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path: root/src/mesa/drivers/dri/i915/i915_context.c
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* i915: Don't advertise Z formats in TextureFormatSupported on gen2Ville Syrjälä2014-05-011-13/+15
* i915: Only allow 8 vertex texture unitsIan Romanick2014-02-281-0/+1
* mesa: Fix MESA_FORMAT_Z24_UNORM_S8_UINT vs. X8_UINT mix-up.Kenneth Graunke2014-02-091-1/+1
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-7/+7
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-4/+4
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-271-2/+2
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-26/+26
* dri_util: Don't assume __DRIcontext->driverPrivate is a gl_contextKristian Høgsberg2013-12-131-1/+2
* i915: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputCompo...Ian Romanick2013-09-191-0/+2
* i915: Remove a duplicated set of PCI IDs.Eric Anholt2013-06-281-0/+1
* i915: Remove separate stencil code.Eric Anholt2013-06-281-1/+0
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-3/+3
* intel: Remove the last spans code!Eric Anholt2013-04-301-3/+0
* i915: Add support for GL_EXT_texture_sRGB and GL_EXT_texture_sRGB_decode.Eric Anholt2013-04-291-0/+2
* i915: Correctly set the OQ counter bits.Eric Anholt2013-04-291-0/+1
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-211-1/+1
* intel: Move validation of context version into intelInitContextChad Versace2013-01-151-27/+5
* drivers: compute version and then initialize exec tableJordan Justen2012-12-161-0/+8
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-1/+1
* i915: Don't free the intel_context structure when intelCreateContext fails.Ian Romanick2012-09-281-3/+0
* mesa: s/FREE/free/Brian Paul2012-09-011-3/+3
* i915: Validate API and version in i915CreateContextIan Romanick2012-08-131-1/+33
* i915: set SPRITE_POINT_ENABLE bit correctlyYuanhan Liu2012-04-091-0/+2
* i915: Fix complete texturing regression since 27505a105aEric Anholt2011-11-231-0/+2
* i915: Move the texture format setup for this driver out of shared code.Eric Anholt2011-11-221-0/+49
* intel: Convert from GLboolean to 'bool' from stdbool.h.Kenneth Graunke2011-10-181-13/+13
* mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.Bryan Cain2011-08-311-1/+1
* intel: Make our context structure be a ralloc context.Eric Anholt2011-07-111-2/+2
* i915: Gut all remaining bits of hardware fogIan Romanick2011-04-211-2/+6
* i915: Force lowering of all types of indirect array accesses in the FSIan Romanick2011-02-101-3/+11
* intel: Fix typeos from 3d028024 and 790ff232Ian Romanick2011-01-201-10/+10
* i915: Set correct values for range/precision of fragment shader typesIan Romanick2011-01-201-0/+14
* i915: Request that POW instructions be loweredIan Romanick2010-12-011-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-131-1/+1
* dri/i915: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* i915: Remove a dead if (0) block.Eric Anholt2010-09-231-3/+0
* glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick2010-09-091-0/+1
* glsl: make compiler options per-targetLuca Barbieri2010-09-081-1/+5
* i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt2010-07-191-0/+2
* dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg2010-04-281-2/+3
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-1/+1
* intel: Remove long-disabled meta readpixels, and associated meta support.Eric Anholt2010-01-281-1/+0
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-251-5/+0
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| * i915: Remove unnecessary headers.Vinson Lee2010-01-221-5/+0
* | Remove leftover __DRI{screen,drawable,context}Private referencesKristian Høgsberg2010-01-041-1/+1
* | intel: Attempt to fix up after "Update vertex texture code."Eric Anholt2009-12-101-0/+3
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* i915: Add support for varying inputs.Eric Anholt2009-10-011-1/+1
* i915: Update and translate the fragment program along with state updates.Eric Anholt2009-10-011-0/+3