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src
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mesa
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drivers
/
dri
/
i915
Commit message (
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Author
Age
Files
Lines
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i915: Ask the compiler to flatten out all the if statements that it can.
Eric Anholt
2010-07-19
1
-0
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+2
*
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dri: Add missing header m_xform.h.
Vinson Lee
2010-08-07
1
-0
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+2
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_
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/
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*
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intel: Remove unused intel/server files
Kristian Høgsberg
2010-07-27
1
-1
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+1
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/
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*
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mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-5
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+5
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intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.
Eric Anholt
2010-06-08
7
-21
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+21
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i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.
Chris Wilson
2010-06-05
2
-8
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+24
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i915: Fix off-by-one for drawing rectangle.
Chris Wilson
2010-06-05
1
-2
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+2
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i915: Inhibit render cache flush when changing drawing rectangle offset.
Chris Wilson
2010-06-05
1
-1
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+1
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i915: Clamp minimum lod to maximum texture level too.
Eric Anholt
2010-06-04
1
-1
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+3
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intel: Drop viewport hack when we can
Kristian Høgsberg
2010-05-11
2
-4
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+0
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i915: Drop intelFlush().
Vinson Lee
2010-05-10
1
-1
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+1
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Merge branch 'gles2-2'
Kristian Høgsberg
2010-05-02
5
-4
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+8
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intel: Only register ES2 extensions for ES2 contexts
Kristian Høgsberg
2010-04-28
2
-0
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+2
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dri: Add DRI entrypoints to create a context for a given API
Kristian Høgsberg
2010-04-28
3
-4
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+6
*
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i965: Fix cube map layouts on Ironlake.
Eric Anholt
2010-04-29
1
-1
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+1
*
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i915: Add debugging for just prorgam compile under INTEL_DEBUG=wm
Eric Anholt
2010-04-27
1
-0
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+11
*
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i915: Provide counts in the error messages for program limits.
Eric Anholt
2010-04-27
2
-10
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+19
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i915: Map sampler indices to texture units correctly for fragment shaders.
Eric Anholt
2010-04-20
1
-1
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+3
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i915: Add missing break; after handling the stub NOISE instructions.
Eric Anholt
2010-04-20
1
-0
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+1
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i915: Fix comments about cube layouts
Jakob Bornecrantz
2010-04-13
1
-2
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+3
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intel: Remove redundant fields from struct intel_context
Kristian Høgsberg
2010-03-30
2
-7
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+7
*
Merge branch '7.8'
Brian Paul
2010-03-22
1
-2
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+2
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intel: Use bit-wise not instead of logical not (i830 path)
Ian Romanick
2010-03-18
1
-1
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+1
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*
Use bit-wise not instead of logical not.
Ian Romanick
2010-03-18
1
-1
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+1
*
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intel: Replace mt->pitch with mt->region->pitch.
Eric Anholt
2010-03-17
3
-19
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+16
*
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dri: drop MINIGLX_SOURCES (2)
George Sapountzis
2010-03-06
1
-1
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+0
*
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dri: drop MINIGLX_SOURCES
George Sapountzis
2010-03-06
1
-2
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+0
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intel: Remove support for the DRI1 TFP extension.
Eric Anholt
2010-03-05
2
-63
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+22
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i915: Fix up i830 for tiled drawing offsets.
Eric Anholt
2010-03-04
2
-10
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+36
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Remove stray defines of HAVE_RGBA
Ian Romanick
2010-03-03
1
-1
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+0
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i915: Use x,y drawing offsets instead of changing buffer offsets.
Eric Anholt
2010-03-03
3
-12
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+41
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i915: Fix logic !gen >= 3
Chris Wilson
2010-02-22
1
-1
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+1
*
i915: Remove superfluous MI_NOOP from vertex emission
Chris Wilson
2010-02-22
1
-2
/
+1
*
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
5
-138
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+134
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i915: update render buffers at prepare_render time
Jesse Barnes
2010-02-18
1
-0
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+1
*
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
Brian Paul
2010-02-04
1
-2
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+5
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i915: Remove unnecessary headers.
Vinson Lee
2010-01-30
2
-2
/
+0
*
i915: Remove unused initial and current state, now that there's nothing else.
Eric Anholt
2010-01-28
6
-22
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+10
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intel: Remove long-disabled meta readpixels, and associated meta support.
Eric Anholt
2010-01-28
9
-1042
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+20
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Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-25
5
-13
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+0
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\
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i915: Remove unnecessary headers.
Vinson Lee
2010-01-22
5
-13
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+0
*
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dri: Remove unnecessary glapi headers.
Chia-I Wu
2010-01-21
2
-4
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+0
*
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intel: Remove leftover symlinks from DRI1 removal.
Eric Anholt
2010-01-07
1
-1
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+0
*
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Merge branch 'remove-intel-dri1'
Kristian Høgsberg
2010-01-05
8
-89
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+52
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*
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intel: Drop more cliprect bookkeeping
Kristian Høgsberg
2010-01-04
2
-60
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+32
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*
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intel: Remove client-side vblank code
Kristian Høgsberg
2010-01-04
1
-1
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+0
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*
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intel: Drop batchbuffer cliprect_mode tracking
Kristian Høgsberg
2010-01-04
3
-23
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+14
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*
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Remove leftover __DRI{screen,drawable,context}Private references
Kristian Høgsberg
2010-01-04
4
-4
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+4
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*
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Check for libdrm_$chipset.pc when needed
Kristian Høgsberg
2010-01-04
1
-1
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+2
*
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mesa: make texture BorderColor a union of float/int/uint
Brian Paul
2010-01-04
2
-8
/
+8
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