summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/common
Commit message (Expand)AuthorAgeFilesLines
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-251-3/+6
* meta/sso: Update meta to save and restore SSO state.Gregory Hainaut2014-03-252-0/+20
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-3/+3
* meta: Always restore the framebuffers and current renderbuffer.Eric Anholt2014-03-113-21/+17
* meta: use non-ARB shader/program create/delete functionsBrian Paul2014-03-102-30/+30
* meta: Support GenerateMipmaps on 1DArray textures.Kenneth Graunke2014-03-071-9/+33
* meta: Use srcWidth/Height/Depth rather than srcImage->Width and such.Kenneth Graunke2014-03-071-3/+3
* meta: Support GenerateMipmaps on 2DArray textures.Kenneth Graunke2014-03-071-35/+34
* meta: Add a 'layer' argument to bind_fbo_image().Kenneth Graunke2014-03-071-9/+11
* meta: Refactor code for binding a texture image to the FBO.Kenneth Graunke2014-03-071-46/+35
* meta: Use minify() in GenerateMipmaps code.Kenneth Graunke2014-03-071-3/+3
* meta: Drop redundant FBO creation code in GenerateMipmaps.Kenneth Graunke2014-03-071-4/+1
* meta: Replace GLboolean with bool in fallback_required().Kenneth Graunke2014-03-071-7/+7
* meta: Make _mesa_meta_check_generate_mipmap_fallback static.Kenneth Graunke2014-03-072-8/+4
* meta: Split GenerateMipmap() into its own file.Kenneth Graunke2014-03-073-337/+376
* meta: De-static setup_texture_coords().Kenneth Graunke2014-03-072-23/+34
* meta: Drop ctx->API checks.Kenneth Graunke2014-02-272-92/+50
* meta: Restore API at the end of _mesa_meta_end(), not the start.Kenneth Graunke2014-02-271-2/+2
* meta: Use a #define for the vector type to avoid %svec4 everywhere.Kenneth Graunke2014-02-261-10/+7
* meta: Set some object labels on our meta shaders.Eric Anholt2014-02-222-0/+14
* mesa: Move declarations before code.Vinson Lee2014-02-211-4/+9
* meta: Eliminate samplers[] array in favor of using vec4_prefix.Kenneth Graunke2014-02-211-10/+2
* meta: Add support for integer blits.Eric Anholt2014-02-212-7/+71
* meta: Add support for doing MSAA to MSAA blits.Eric Anholt2014-02-212-49/+104
* meta: Save and restore a bunch of MSAA state.Eric Anholt2014-02-212-4/+38
* meta: Try to do blending of sRGB values in linear colorspace.Eric Anholt2014-02-211-5/+25
* meta: Add support for doing multisample resolves.Eric Anholt2014-02-212-12/+197
* meta: Push into desktop GL mode when doing meta operations.Eric Anholt2014-02-182-23/+19
* meta: Fix blit shader compile on non-glsl-130 drivers.Eric Anholt2014-02-181-1/+1
* meta: Don't try to enable FF texturing when we're using GLSL.Eric Anholt2014-02-141-6/+3
* meta: Add acceleration for depth glBlitFramebuffer().Eric Anholt2014-02-121-6/+23
* meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().Eric Anholt2014-02-121-9/+46
* meta: Do a massive unindent (and rename) of blitframebuffer_texture().Eric Anholt2014-02-121-142/+144
* meta: Move glBlitFramebuffer() to a separate file.Eric Anholt2014-02-122-420/+466
* meta: De-static some of meta's functions.Eric Anholt2014-02-122-96/+159
* meta: Move the meta structures to the meta header.Eric Anholt2014-02-122-283/+283
* meta: Fold the texture setup into setup_copypix_texture().Eric Anholt2014-02-121-11/+9
* meta: Drop the src == dst restriction on meta glBlitFramebuffer().Eric Anholt2014-02-121-20/+0
* meta: Rename the "sampler" stuff to "blit shader".Eric Anholt2014-02-121-41/+40
* meta: Drop a now-trivial helper function.Eric Anholt2014-02-121-12/+3
* meta: Fold the glUseProgram() into the blit program generator.Eric Anholt2014-02-121-22/+8
* meta: Simplify the blit shader setup steps.Eric Anholt2014-02-121-22/+11
* meta: Enable cubemap array texture support to decompress_texture_imageIan Romanick2014-02-111-7/+8
* meta: Add cubemap array support to generic blit shader codeIan Romanick2014-02-111-0/+12
* meta: Get the correct info logIan Romanick2014-02-111-1/+1
* meta: Expand texture coordinate from vec3 to vec4Ian Romanick2014-02-111-8/+8
* meta: Use GLSL to decompress 2D-array texturesIan Romanick2014-02-111-5/+30
* meta: Use common GLSL code for blitsIan Romanick2014-02-111-95/+13
* meta: Improve GLSL version checkIan Romanick2014-02-111-1/+6
* meta: Add rectangle textures to the shader-per-sampler-type tableIan Romanick2014-02-111-0/+8