rather
than assuming ctx->ReadBuffer and ctx->DrawBuffer.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We have two copies of it in the tree, I'm going to delete one.
Reviewed-by: Marek Olšák <[email protected]>
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The blitter will start at a pixel's natural alignment. For PBOs, if the
provided offset if not aligned, bits will get dropped.
This change adds offset alignment check for src and dst, kicking back if
the requirements are not met.
The change is based on following verbiage from BSPEC:
Color pixel sizes supported are 8, 16, and 32 bits per pixel (bpp).
All pixels are naturally aligned.
Found in the following locations:
page 35 of intel-gfx-prm-osrc-hsw-blitter.pdf
page 29 of ivb_ihd_os_vol1_part4.pdf
page 29 of snb_ihd_os_vol1_part5.pdf
This behavior was observed with Steam Big Picture rendering incorrect
icon colors. The fix has been tested on Ubuntu and SteamOS on Haswell.
Signed-off-by: Cody Northrop <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83908
Reviewed-by: Neil Roberts <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Check that the target is GL_TEXTURE_CUBE_MAP before emitting
TEXCOORDTYPE_VECTOR texture coordinates.
I'm not sure if the hardware would like CARTESIAN coordinates
with cube maps, and as I'm too lazy to find out just emit the
VECTOR coordinates for cube maps always. For other targets use
CARTESIAN or HOMOGENOUS depending on the number of texture
coordinates provided.
Fixes rendering of the "electric" background texture in chromium-bsu
main menu. We appear to be provided with three texture coordinates
there (I'm guessing due to the funky texture matrix rotation it does).
So the code would decide to use TEXCOORDTYPE_VECTOR instead of
TEXCOORDTYPE_CARTESIAN even though we're dealing with a 2D texure.
The results weren't what one might expect.
demos/cubemap still works, which hopefully indicates that this doesn't
break things.
Also tested with:
bin/glean -o -v -v -v -t +texCube --quick
bin/cubemap -auto
from piglit.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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According to gen2 BSpec the pipeline must be flushed at least up to the
windower before changing the scissor rect enable field. Emitting the
3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLE is sufficient
to do that.
gen3 BSpec no longer has that piece of text, but let's make the same
change there too for symmetry. The spec does still say that the scissor
rectangle must be defined before enabling it, so the new order does seem
more in line with the spec.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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Gen2 doesn't have fragment shaders so we shouldn't be calling
_mesa_meta_glsl_Clear() on gen2. Restore the appropriate
ARB_fragment_shader check to the clear path which was lost in:
commit 94f22fbe787214580a1a13a774114d2650c166cb
Author: Tapani Pälli <[email protected]>
Date: Wed Aug 8 20:46:45 2012 +0300
intel: use _mesa_meta_Clear with OpenGL ES 1.1 v2
v2: Fix spelling in commit message
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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TEXTURE_SET() is the only register macro that forgets to wrap the
argument evaluation in parens. Only simple integers are passed to this
macro so there's no bug but sitll it seems prudent to add the
parens.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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ctx.hw_stencil is not used anywhere so kill it.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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Gen2 doesn't support depth/stencil textures, and since
commit c1d4d4999303f9167b20f4e0674b9436e6295cf7
Author: Ville Syrjälä <[email protected]>
Date: Thu Apr 24 14:11:43 2014 +0300
i915: Don't advertise Z formats in TextureFormatSupported on gen2
depth/stencil formats are no longer accepted as texture formats.
However we still want depth/stencil renderbuffers, so add explicit
format checks to intel_alloc_renderbuffer_storage() to allow such
things.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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gen2 doesn't supporte linear mip filter with anisotropic min/mag
filtering. The hardware would automagically downgrade the min/mag
filters to linear in such cases, which IMO looks worse than forcing
the mip filter to nearest.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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Gen2 doesn't support the A8 texture format. Currently the driver
substitutes it with I8, but that results in incorrect RGB values.
Use A8L8 instead. We end up wasting a bit of memory, but at least
we should get the correct results.
v2: Handle the fallback in _mesa_choose_tex_format() and also
do it for all alpha formats that currently accept A8
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72819
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80050
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38873
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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The spec says using DOT4 for alpha is undefined unless DOT4 is also used
for color. It seems to do the right thing anyway, but better safe than sorry.
Also override numAlphaArgs to 2 for DOT4 since that's what it wants.
This migth fix something in case the specified alpha mode has only one
argument. Also avoids emitting a needless 3DSTATE_MAP_BLEND_ARG if
the specified alpha mode has three arguments.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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This is for preparation of ARB_clip_control.
v3:
Add comments.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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NewBufferObject took a "target" parameter, which it blindly passed to
_mesa_initialize_buffer_object(), which ignored it.
Not much point in passing it around.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Width and Height of the imported image was never initialized from the
imported bo.
Cc: 10.2 10.3 <[email protected]>
Signed-off-by: Andreas Pokorny <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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driQueryRendererIntegerCommon
Essentially all drivers would like to use to opengl core profile if
available, so avoid duplication by moving the code to a common fallback
within driQueryRendererIntegerCommon.
If a driver uses different approach they can handle it separately.
Signed-off-by: Emil Velikov <[email protected]>
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No longer needed as of last commit.
Signed-off-by: Emil Velikov <[email protected]>
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Saves us a few lines and brings us closer to the automake build.
Drop DRM_TOP as it's not longer used.
Signed-off-by: Emil Velikov <[email protected]>
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The variable i915_C_FILES changed to i915_FILES with commit
34d4216e641 back in mesa 9.1/9.2. Yet we've missed to update the
the android build, essentially creating an dummy/empty driver that
can never work.
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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