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* meta: Delete the PBO texsubimage path for realJason Ekstrand2017-10-121-495/+0
* meta: Delete the PBO texture upload/download pathJason Ekstrand2017-10-121-17/+0
* meta: Unset the textures_used_by_txf bitfield.Kenneth Graunke2017-10-121-0/+13
* mesa: add support for memory object creation/import/deleteAndres Rodriguez2017-08-061-0/+4
* meta: Actually initialize ImmutableLevels to 1.Kenneth Graunke2017-07-171-0/+1
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-221-1/+1
* mesa: replace _mesa_update_stencil() with helper functionsMarek Olšák2017-06-221-1/+1
* meta: do the full FBO completeness check in decompress_texture_imageMarek Olšák2017-06-221-0/+5
* meta/blit: Silence unused parameter warningIan Romanick2017-06-201-2/+2
* meta: Silence unused parameter warningIan Romanick2017-06-201-2/+2
* mesa: create validate_buffer_sub_data() helperTimothy Arceri2017-05-172-10/+5
* mesa: pass rb attachment to _mesa_framebuffer_texture()Timothy Arceri2017-05-111-2/+6
* mesa: tidy up renderbuffer RefCount initialisationTimothy Arceri2017-04-061-2/+0
* mesa: move FLUSH_VERTICES() call to metaTimothy Arceri2017-03-311-7/+10
* mesa: remove dd_function_table::BindProgramMarek Olšák2017-03-291-1/+0
* mesa: Add SetBackgroundContext to dd_function_tablePaul Berry2017-03-161-0/+3
* mesa/glsl: introduce new gl_compile_status enumTimothy Arceri2017-03-121-1/+1
* mesa: retain gl_shader_programs after glDeleteProgram if they are in useTimothy Arceri2017-02-161-1/+1
* meta: Refactor texture format translationTopi Pohjolainen2017-01-271-6/+3
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-232-21/+9
* meta: Disable dithering during glGenerateMipmapChad Versace2017-01-031-0/+1
* i965: Delete the meta-base CopyImageSubData implementationJason Ekstrand2016-12-052-317/+0
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-191-2/+3
* meta/GetTexSubImage: Account for GL_PACK_SKIP_IMAGES on compressed texturesEduardo Lima Mitev2016-11-151-3/+17
* drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompressionEduardo Lima Mitev2016-10-281-4/+0
* meta: remove remaining tabs in meta.cTimothy Arceri2016-10-261-49/+49
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-262-6/+6
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-262-6/+6
* mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffersBrian Paul2016-10-131-1/+1
* meta: Always do GenerateMipmaps in linear colorspace.Kenneth Graunke2016-08-251-2/+10
* mesa: Rename "texturebarrier" source files to "barrier".Francisco Jerez2016-08-241-2/+2
* meta: Make Meta's BlitFramebuffer() follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-54/+30
* mesa: add numLevels, numSamples to Driver.TestProxyTexImage()Brian Paul2016-07-151-3/+3
* meta/texsubimage: tex_image is always non-null, avoid confusing codeIlia Mirkin2016-07-111-1/+1
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-301-1/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-1/+1
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-161-12/+10
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-162-11/+6
* meta: Fix indentation in shader codeAnuj Phogat2016-06-021-2/+2
* meta/blit: Don't blend integer values during MSAA resolvesJason Ekstrand2016-05-101-2/+11
* mesa/meta: check for signed/unsigned int conversion for pbo getteximageDave Airlie2016-05-111-0/+3
* meta: Avoid random memory access on errorJuha-Pekka Heikkila2016-04-261-1/+1
* meta: Don't botch color masks when changing drawbuffers.Kenneth Graunke2016-04-181-7/+75
* meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.Kenneth Graunke2016-04-182-5/+4
* meta: use _mesa_prepare_mipmap_levels()Brian Paul2016-03-291-24/+8
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-271-0/+3
* meta: Make BlitFramebuffer() do sRGB encoding in ES 3.x.Kenneth Graunke2016-03-213-9/+43
* meta: Don't use integer handles for shaders or programs.Kenneth Graunke2016-03-164-114/+91
* meta: Use the _mesa_meta_compile_and_link_program helper more places.Kenneth Graunke2016-03-161-29/+5
* meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.Kenneth Graunke2016-03-162-17/+15