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path: root/src/mesa/drivers/dri/i915
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* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-232-3/+3
* mesa: Use u_math.h from macros.hEric Anholt2015-02-201-6/+0
* mesa: Add gallium include dirs to more parts of the tree.Eric Anholt2015-02-201-0/+2
* i915: For the love of all that is holy, stop saying "IGD"Adam Jackson2015-02-181-7/+7
* i915c: Use the actual MIN instruction.Kenneth Graunke2015-02-171-15/+1
* DD: Refactor BlitFramebuffer.Laura Ekstrand2015-02-021-6/+8
* mesa: Move simple_list.h to src/util.Eric Anholt2015-01-282-2/+2
* i965: Require pixel alignment for GPU copy blitCody Northrop2014-12-161-2/+3
* i915: Add headers to distribution.Matt Turner2014-12-121-1/+25
* i915: Alphabetize source list.Matt Turner2014-12-121-23/+23
* mesa: Add a source parameter to _mesa_gl_debug.Matt Turner2014-12-052-0/+3
* i915: Only use TEXCOORDTYPE_VECTOR with cube maps on gen2Ville Syrjälä2014-11-201-18/+19
* i915: Emit 3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLEVille Syrjälä2014-11-136-17/+17
* i915: Don't call _mesa_meta_glsl_Clear() on gen2Ville Syrjälä2014-11-131-1/+1
* i915: Protect macro argument for TEXTURE_SET()Ville Syrjälä2014-11-131-1/+1
* i915: Kill intel_context::hw_stencilVille Syrjälä2014-11-132-2/+0
* i915: Accept GL_DEPTH_STENCIL GL_DEPTH_COMPONENT formats for renderbuffersVille Syrjälä2014-11-131-0/+9
* i915: Override mip filter to nearest with anisoVille Syrjälä2014-11-131-0/+2
* i915: Use L8A8 instead of I8 to simulate A8 on gen2Ville Syrjälä2014-11-132-3/+2
* i915: Fix GL_DOT3_RGBA a bitVille Syrjälä2014-11-131-2/+3
* mesa: Refactor viewport transform computation.Mathias Fröhlich2014-10-241-17/+9
* mesa: Drop the "target" parameter from NewBufferObject().Kenneth Graunke2014-10-161-2/+2
* i915: Fix black buffers when importing prime fdsAndreas Pokorny2014-09-231-0/+2
* dri/common: Move __DRI2_RENDERER_PREFFERED_PROFILE handling to driQueryRender...Emil Velikov2014-08-151-3/+0
* android: dri/i9*5: remove used _INCLUDES variableEmil Velikov2014-08-132-6/+1
* android: dri: use the installed libdrm headersEmil Velikov2014-08-131-2/+1
* android: dri/i915: do not build an 'empty' driverEmil Velikov2014-08-131-1/+1
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-2/+2
* mesa: make _mesa_override_glsl_version context-independentMarek Olšák2014-08-111-1/+1
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-043-3/+3
* i915: Fix up intelInitScreen2 for DRI3Adel Gadllah2014-07-171-1/+2
* i915: Fix gen2 texblend setupVille Syrjälä2014-06-231-1/+1
* Enable GL_ARB_explicit_uniform_location in the drivers.Tapani Pälli2014-06-161-0/+1
* mesa/drivers: Fix clang constant-logical-operand warnings.Vinson Lee2014-06-141-4/+4
* i915: add a missing NULL pointer checkLubomir Rintel2014-05-301-1/+1
* meta: Split _swrast_BlitFramebuffer out of the meta blit path.Kenneth Graunke2014-05-191-4/+4
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-1/+0
* i915: Don't advertise Z formats in TextureFormatSupported on gen2Ville Syrjälä2014-05-011-13/+15
* i915: Fix format of private renderbuffersVille Syrjälä2014-05-011-16/+30
* i915: Drop use of _ReallyEnabled.Eric Anholt2014-04-302-45/+44
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
* mesa: Drop dead last_ReallyEnabled fields from drivers.Eric Anholt2014-04-301-1/+0
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-302-2/+2
* i915: Redo texture unit walking on i830.Eric Anholt2014-04-301-10/+6
* drivers/dri: cleanup dri extension instantiationEmil Velikov2014-04-281-3/+3
* i915: Fix build error.Iago Toral Quiroga2014-04-081-6/+0
* Add the EGL_MESA_configless_context extensionNeil Roberts2014-03-121-6/+0
* intel: When checking for updating front buffer reading, use the right fb.Eric Anholt2014-03-111-1/+1
* dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2014-03-011-1/+1
* i915: Allocate the sys_buffer using _mesa_align_mallocIan Romanick2014-02-281-7/+8