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Author
Age
Files
Lines
*
mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_program
Gregory Hainaut
2014-03-25
1
-3
/
+6
*
meta/sso: Update meta to save and restore SSO state.
Gregory Hainaut
2014-03-25
2
-0
/
+20
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-3
/
+3
*
meta: Always restore the framebuffers and current renderbuffer.
Eric Anholt
2014-03-11
3
-21
/
+17
*
meta: use non-ARB shader/program create/delete functions
Brian Paul
2014-03-10
2
-30
/
+30
*
meta: Support GenerateMipmaps on 1DArray textures.
Kenneth Graunke
2014-03-07
1
-9
/
+33
*
meta: Use srcWidth/Height/Depth rather than srcImage->Width and such.
Kenneth Graunke
2014-03-07
1
-3
/
+3
*
meta: Support GenerateMipmaps on 2DArray textures.
Kenneth Graunke
2014-03-07
1
-35
/
+34
*
meta: Add a 'layer' argument to bind_fbo_image().
Kenneth Graunke
2014-03-07
1
-9
/
+11
*
meta: Refactor code for binding a texture image to the FBO.
Kenneth Graunke
2014-03-07
1
-46
/
+35
*
meta: Use minify() in GenerateMipmaps code.
Kenneth Graunke
2014-03-07
1
-3
/
+3
*
meta: Drop redundant FBO creation code in GenerateMipmaps.
Kenneth Graunke
2014-03-07
1
-4
/
+1
*
meta: Replace GLboolean with bool in fallback_required().
Kenneth Graunke
2014-03-07
1
-7
/
+7
*
meta: Make _mesa_meta_check_generate_mipmap_fallback static.
Kenneth Graunke
2014-03-07
2
-8
/
+4
*
meta: Split GenerateMipmap() into its own file.
Kenneth Graunke
2014-03-07
3
-337
/
+376
*
meta: De-static setup_texture_coords().
Kenneth Graunke
2014-03-07
2
-23
/
+34
*
meta: Drop ctx->API checks.
Kenneth Graunke
2014-02-27
2
-92
/
+50
*
meta: Restore API at the end of _mesa_meta_end(), not the start.
Kenneth Graunke
2014-02-27
1
-2
/
+2
*
meta: Use a #define for the vector type to avoid %svec4 everywhere.
Kenneth Graunke
2014-02-26
1
-10
/
+7
*
meta: Set some object labels on our meta shaders.
Eric Anholt
2014-02-22
2
-0
/
+14
*
mesa: Move declarations before code.
Vinson Lee
2014-02-21
1
-4
/
+9
*
meta: Eliminate samplers[] array in favor of using vec4_prefix.
Kenneth Graunke
2014-02-21
1
-10
/
+2
*
meta: Add support for integer blits.
Eric Anholt
2014-02-21
2
-7
/
+71
*
meta: Add support for doing MSAA to MSAA blits.
Eric Anholt
2014-02-21
2
-49
/
+104
*
meta: Save and restore a bunch of MSAA state.
Eric Anholt
2014-02-21
2
-4
/
+38
*
meta: Try to do blending of sRGB values in linear colorspace.
Eric Anholt
2014-02-21
1
-5
/
+25
*
meta: Add support for doing multisample resolves.
Eric Anholt
2014-02-21
2
-12
/
+197
*
meta: Push into desktop GL mode when doing meta operations.
Eric Anholt
2014-02-18
2
-23
/
+19
*
meta: Fix blit shader compile on non-glsl-130 drivers.
Eric Anholt
2014-02-18
1
-1
/
+1
*
meta: Don't try to enable FF texturing when we're using GLSL.
Eric Anholt
2014-02-14
1
-6
/
+3
*
meta: Add acceleration for depth glBlitFramebuffer().
Eric Anholt
2014-02-12
1
-6
/
+23
*
meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().
Eric Anholt
2014-02-12
1
-9
/
+46
*
meta: Do a massive unindent (and rename) of blitframebuffer_texture().
Eric Anholt
2014-02-12
1
-142
/
+144
*
meta: Move glBlitFramebuffer() to a separate file.
Eric Anholt
2014-02-12
2
-420
/
+466
*
meta: De-static some of meta's functions.
Eric Anholt
2014-02-12
2
-96
/
+159
*
meta: Move the meta structures to the meta header.
Eric Anholt
2014-02-12
2
-283
/
+283
*
meta: Fold the texture setup into setup_copypix_texture().
Eric Anholt
2014-02-12
1
-11
/
+9
*
meta: Drop the src == dst restriction on meta glBlitFramebuffer().
Eric Anholt
2014-02-12
1
-20
/
+0
*
meta: Rename the "sampler" stuff to "blit shader".
Eric Anholt
2014-02-12
1
-41
/
+40
*
meta: Drop a now-trivial helper function.
Eric Anholt
2014-02-12
1
-12
/
+3
*
meta: Fold the glUseProgram() into the blit program generator.
Eric Anholt
2014-02-12
1
-22
/
+8
*
meta: Simplify the blit shader setup steps.
Eric Anholt
2014-02-12
1
-22
/
+11
*
meta: Enable cubemap array texture support to decompress_texture_image
Ian Romanick
2014-02-11
1
-7
/
+8
*
meta: Add cubemap array support to generic blit shader code
Ian Romanick
2014-02-11
1
-0
/
+12
*
meta: Get the correct info log
Ian Romanick
2014-02-11
1
-1
/
+1
*
meta: Expand texture coordinate from vec3 to vec4
Ian Romanick
2014-02-11
1
-8
/
+8
*
meta: Use GLSL to decompress 2D-array textures
Ian Romanick
2014-02-11
1
-5
/
+30
*
meta: Use common GLSL code for blits
Ian Romanick
2014-02-11
1
-95
/
+13
*
meta: Improve GLSL version check
Ian Romanick
2014-02-11
1
-1
/
+6
*
meta: Add rectangle textures to the shader-per-sampler-type table
Ian Romanick
2014-02-11
1
-0
/
+8
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