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* meta/decompress: Don't pollute the renderbuffer namespaceIan Romanick2016-02-101-6/+8
* meta: Use internal functions for renderbuffer accessIan Romanick2016-02-102-14/+8
* meta/decompress: Track renderbuffer using gl_renderbuffer instead of GL API o...Ian Romanick2016-02-102-5/+11
* meta: Don't save or restore the renderbuffer bindingIan Romanick2016-02-102-7/+1
* meta: Use _mesa_CreateRenderbuffers instead of _mesa_GenRenderbuffers and _me...Ian Romanick2016-02-101-5/+4
* meta: Use internal functions to set texture parametersIan Romanick2016-01-254-24/+49
* meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLEIan Romanick2016-01-251-8/+8
* meta/copy_image: Fix typo in commentIan Romanick2016-01-251-1/+1
* meta: remove const qualifier on _mesa_meta_fb_tex_blit_begin()Brian Paul2016-01-132-2/+2
* meta: Unconditionally set GL_SKIP_DECODE_EXTIan Romanick2016-01-112-11/+4
* meta: Only bind the sampler in one placeIan Romanick2016-01-112-8/+4
* meta/decompress: Don't pollute the sampler object namespaceIan Romanick2016-01-111-7/+15
* meta/decompress: Save and restore the sampler using gl_sampler_object instead...Ian Romanick2016-01-111-4/+5
* meta/decompress: Track sampler using gl_sampler_object instead of GL API obje...Ian Romanick2016-01-112-12/+12
* meta/decompress: Use internal functions for sampler object accessIan Romanick2016-01-111-4/+9
* meta/generate_mipmap: Don't pollute the sampler object namespaceIan Romanick2016-01-111-11/+11
* meta/generate_mipmap: Save and restore the sampler using gl_sampler_object in...Ian Romanick2016-01-111-4/+5
* meta/generate_mipmap: Track sampler using gl_sampler_object instead of GL API...Ian Romanick2016-01-112-14/+17
* meta/generate_mipmap: Use internal functions for sampler object accessIan Romanick2016-01-111-9/+11
* meta/blit: Don't pollute the sampler object namespace in _mesa_meta_setup_sam...Ian Romanick2016-01-111-7/+4
* meta/blit: Save and restore the sampler using gl_sampler_object instead of GL...Ian Romanick2016-01-112-5/+15
* meta/blit: Use internal functions for sampler object accessIan Romanick2016-01-112-17/+23
* meta/blit: Group the SamplerParameteri calls with the other sampler operationsIan Romanick2016-01-111-4/+4
* meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFERIan Romanick2015-12-141-4/+13
* meta: clear_state structure cleanupTapani Pälli2015-12-142-20/+12
* meta: Fix a typo in a print messageAndreas Boll2015-12-091-1/+1
* meta: Don't save or restore the active client textureIan Romanick2015-11-242-4/+0
* meta: Don't save or restore the VBO bindingIan Romanick2015-11-242-7/+0
* meta/TexSubImage: Don't pollute the buffer object namespaceIan Romanick2015-11-241-18/+24
* meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTexIan Romanick2015-11-244-38/+29
* meta: Use internal functions for buffer object and VAO access in _mesa_meta_D...Ian Romanick2015-11-241-12/+20
* meta: Track VBO using gl_buffer_object instead of GL API object handle in _me...Ian Romanick2015-11-242-6/+19
* meta: Partially convert _mesa_meta_DrawTex to DSAIan Romanick2015-11-241-6/+6
* meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_ob...Ian Romanick2015-11-241-14/+3
* meta: Use internal functions for buffer object and VAO accessIan Romanick2015-11-241-33/+43
* meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-19/+24
* meta: Track VBO using gl_buffer_object instead of GL API object handleIan Romanick2015-11-244-44/+67
* meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objectsIan Romanick2015-11-244-20/+37
* meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _me...Ian Romanick2015-11-243-10/+8
* meta: Use DSA functions for PBO in create_texture_for_pboIan Romanick2015-11-241-19/+11
* meta/generate_mipmap: Don't leak the framebuffer objectIan Romanick2015-11-181-0/+5
* meta/generate_mipmap: Only modify the draw framebuffer binding in fallback_re...Ian Romanick2015-11-161-4/+4
* meta/generate_mipmap: Don't leak the sampler objectIan Romanick2015-11-131-0/+2
* mesa: In helpers, only check driver capability for metaNanley Chery2015-11-122-0/+12
* mesa/meta: Use interpolateAtOffset for 16x MSAA copy blitNeil Roberts2015-11-051-2/+37
* meta/blit: Always try to enable GL_ARB_sample_shadingNeil Roberts2015-11-051-14/+2
* meta: Support 16x MSAA in the multisample scaled blit shaderNeil Roberts2015-11-052-10/+21
* drivers/common: use _mesa_RasterPos instead of _tnl_RasterPosBrian Paul2015-10-221-1/+2
* mesa,meta: move gl_texture_object::TargetIndex initializationsBrian Paul2015-10-081-1/+4
* meta: Update comment about unsupported texture types.Matt Turner2015-10-051-2/+1