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* mesa: Add core support for EXT_multisampled_render_to_texture{,2}Kristian H. Kristensen2018-12-061-1/+1
| | | | | | | | | This also turns on EXT_multisampled_render_to_texture which is a subset of EXT_multisampled_render_to_texture2, allowing only COLOR_ATTACHMENT0. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kristian H. Kristensen <[email protected]>
* mesa: Collect all the draw functions in draw.{h,c}.Mathias Fröhlich2018-11-011-0/+1
| | | | | | | | Some of these functions were distributed across different implementation and header files. Put them at a central place. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirectMathias Fröhlich2018-11-011-2/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* Replace uses of _mesa_bitcount with util_bitcountDylan Baker2018-09-071-2/+3
| | | | | | | | | | | | | and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem in nir for platforms that don't have popcount or popcountll, such as 32bit msvc. v2: - Fix additional uses of _mesa_bitcount added after this was originally written Acked-by: Eric Engestrom <[email protected]> (v1) Acked-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add storageSamples parameter to renderbuffer functionsMarek Olšák2018-08-041-1/+1
| | | | | | | It's just passed to other functions but otherwise unused. It will be used in following commits. Reviewed-by: Brian Paul <[email protected]>
* mesa: Remove flush_vertices argument from VAO methods.Mathias Fröhlich2018-05-171-18/+14
| | | | | | | The flush_vertices argument is now unused, remove it. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: drop the buffer mode param from the DrawBuffer driver functionTimothy Arceri2018-04-271-1/+1
| | | | | | No drivers used it. Reviewed-by: Brian Paul <[email protected]>
* mesa: merge the driver functions DrawBuffers and DrawBufferTimothy Arceri2018-04-171-1/+0
| | | | | | | The extra params we unused by the drivers that used DrawBuffers. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Remove the now unused vbo draw path.Mathias Fröhlich2018-03-311-1/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Move vbo draw functions into dd_function_table.Mathias Fröhlich2018-03-221-0/+5
| | | | | | | | Move vbo draw functions into struct dd_function_table. For now just wrap the underlying vbo functions. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Add flush_vertices to _mesa_bind_vertex_buffer.Mathias Fröhlich2018-02-231-7/+9
| | | | | | | We will need the flush_vertices argument later in this series. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add flush_vertices to _mesa_{enable,disable}_vertex_array_attrib.Mathias Fröhlich2018-02-231-7/+11
| | | | | | | We will need the flush_vertices argument later in this series. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Provide an alternative to get_vp_mode()Mathias Fröhlich2018-02-231-0/+2
| | | | | | | | | | | | | | | | | To get equivalent information than get_vp_mode(), track the vertex processing mode in a per context variable at gl_vertex_program_state::_VPMode. This aims to replace get_vp_mode() as seen in the vbo module. But instead of the get_vp_mode() implementation which only gives correct answers past calling _mesa_update_state() this context variable is immediately tracked when the vertex processing state is modified. The correctness of this value is asserted on state validation. With this in place we should be able to untangle the dependency with varying_vp_inputs and state invalidation. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: reduce the size of gl_viewport_attribMarek Olšák2018-02-131-1/+1
| | | | | | | | | | | All drivers convert these to float, so there is no reason to use double. The piglit test that expects double precision from glGet will be adjusted not to require it (there is a piglit patch). gl_context::ViewportArray: 512 -> 384 bytes Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unitMarek Olšák2018-02-131-9/+9
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: change ctx->Color.ColorMask into a 32-bit bitmaskMarek Olšák2018-02-043-30/+21
| | | | | | | | 4 bits per draw buffer, 8 draw buffers in total --> 32 bits. This is easier to work with. Reviewed-by: Eric Anholt <[email protected]>
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-1/+1
| | | | | | | | | | | | | v2: - fix glGet* - also use GLenum16 for DrawBuffers v3: - rebase to top of tree (BrianP) and incorporate Ian's suggestions v4: - fix a GLenum16 bug in VBO/save code, add some STATIC_ASSERT()s gl_context = 152432 -> 136840 bytes vbo_context = 22096 -> 20608 bytes Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: change gl_compile_status enums to uppercaseBrian Paul2018-01-261-1/+1
| | | | | | To follow the convention of other enums. Reviewed-by: Neha Bhende <[email protected]>
* mesa: Pass the translated color logic op dd_function_table::LogicOpcodeIan Romanick2018-01-261-1/+1
| | | | | | | | | | | And delete the resulting dead code. This has only been compile-tested. v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr color_logic_ops src/) suggested by Brian. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: remove dd_function_table::GetCompressedTexSubImage and clean it upMarek Olšák2018-01-061-1/+0
| | | | Reviewed-by: Ian Romanick <[email protected]>
* meta: Don't pollute the texture namespaceIan Romanick2018-01-022-29/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | tl;dr: For many types of GL object, we can *NEVER* use the Gen function. In OpenGL ES (all versions!) and OpenGL compatibility profile, applications don't have to call Gen functions. The GL spec is very clear about how you can mix-and-match generated names and non-generated names: you can use any name you want for a particular object type until you call the Gen function for that object type. Here's the problem scenario: - Application calls a meta function that generates a name. The first Gen will probably return 1. - Application decides to use the same name for an object of the same type without calling Gen. Many demo programs use names 1, 2, 3, etc. without calling Gen. - Application calls the meta function again, and the meta function replaces the data. The application's data is lost, and the app fails. Have fun debugging that. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Tapani Pälli <[email protected]>
* meta: Use _mesa_bind_texture instead of _mesa_BindTextureIan Romanick2018-01-022-5/+5
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta: Use _mesa_CreateTextures instead of _mesa_GenTexturesIan Romanick2018-01-021-1/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta: Track temporary textures using gl_texture_object instead of GL API ↵Ian Romanick2018-01-023-17/+36
| | | | | | | object handle Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Track temporary texture using gl_texture_object instead of GL API ↵Ian Romanick2018-01-022-7/+7
| | | | | | | object handle Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Use _mesa_bind_texture instead of _mesa_BindTextureIan Romanick2018-01-021-1/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Don't bind texture in _mesa_meta_bind_rb_as_tex_imageIan Romanick2018-01-022-7/+6
| | | | | | | | | | | | | All of the callers of _mesa_meta_bind_rb_as_tex_image call _mesa_meta_setup_sampler shortly after. _mesa_meta_setup_sampler also binds the texture. This is necessary because not all paths that lead to _mesa_meta_setup_sampler some through _mesa_meta_bind_rb_as_tex_image. Rename the function _mesa_meta_texture_object_from_renderbuffer to reflect its true purpose. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Track source texture using gl_texture_object instead of GL API ↵Ian Romanick2018-01-022-0/+2
| | | | | | | object handle Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Since _mesa_meta_bind_rb_as_tex_image has only one output, return itIan Romanick2018-01-022-14/+14
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Don't return the texture handle from _mesa_meta_bind_rb_as_tex_imageIan Romanick2018-01-022-9/+7
| | | | | | | It's always the same as *texObj->Name. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Don't return the target from _mesa_meta_bind_rb_as_tex_imageIan Romanick2018-01-022-14/+10
| | | | | | | It's always the same as *texObj->Target. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Don't restore state of the temporary textureIan Romanick2018-01-021-21/+27
| | | | | | | It's about to be destroyed, so there's no point. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta/blit: Check the values instead of the target before restoringIan Romanick2018-01-021-2/+6
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta: Fix ClearTexture with GL_DEPTH_COMPONENT.Kenneth Graunke2017-12-061-9/+14
| | | | | | | | | | | | | We only handled unpacking for GL_DEPTH_STENCIL formats. Cemu was hitting _mesa_problem() for an unsupported format in _mesa_unpack_float_32_uint_24_8_depth_stencil_row(), because the format was depth-only, rather than depth-stencil. Cc: "13.0 12.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94739 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103966 Reviewed-by: Tapani Pälli <[email protected]>
* meta: Initialize depth/clear values on declaration.Kenneth Graunke2017-12-061-5/+2
| | | | | | | This helps avoid compiler warningss in the next commit - everything was initialized, but it wasn't obvious to static analysis. Suggested-by: Tapani Pälli <[email protected]>
* mesa: s/GLint/gl_buffer_index/ for _ColorDrawBufferIndexesBrian Paul2017-11-091-1/+1
| | | | | | | Also fix local variable declarations and replace -1 with BUFFER_NONE. No Piglit changes. Reviewed-by: Charmaine Lee <[email protected]>
* meta: Delete the PBO texsubimage path for realJason Ekstrand2017-10-121-495/+0
| | | | Acked-by: Kenneth Graunke <[email protected]>
* meta: Delete the PBO texture upload/download pathJason Ekstrand2017-10-121-17/+0
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* meta: Unset the textures_used_by_txf bitfield.Kenneth Graunke2017-10-121-0/+13
| | | | | | | | | | | Drivers that use Meta are happily using blitting data using texelFetch and GL_SKIP_DECODE_EXT, but the GL_EXT_texture_sRGB spec unfortunately makes GL_SKIP_DECODE_EXT not necessarily work with texelFetch. As a hack, just unset the texture_used_by_txf bitfield so we can continue with the old desired behavior. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: add support for memory object creation/import/deleteAndres Rodriguez2017-08-061-0/+4
| | | | | | | | | | | | | | | | | | | | | | Used by EXT_external_objects and EXT_external_objects_fd V2 (Timothy Arceri): - Throw GL_OUT_OF_MEMORY error if CreateMemoryObjectsEXT() fails. - C99 tidy ups - remove void cast (Constantine Kharlamov) V3 (Timothy Arceri): - rename mo -> memObj - check that the object is not NULL before initializing - add missing "EXT" in function error message V4 (Timothy Arceri): - remove checks for (memory objecy id == 0) and catch in _mesa_lookup_memory_object() instead. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* meta: Actually initialize ImmutableLevels to 1.Kenneth Graunke2017-07-171-0/+1
| | | | | | | | | | | | | | Otherwise, ImmutableLevels is 0, which is an illegal value. Later, _mesa_meta_setup_sampler will use _mesa_texture_parameteriv to set texObj->MaxLevel = CLAMP(params[0], texObj->BaseLevel, texObj->ImmutableLevels - 1); which turns into a completely bogus CLAMP(value, 0, -1)...where the upper bound is smaller than the lower bound. This ends up being -1 today due to the way CLAMP is implemented, which is a bogus MaxLevel. Reviewed-by: Ian Romanick <[email protected]>
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-221-1/+1
| | | | | | | | These are only used in the GL compatibility profile. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: replace _mesa_update_stencil() with helper functionsMarek Olšák2017-06-221-1/+1
| | | | | | | | | | | | | The idea is to remove the dependency on _mesa_update_state_locked, so that st/mesa can skip it for stencil state updates, and then stop setting _NEW_STENCIL in mesa/main if the driver is st/mesa. The main motivation is to stop invoking _mesa_update_state_locked for certain state groups. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* meta: do the full FBO completeness check in decompress_texture_imageMarek Olšák2017-06-221-0/+5
| | | | | | | | | | _mesa_update_state will no longer recompute Width/Height if the framebuffer is complete. We now rely on the FBO completeness check to do it. The only code that needs to be fixed seems to be this one. Reviewed-by: Ian Romanick <[email protected]> Tested-by: Ian Romanick <[email protected]>
* meta/blit: Silence unused parameter warningIan Romanick2017-06-201-2/+2
| | | | | | | | | | drivers/common/meta_blit.c: In function ‘setup_glsl_msaa_blit_scaled_shader’: drivers/common/meta_blit.c:62:58: warning: unused parameter ‘filter’ [-Wunused-parameter] GLenum target, GLenum filter) ^~~~~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* meta: Silence unused parameter warningIan Romanick2017-06-201-2/+2
| | | | | | | | | drivers/common/meta.c:2694:71: warning: unused parameter ‘dims’ [-Wunused-parameter] copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims, ^~~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: create validate_buffer_sub_data() helperTimothy Arceri2017-05-172-10/+5
| | | | | | | This change assumes meta will always pass valid arguments to _mesa_buffer_sub_data(). Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: pass rb attachment to _mesa_framebuffer_texture()Timothy Arceri2017-05-111-2/+6
| | | | | | This change will help us add KHR_no_error support to the caller. Reviewed-by: Eric Anholt <[email protected]>
* mesa: tidy up renderbuffer RefCount initialisationTimothy Arceri2017-04-061-2/+0
| | | | | | | | | | | 42aaa548 changed the renderbuffer initialisation of RefCount from 1 to 0. This is inconsitent with how we use RefCount elsewhere. Also every driver implementation of NewRenderbuffer() calls _mesa_init_renderbuffer() so its safe to set it there. Reviewed-by: Brian Paul <[email protected]>
* mesa: move FLUSH_VERTICES() call to metaTimothy Arceri2017-03-311-7/+10
| | | | | | | | There is no need for this to be in the common code. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>