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* meta: Always do GenerateMipmaps in linear colorspace.Kenneth Graunke2016-08-251-2/+10
* mesa: Rename "texturebarrier" source files to "barrier".Francisco Jerez2016-08-241-2/+2
* meta: Make Meta's BlitFramebuffer() follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-54/+30
* mesa: add numLevels, numSamples to Driver.TestProxyTexImage()Brian Paul2016-07-151-3/+3
* meta/texsubimage: tex_image is always non-null, avoid confusing codeIlia Mirkin2016-07-111-1/+1
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-301-1/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-1/+1
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-161-12/+10
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-162-11/+6
* meta: Fix indentation in shader codeAnuj Phogat2016-06-021-2/+2
* meta/blit: Don't blend integer values during MSAA resolvesJason Ekstrand2016-05-101-2/+11
* mesa/meta: check for signed/unsigned int conversion for pbo getteximageDave Airlie2016-05-111-0/+3
* meta: Avoid random memory access on errorJuha-Pekka Heikkila2016-04-261-1/+1
* meta: Don't botch color masks when changing drawbuffers.Kenneth Graunke2016-04-181-7/+75
* meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.Kenneth Graunke2016-04-182-5/+4
* meta: use _mesa_prepare_mipmap_levels()Brian Paul2016-03-291-24/+8
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-271-0/+3
* meta: Make BlitFramebuffer() do sRGB encoding in ES 3.x.Kenneth Graunke2016-03-213-9/+43
* meta: Don't use integer handles for shaders or programs.Kenneth Graunke2016-03-164-114/+91
* meta: Use the _mesa_meta_compile_and_link_program helper more places.Kenneth Graunke2016-03-161-29/+5
* meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.Kenneth Graunke2016-03-162-17/+15
* mesa: Completely remove QuerySamplesForFormat from driver func tableEduardo Lima Mitev2016-03-031-1/+0
* mesa: Add a default QueryInternalFormat() function for driversEduardo Lima Mitev2016-03-031-0/+1
* meta: Remove the 'allocate_storage' parameter in _mesa_meta_pbo_GetTexSubImage()Anuj Phogat2016-03-022-5/+2
* meta: Fix the pbo usage in meta for GLES{1,2} contextsAnuj Phogat2016-03-021-8/+13
* meta: Don't pollute the framebuffer namespaceIan Romanick2016-03-014-54/+51
* meta/decompress: Track framebuffer using gl_framebuffer instead of GL API obj...Ian Romanick2016-03-012-7/+12
* meta/generate_mipmap: Track framebuffer using gl_framebuffer instead of GL AP...Ian Romanick2016-03-012-24/+16
* meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebufferIan Romanick2016-03-013-8/+40
* meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffersIan Romanick2016-03-014-7/+7
* meta: Save and restore the framebuffer using gl_framebuffer instead of GL API...Ian Romanick2016-03-012-8/+8
* meta: Use _mesa_check_framebuffer_status instead of _mesa_CheckFramebufferStatusIan Romanick2016-03-014-12/+12
* meta: Obvious refactor of _mesa_meta_framebuffer_texture_imageIan Romanick2016-03-011-21/+5
* meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of a...Ian Romanick2016-03-015-49/+61
* meta/copy_image: use precomputed dst_internal_format to avoid segfaultIlia Mirkin2016-02-191-1/+1
* meta/decompress: Don't pollute the renderbuffer namespaceIan Romanick2016-02-101-6/+8
* meta: Use internal functions for renderbuffer accessIan Romanick2016-02-102-14/+8
* meta/decompress: Track renderbuffer using gl_renderbuffer instead of GL API o...Ian Romanick2016-02-102-5/+11
* meta: Don't save or restore the renderbuffer bindingIan Romanick2016-02-102-7/+1
* meta: Use _mesa_CreateRenderbuffers instead of _mesa_GenRenderbuffers and _me...Ian Romanick2016-02-101-5/+4
* meta: Use internal functions to set texture parametersIan Romanick2016-01-254-24/+49
* meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLEIan Romanick2016-01-251-8/+8
* meta/copy_image: Fix typo in commentIan Romanick2016-01-251-1/+1
* meta: remove const qualifier on _mesa_meta_fb_tex_blit_begin()Brian Paul2016-01-132-2/+2
* meta: Unconditionally set GL_SKIP_DECODE_EXTIan Romanick2016-01-112-11/+4
* meta: Only bind the sampler in one placeIan Romanick2016-01-112-8/+4
* meta/decompress: Don't pollute the sampler object namespaceIan Romanick2016-01-111-7/+15
* meta/decompress: Save and restore the sampler using gl_sampler_object instead...Ian Romanick2016-01-111-4/+5
* meta/decompress: Track sampler using gl_sampler_object instead of GL API obje...Ian Romanick2016-01-112-12/+12
* meta/decompress: Use internal functions for sampler object accessIan Romanick2016-01-111-4/+9