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i915
Commit message (
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Author
Age
Files
Lines
*
i915: For the love of all that is holy, stop saying "IGD"
Adam Jackson
2015-02-18
1
-7
/
+7
*
i915c: Use the actual MIN instruction.
Kenneth Graunke
2015-02-17
1
-15
/
+1
*
DD: Refactor BlitFramebuffer.
Laura Ekstrand
2015-02-02
1
-6
/
+8
*
mesa: Move simple_list.h to src/util.
Eric Anholt
2015-01-28
2
-2
/
+2
*
i965: Require pixel alignment for GPU copy blit
Cody Northrop
2014-12-16
1
-2
/
+3
*
i915: Add headers to distribution.
Matt Turner
2014-12-12
1
-1
/
+25
*
i915: Alphabetize source list.
Matt Turner
2014-12-12
1
-23
/
+23
*
mesa: Add a source parameter to _mesa_gl_debug.
Matt Turner
2014-12-05
2
-0
/
+3
*
i915: Only use TEXCOORDTYPE_VECTOR with cube maps on gen2
Ville Syrjälä
2014-11-20
1
-18
/
+19
*
i915: Emit 3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLE
Ville Syrjälä
2014-11-13
6
-17
/
+17
*
i915: Don't call _mesa_meta_glsl_Clear() on gen2
Ville Syrjälä
2014-11-13
1
-1
/
+1
*
i915: Protect macro argument for TEXTURE_SET()
Ville Syrjälä
2014-11-13
1
-1
/
+1
*
i915: Kill intel_context::hw_stencil
Ville Syrjälä
2014-11-13
2
-2
/
+0
*
i915: Accept GL_DEPTH_STENCIL GL_DEPTH_COMPONENT formats for renderbuffers
Ville Syrjälä
2014-11-13
1
-0
/
+9
*
i915: Override mip filter to nearest with aniso
Ville Syrjälä
2014-11-13
1
-0
/
+2
*
i915: Use L8A8 instead of I8 to simulate A8 on gen2
Ville Syrjälä
2014-11-13
2
-3
/
+2
*
i915: Fix GL_DOT3_RGBA a bit
Ville Syrjälä
2014-11-13
1
-2
/
+3
*
mesa: Refactor viewport transform computation.
Mathias Fröhlich
2014-10-24
1
-17
/
+9
*
mesa: Drop the "target" parameter from NewBufferObject().
Kenneth Graunke
2014-10-16
1
-2
/
+2
*
i915: Fix black buffers when importing prime fds
Andreas Pokorny
2014-09-23
1
-0
/
+2
*
dri/common: Move __DRI2_RENDERER_PREFFERED_PROFILE handling to driQueryRender...
Emil Velikov
2014-08-15
1
-3
/
+0
*
android: dri/i9*5: remove used _INCLUDES variable
Emil Velikov
2014-08-13
2
-6
/
+1
*
android: dri: use the installed libdrm headers
Emil Velikov
2014-08-13
1
-2
/
+1
*
android: dri/i915: do not build an 'empty' driver
Emil Velikov
2014-08-13
1
-1
/
+1
*
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
2014-08-11
1
-2
/
+2
*
mesa: make _mesa_override_glsl_version context-independent
Marek Olšák
2014-08-11
1
-1
/
+1
*
util: Move ralloc to a new src/util directory.
Kenneth Graunke
2014-08-04
3
-3
/
+3
*
i915: Fix up intelInitScreen2 for DRI3
Adel Gadllah
2014-07-17
1
-1
/
+2
*
i915: Fix gen2 texblend setup
Ville Syrjälä
2014-06-23
1
-1
/
+1
*
Enable GL_ARB_explicit_uniform_location in the drivers.
Tapani Pälli
2014-06-16
1
-0
/
+1
*
mesa/drivers: Fix clang constant-logical-operand warnings.
Vinson Lee
2014-06-14
1
-4
/
+4
*
i915: add a missing NULL pointer check
Lubomir Rintel
2014-05-30
1
-1
/
+1
*
meta: Split _swrast_BlitFramebuffer out of the meta blit path.
Kenneth Graunke
2014-05-19
1
-4
/
+4
*
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
Ian Romanick
2014-05-02
1
-1
/
+0
*
i915: Don't advertise Z formats in TextureFormatSupported on gen2
Ville Syrjälä
2014-05-01
1
-13
/
+15
*
i915: Fix format of private renderbuffers
Ville Syrjälä
2014-05-01
1
-16
/
+30
*
i915: Drop use of _ReallyEnabled.
Eric Anholt
2014-04-30
2
-45
/
+44
*
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
2014-04-30
1
-1
/
+1
*
mesa: Drop dead last_ReallyEnabled fields from drivers.
Eric Anholt
2014-04-30
1
-1
/
+0
*
mesa: Drop _EnabledUnits.
Eric Anholt
2014-04-30
2
-2
/
+2
*
i915: Redo texture unit walking on i830.
Eric Anholt
2014-04-30
1
-10
/
+6
*
drivers/dri: cleanup dri extension instantiation
Emil Velikov
2014-04-28
1
-3
/
+3
*
i915: Fix build error.
Iago Toral Quiroga
2014-04-08
1
-6
/
+0
*
Add the EGL_MESA_configless_context extension
Neil Roberts
2014-03-12
1
-6
/
+0
*
intel: When checking for updating front buffer reading, use the right fb.
Eric Anholt
2014-03-11
1
-1
/
+1
*
dri/i9*5: correctly calculate the amount of system memory
Emil Velikov
2014-03-01
1
-1
/
+1
*
i915: Allocate the sys_buffer using _mesa_align_malloc
Ian Romanick
2014-02-28
1
-7
/
+8
*
i915: Only allow 8 vertex texture units
Ian Romanick
2014-02-28
1
-0
/
+1
*
mesa: allow buffers to be mapped multiple times
Marek Olšák
2014-02-25
3
-56
/
+65
*
mesa: add storage flags parameter to Driver.BufferData
Marek Olšák
2014-02-25
1
-1
/
+4
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