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* meson: Build i965 and dri stackDylan Baker2017-10-091-0/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This gets pretty much the entire classic tree building, as well as i965, including the various glapis. There are some workarounds for bugs that are fixed in meson 0.43.0, which is due out on October 8th. I have tested this with piglit using glx. v2: - fix typo "vaule" -> "value" - use gtest dep instead of linking to libgtest (rebase error) - use gtest dep instead of linking against libgtest (rebase error) - copy the megadriver, then create hard links from that, then delete the megadriver. This matches the behavior of the autotools build. (Eric A) - Use host_machine instead of target_machine (Eric A) - Put a comment in the right place (Eric A) - Don't have two variables for the same information (Eric A) - Put pre_args at top of file in this patch (Eric A) - Fix glx generators in this patch instead of next (Eric A) - Remove -DMESON hack (Eric A) - add sha1_h to mesa in this patch (Eric A) - Put generators in loops when possible to reduce code in mapi/glapi/gen (Eric A) v3: - put HAVE_X11_PLATFORM in this patch Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* dri: Introduce SWAP_METHOD tokensThomas Hellstrom2017-08-101-2/+2
| | | | | | | | | | | | We shouldn't be using GLX tokens in the dri subsystem, so define dri SWAP_METHOD tokens and translate when necessary. Unfortunately the X server uses the dri swap method value untranslated as the GLX fbconfig swapMethod, so we can't enumerate these tokens arbitrarily, but rather need to make them have the same values as the corresponding GLX tokens. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* dri: Fix __DRIconfig reporting of __DRI_ATTRIB_SWAP_METHODThomas Hellstrom2017-08-102-6/+2
| | | | | | | | | | | | | | The attribMap had two entries for this attribute, and driGetConfigAttribIndex didn't return a proper value for this attribute. Fix this, and also make sure we return SWAP_UNDEFINED for single-buffer configs as required by the GLX_OML_swap_method spec. Finally bump the dri core extension version to 2, indicating that we correctly report __DRI_ATTRIB_SWAP_METHOD. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* android: export intermediates from libmesa_utilTapani Pälli2017-08-021-0/+2
| | | | | | | | | | | | | | Fixes following build issues: In file included from vendor/intel/external/android_ia/mesa/src/mesa/drivers/dri/common/dri_util.c:45: vendor/intel/external/android_ia/mesa/src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found ... In file included from vendor/intel/external/android_ia/mesa/src/mesa/drivers/dri/i965/intel_screen.c:44: vendor/intel/external/android_ia/mesa/src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found Fixes: 601093f9 (xmlconfig: move into src/util) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Chih-Wei Huang <[email protected]>
* Fix SCons buildNicolai Hähnle2017-08-011-1/+1
| | | | | | Fixes: 601093f95ddf ("xmlconfig: move into src/util") Tested-by: Eric Engestrom <[email protected]> Tested-by: Roland Scheidegger <[email protected]>
* xmlconfig: move into src/utilNicolai Hähnle2017-07-3121-4375/+9
| | | | | | | | v2: attempt to fix Android build (Emil) v3: add missing include path Reviewed-by: Marek Olšák <[email protected]> (v1)
* xmlconfig: remove GL type dependenciesNicolai Hähnle2017-07-311-6/+4
| | | | Reviewed-by: Marek Olšák <[email protected]>
* Revert "drirc: whitelist glthread for Mount and Blade Warband"Marek Olšák2017-07-281-3/+0
| | | | | | | This reverts commit a7617a49fbde2fcfccdab22886aeabdbf8abb8e4. glthread disables itself automatically and therefore has no effect on the game.
* drirc: whitelist glthread for Mount and Blade WarbandMarek Olšák2017-07-261-0/+3
| | | | | From 25-26 min fps to 31, used the game in conjuction with a mod (full invasion 2) beaumaris castle map and 200 bots.
* drirc: whitelist glthread for Overlord 1+2, Oil Rush, War Thunder, Saints Row 2Kamil Páral2017-07-251-2/+17
| | | | | | | | | Performance delta on Core i5-4570 + Radeon R9 270: Overlord: +20% in certain locations Overlord II: +20% in certain locations Oil Rush: +12% in most locations War Thunder: +4-9% in benchmarks Saints Row 2: +10-35% in certain locations
* drirc: whitelist War Thunder (Wine) for glthreadMarek Olšák2017-07-191-0/+3
| | | | Nominated by František Zatloukal <[email protected]>
* dri/common: use designated initializers for OptConfElemsEmil Velikov2017-07-191-1/+4
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* drirc: whitelist glthread for Euro Truck Simulator 2Petr Sebor2017-07-141-0/+3
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* drirc: whitelist glthread for American Truck SimulatorPetr Sebor2017-07-141-0/+3
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* drirc: whitelist glthread for The Witcher 2Edmondo Tommasina2017-07-141-0/+3
| | | | | | | | Performance delta on AMD Phenom II X3 720 / RX 470 The Witcher 2: +18% Signed-off-by: Marek Olšák <[email protected]>
* drirc: whitelist glthread for Civilization 5Edmondo Tommasina2017-07-141-0/+3
| | | | | | | | Performance delta on AMD Phenom II X3 720 Civilization 5: +28% Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: Add KHR_no_error toggle to driconfGrigori Goronzy2017-07-141-0/+5
| | | | | | | | Allows applications to be whitelisted. v2: Remove misguided DRI common part. Reviewed-by: Marek Olšák <[email protected]>
* dri: Add KHR_no_error DRI extensionGrigori Goronzy2017-07-142-2/+12
| | | | | | | | | | This basic extension allows usage of the __DRI_CTX_FLAG_NO_ERROR flag. This includes support code for classic Mesa drivers to switch on the no-error mode if the flag is set. v2: Move to common DRI code. Reviewed-by: Marek Olšák <[email protected]>
* drirc: whitelist glthread for a few gamesMarek Olšák2017-06-261-0/+16
| | | | | | | | | | Performance deltas: Alien Isolation: +17% (it varies depending on the location) Borderlands 2: +50% (it varies depending on the location) BioShock Infinite: +76% (benchmark) Civilization 6: +20% (benchmark) Reviewed-by: Timothy Arceri <[email protected]>
* drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2Edmondo Tommasina2017-06-231-0/+4
| | | | | | | | This fixes the long-standing problem with black transitions in The Wicher 2. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98238 Signed-off-by: Marek Olšák <[email protected]>
* st/dri: add a drirc workaround for Rocket LeagueMarek Olšák2017-06-232-0/+8
| | | | | | | | | | | | | | This needs to be passed to gallium drivers. No game fix is planned at this time. The addition of glsl_correct_derivatives_after_discard is generally a good thing for mesa compatibility with the broader GL driver ecosystem. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100070 Reviewed-by: Nicolai Hähnle <[email protected]>
* dri/vmwgfx: Disable a couple of glx extensions also for Ubuntu unity / compizThomas Hellstrom2017-06-071-0/+4
| | | | | | | | | | | It appears like the GLX_EXT_buffer_age extension also prevents Compiz / Ubuntu Unity from performing partial buffer swaps when it otherwise feels like doing so. So try to get them back again. We also disable GLX_OML_sync_control since it appears it had a favourable impact on gnome-shell. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* dri: Turn of a couple of glx extensions for gnome-shell on vmwgfx.Thomas Hellstrom2017-06-071-0/+7
| | | | | | | | Increases performance on vmwgfx since we're avoiding full buffer damage and since we can't sync to vertical retrace anyway. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* dri: Optionally turn off a couple of GLX extensions based on driconf optionsThomas Hellstrom2017-06-071-0/+10
| | | | | | | | | | | | With GLX_EXT_buffer_age turned on, gnome-shell will use full-screen damage with GLX, which severely hurts performance with architectures that emulate page-flips with copies. Like vmware. We would like to be able to turn off that extension. Similarly, typically the GLX_OML_sync_control doesn't make much sense on a virtual architecture since we don't really sync to the host's vertical retrace. We'd like to be able to turn it off as well. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* drirc: Add allow_glsl_builtin_variable_redeclaration for Dead Island Riptide ↵Benedikt Schemmer2017-05-221-0/+4
| | | | | | | Definitive Edition Signed-off-by: Marek Olšák <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* drirc: Add allow_glsl_builtin_variable_redeclaration for Dying Light and ↵John Brooks2017-05-201-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Dead Island Definitive Edition This fixes the long-standing problem with Dying Light where the game would produce a black screen when running under Mesa. This happened because the game's vertex shaders redeclare gl_VertexID, which is a GLSL builtin. Mesa's GLSL compiler is a little more strict than others, and would not compile them: error: `gl_VertexID' redeclared The allow_glsl_builtin_variable_redeclaration directive allows the shaders to compile and the game to render. The game also requires OpenGL 4.4+ (GLSL 440), but does not request it explicitly. It must be forced with an override, such as MESA_GL_VERSION_OVERRIDE=4.5 and MESA_GLSL_VERSION_OVERRIDE=450. A compatibility context is *not* required and forcing one with 4.5COMPAT or allow_higher_compat_version results in graphical artifacts. Dead Island Definitive Edition is another Techland port on the same engine with the same problems, so we set the allow_glsl_builtin_variable_redeclaration option for that game as well. v2 (Samuel Pitoiset): - Rename allow_glsl_builtin_redeclaration -> allow_glsl_builtin_variable_redeclaration Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96449 Signed-off-by: John Brooks <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* driconf: Add allow_glsl_builtin_variable_redeclaration optionJohn Brooks2017-05-201-0/+5
| | | | | | | | | | | | | | | This option will allow GLSL builtins to be redeclared verbatim (e.g. redeclaring "in int gl_VertexID" in a vertex shader). This is not strictly valid and would normally fail to compile, but some applications (such as newer Techland ports) do it and need more leniency. v2 (Samuel Pitoiset): - Rename allow_glsl_builtin_redeclaration -> allow_glsl_builtin_variable_redeclaration Signed-off-by: John Brooks <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* drirc: Set glsl_zero_init for Kerbal Space Program.Francisco Jerez2017-04-041-0/+8
| | | | | | | | | | | This fixes the stripes of garbage rendered on the floor of the vehicle assembly building among other rendering issues. The reason for the misrendering seems to be that some of the GLSL shaders used by the application use variables before initializing them, incorrectly assuming that they will be implicitly set to zero by the implementation. Acked-by: Matt Turner <[email protected]>
* drirc: add force_glsl_abs_sqrt() for "Spec Ops: The Line"Samuel Pitoiset2017-03-221-0/+8
| | | | | | | | | | | | Game ported from D3D9 which expects sqrt() to compute the absolute value as explained in the spec. This gets rid of the NaN values as well as the black squares with RadeonSI. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* driconf: add force_glsl_abs_sqrt optionSamuel Pitoiset2017-03-221-0/+5
| | | | | | | | | This will allow to force computing the absolute value for sqrt() and inversesqrt() in order to follow D3D9 behaviour for buggy apps that rely on it. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: implement the backend of threaded GL dispatchMarek Olšák2017-03-161-0/+4
| | | | | | Acked-by: Timothy Arceri <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* dri: Update dri_util to keep track of __DRI_BACKGROUND_CALLABLEPaul Berry2017-03-162-0/+3
| | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* xmlpool: remove shebang from gen_xmlpool.pyEmil Velikov2017-03-101-1/+0
| | | | | | | Analogous to earlier commit(s). Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* drirc: add force_glsl_version=440 for The CullingSamuel Pitoiset2017-02-271-0/+4
| | | | | | | | | | | | | | | | This game uses GLSL 430 but the interpolation qualifiers in some shaders don't match, which ends up in a link error. GLSL 440 spec removed this restriction, force it. This fixes the following link error, as well as serious rendering problems. error: vertex shader output `out_TEXCOORD1' specifies noperspective interpolation qualifier, but fragment shader input specifies no interpolation qualifier Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* st/mesa/glsl: build string of dri options and use as input to building sha ↵Timothy Arceri2017-02-171-0/+52
| | | | | | for shaders Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: remove tabs in dri xmlconfig.cTimothy Arceri2017-02-161-362/+362
| | | | Acked-by: Nicolai Hähnle <[email protected]>
* mesa: style fixes for dri xmlconfig.cTimothy Arceri2017-02-161-37/+94
| | | | Acked-by: Nicolai Hähnle <[email protected]>
* drirc: add allow_higher_compat_version for Tropico 5Samuel Pitoiset2017-02-151-0/+4
| | | | | | | | | v2: s/force_compat_profile/allow_higher_compat_version Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* drirc: add allow_higher_compat_version for Crookz - The Big HeistSamuel Pitoiset2017-02-151-0/+4
| | | | | | | | | v2: s/force_compat_profile/allow_higher_compat_version Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* drirc: add allow_higher_compat_version for Worms WMDSamuel Pitoiset2017-02-151-0/+4
| | | | | | | | | v2: s/force_compat_profile/allow_higher_compat_version Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* driconf: add allow_higher_compat_version optionSamuel Pitoiset2017-02-151-0/+5
| | | | | | | | | | | | | | | | | | | Mesa currently doesn't allow to create 3.1+ compatibility profiles mainly because various features are unimplemented and bugs can happen. However, some buggy apps request a compat profile without using any old features unimplemented in mesa, and they fail to start. This option should help some games to run but it's not enough for all (eg. Dying Light). v2: - s/force_compat_profile/allow_higher_compat_version Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* dri/common: clear the loaderPrivate pointer in driDestroyDrawableNicolai Hähnle2017-02-061-0/+12
| | | | | | | | | | | | | | | | | | | | The GLX specification says about glXDestroyPixmap: "The storage for the GLX pixmap will be freed when it is not current to any client." We're not really following this language to the letter: some of the storage is freed immediately (in particular, the dri3_drawable, which contains both GLXDRIdrawable and loader_dri3_drawable). So we NULL out the pointers to that freed storage; the previous patches added the corresponding NULL-pointer checks. This fixes memory corruption in piglit ./bin/glx-visuals-depth/stencil -pixmap -auto Cc: 17.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* dri: allow 16bit R/GR images to be exported via drm buffersRainer Hochecker2017-01-231-0/+4
| | | | | | | This allows eglCreateImageKHR to access P010 surfaces created by vaapi Signed-off-by: Rainer Hochecker <[email protected]> Acked-by: Ben Widawky <[email protected]>
* drirc: remove spurious tabsEric Engestrom2017-01-231-8/+8
| | | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* drirc: Allow extension midshader for Divinity: Original Sin (EE)Kai Wasserbäch2017-01-071-0/+4
| | | | | | | | See also <https://bugs.freedesktop.org/show_bug.cgi?id=93551#c27> where this was first observed as a requirement. Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* dri: Add __DRI_IMAGE_FORMAT_ARGB1555Chad Versace2016-12-271-0/+4
| | | | | | | | | | | | | This allows eglCreateImage() to accept textures of said format. Patch 1/2 to fix dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8 on Intel. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185 Cc: Haixia Shi <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Cc: "13.0" <[email protected]>
* st/nine: Implement gallium nine CSMTPatrick Rudolph2016-12-201-0/+5
| | | | | | | | Use an offloading thread for all nine_context functions. Macros are used to ease the reading of the code. Signed-off-by: Patrick Rudolph <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* driconf: Fix missing gettextAxel Davy2016-12-201-1/+1
| | | | | | | DRI_CONF_NINE_OVERRIDEVENDOR was missing gettext for the description. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Add new driconf options to control DISCARD behaviourAxel Davy2016-12-201-0/+10
| | | | | | See the patch for the new controls added. Signed-off-by: Axel Davy <[email protected]>
* mesa: add missing formats to driGLFormatToImageFormatTapani Pälli2016-10-251-0/+2
| | | | | | | | | | | Fixes following dEQP tests: dEQP-EGL.functional.image.api.create_image_gles2_tex2d_luminance dEQP-EGL.functional.image.api.create_image_gles2_tex2d_luminance_alpha Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98328