| Commit message (Collapse) | Author | Age | Files | Lines |
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This avoids issues with dereferencing stale cliprects around intel_draw_buffer
time. Additionally, take advantage of cliprects staying constant for FBOs and
DRI2, and emit cliprects in the batchbuffer instead of having to flush batch
each time they change.
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This was replaced in previous releases of xserver/dri/libGL by reporting the
damage to the frontbuffer so that the server and driver could handle it
appropriately.
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Cleanup invarient state emission.
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- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
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Add rotation support
(Tungsten Graphics)
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lifted from the i915 side. i830 will now report version 1.3! Hurrah!
With the exception of GL_EXT_texture_compression_s3tc, the i830 driver
now supports all the extensions that its Windows counterpart supports.
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