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path: root/src/mesa/drivers/common
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* meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFERIan Romanick2015-12-141-4/+13
* meta: clear_state structure cleanupTapani Pälli2015-12-142-20/+12
* meta: Fix a typo in a print messageAndreas Boll2015-12-091-1/+1
* meta: Don't save or restore the active client textureIan Romanick2015-11-242-4/+0
* meta: Don't save or restore the VBO bindingIan Romanick2015-11-242-7/+0
* meta/TexSubImage: Don't pollute the buffer object namespaceIan Romanick2015-11-241-18/+24
* meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTexIan Romanick2015-11-244-38/+29
* meta: Use internal functions for buffer object and VAO access in _mesa_meta_D...Ian Romanick2015-11-241-12/+20
* meta: Track VBO using gl_buffer_object instead of GL API object handle in _me...Ian Romanick2015-11-242-6/+19
* meta: Partially convert _mesa_meta_DrawTex to DSAIan Romanick2015-11-241-6/+6
* meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_ob...Ian Romanick2015-11-241-14/+3
* meta: Use internal functions for buffer object and VAO accessIan Romanick2015-11-241-33/+43
* meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-19/+24
* meta: Track VBO using gl_buffer_object instead of GL API object handleIan Romanick2015-11-244-44/+67
* meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objectsIan Romanick2015-11-244-20/+37
* meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _me...Ian Romanick2015-11-243-10/+8
* meta: Use DSA functions for PBO in create_texture_for_pboIan Romanick2015-11-241-19/+11
* meta/generate_mipmap: Don't leak the framebuffer objectIan Romanick2015-11-181-0/+5
* meta/generate_mipmap: Only modify the draw framebuffer binding in fallback_re...Ian Romanick2015-11-161-4/+4
* meta/generate_mipmap: Don't leak the sampler objectIan Romanick2015-11-131-0/+2
* mesa: In helpers, only check driver capability for metaNanley Chery2015-11-122-0/+12
* mesa/meta: Use interpolateAtOffset for 16x MSAA copy blitNeil Roberts2015-11-051-2/+37
* meta/blit: Always try to enable GL_ARB_sample_shadingNeil Roberts2015-11-051-14/+2
* meta: Support 16x MSAA in the multisample scaled blit shaderNeil Roberts2015-11-052-10/+21
* drivers/common: use _mesa_RasterPos instead of _tnl_RasterPosBrian Paul2015-10-221-1/+2
* mesa,meta: move gl_texture_object::TargetIndex initializationsBrian Paul2015-10-081-1/+4
* meta: Update comment about unsupported texture types.Matt Turner2015-10-051-2/+1
* mesa: remove Driver.EndCallListMarek Olšák2015-10-031-3/+0
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.EndListMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.NewListMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-031-6/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.HintMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.ColorMaskIndexedMarek Olšák2015-10-031-17/+5
* mesa: remove Driver.AccumMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-031-1/+0
* meta: Handle array textures in scaled MSAA blitsIan Romanick2015-09-301-15/+20
* mesa: rework Driver.CopyImageSubData() and related codeBrian Paul2015-09-242-8/+97
* meta: Abort meta pbo path if TexSubImage need signed unsigned conversionAnuj Phogat2015-09-141-18/+25
* meta: Use result of texture coordinate clamping operationIan Romanick2015-09-101-2/+2
* meta: Always bind the textureIan Romanick2015-09-101-3/+6
* meta: Save/restore compute shadersJordan Justen2015-09-021-2/+4
* meta: Compute correct buffer size with SkipRows/SkipPixelsChris Wilson2015-09-021-15/+30
* Delete duplicate function is_power_of_two() and use _mesa_is_pow_two()Anuj Phogat2015-07-291-3/+3
* meta/copy_image: Stash off the scissorJason Ekstrand2015-07-281-2/+2