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* mesa: allow drivers not to expose ARB_color_buffer_float in GL core profileMarek Olšák2013-04-061-6/+12
* mesa: provide default implementation of QuerySamplesForFormatChris Forbes2013-03-291-1/+2
* meta: fix incorrect slice, r coordinate computationBrian Paul2013-03-211-4/+9
* meta: minor indentation fixBrian Paul2013-03-211-1/+1
* mesa: implement GetMultisamplefvChris Forbes2013-03-021-0/+3
* meta: Allocate texture before initializing texture coordinatesAnuj Phogat2013-02-221-9/+8
* gles2: a stub implementation for GL_EXT_discard_framebufferTapani Pälli2013-02-201-0/+1
* mesa: remove ctx->Driver.Error() hookBrian Paul2013-01-291-1/+0
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-211-1/+0
* meta: add 'f' suffix to floats to silence some MSVC warningsBrian Paul2013-01-161-1/+1
* mesa: Add driver method to determine the possible sample countsIan Romanick2013-01-151-0/+1
* meta: Move loop variable declaration outside for loop.Vinson Lee2013-01-151-1/+2
* meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glslAnuj Phogat2013-01-151-93/+344
* meta: Allow meta operations to pause/resume an active occlusion queryCarl Worth2013-01-152-1/+28
* mesa: Make a function is_transform_feedback_active_and_unpaused.Paul Berry2012-12-181-2/+1
* mesa/meta: Move declaration before statements.José Fonseca2012-12-081-1/+2
* meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.Kenneth Graunke2012-12-071-17/+27
* meta: Use #version 300 es in GenerateMipmap shaders on ES3.Kenneth Graunke2012-12-071-11/+13
* meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADERStefan Dösinger2012-12-061-0/+11
* mesa: Fix GL_LUMINANCE handling for textures in glGetTexImageAnuj Phogat2012-11-291-3/+14
* Revert "meta: Don't try to glOrtho when the draw buffer isn't initialized."Kenneth Graunke2012-11-291-5/+3
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-13/+13
* meta: Don't try to glOrtho when the draw buffer isn't initialized.Kenneth Graunke2012-11-281-3/+5
* Remove OpenVMS supportMatt Turner2012-11-161-42/+0
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-133/+133
* meta: Remove redundant code in _mesa_meta_GenerateMipmapAnuj Phogat2012-11-051-61/+4
* meta: Make shader template literal strings be parameters to asprintfIan Romanick2012-10-071-25/+18
* meta: Always enable GL_EXT_texture_array in mipmap shaderIan Romanick2012-10-071-7/+2
* meta: Since mipmap output type is always vec4, don't sprintf itIan Romanick2012-10-071-2/+2
* meta: Don't use GLSL 1.30 shader on OpenGL ES 2Ian Romanick2012-10-071-1/+1
* meta: Rearrange shader creation in setup_glsl_generate_mipmapIan Romanick2012-10-071-42/+43
* meta: Remove unsafe global mem_ctx pointerIan Romanick2012-10-071-1/+1
* meta: Use float for temporary images, not (un)signed normalized.Kenneth Graunke2012-09-271-4/+8
* meta: Properly save/restore GL_FRAMEBUFFER_SRGB in Meta.Paul Berry2012-09-252-27/+21
* meta: Add on demand compilation of per target shader programsAnuj Phogat2012-09-211-57/+84
* meta: Don't _mesa_set_enable() invalid targets in ES 1.Kenneth Graunke2012-09-151-8/+13
* mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden2012-09-151-6/+0
* mesa: remove FEATURE_OES_draw_texture define.Oliver McFadden2012-09-151-2/+0
* mesa: remove FEATURE_feedback define.Oliver McFadden2012-09-151-6/+0
* meta: make mem_ctx non-global.Dave Airlie2012-09-152-3/+1
* meta: Refactor handling of GL_MULTISAMPLE.Paul Berry2012-09-141-31/+2
* _mesa_meta_GenerateMipmap: Generate separate shaders for glsl 120 / 130Anuj Phogat2012-09-141-20/+58
* _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders ...Anuj Phogat2012-09-142-6/+74
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-2/+2
* meta: Don't save and restore fog state when there is no fog stateIan Romanick2012-09-031-2/+6
* meta: remove call to _meta_in_progress(), fix multisample enable/disableBrian Paul2012-08-301-2/+31
* meta: add parenthesis to silence compiler warningsBrian Paul2012-08-301-2/+2
* meta: Don't use deprecated keyword in 1.30 shaderIan Romanick2012-08-291-1/+1
* mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core contextIan Romanick2012-08-291-2/+8
* meta: Don't stray outside the confines of the API specified in the contextPaul Berry2012-08-291-42/+58