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path: root/src/mesa/drivers/common
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* Remove OpenVMS supportMatt Turner2012-11-161-42/+0
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-133/+133
* meta: Remove redundant code in _mesa_meta_GenerateMipmapAnuj Phogat2012-11-051-61/+4
* meta: Make shader template literal strings be parameters to asprintfIan Romanick2012-10-071-25/+18
* meta: Always enable GL_EXT_texture_array in mipmap shaderIan Romanick2012-10-071-7/+2
* meta: Since mipmap output type is always vec4, don't sprintf itIan Romanick2012-10-071-2/+2
* meta: Don't use GLSL 1.30 shader on OpenGL ES 2Ian Romanick2012-10-071-1/+1
* meta: Rearrange shader creation in setup_glsl_generate_mipmapIan Romanick2012-10-071-42/+43
* meta: Remove unsafe global mem_ctx pointerIan Romanick2012-10-071-1/+1
* meta: Use float for temporary images, not (un)signed normalized.Kenneth Graunke2012-09-271-4/+8
* meta: Properly save/restore GL_FRAMEBUFFER_SRGB in Meta.Paul Berry2012-09-252-27/+21
* meta: Add on demand compilation of per target shader programsAnuj Phogat2012-09-211-57/+84
* meta: Don't _mesa_set_enable() invalid targets in ES 1.Kenneth Graunke2012-09-151-8/+13
* mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden2012-09-151-6/+0
* mesa: remove FEATURE_OES_draw_texture define.Oliver McFadden2012-09-151-2/+0
* mesa: remove FEATURE_feedback define.Oliver McFadden2012-09-151-6/+0
* meta: make mem_ctx non-global.Dave Airlie2012-09-152-3/+1
* meta: Refactor handling of GL_MULTISAMPLE.Paul Berry2012-09-141-31/+2
* _mesa_meta_GenerateMipmap: Generate separate shaders for glsl 120 / 130Anuj Phogat2012-09-141-20/+58
* _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders ...Anuj Phogat2012-09-142-6/+74
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-2/+2
* meta: Don't save and restore fog state when there is no fog stateIan Romanick2012-09-031-2/+6
* meta: remove call to _meta_in_progress(), fix multisample enable/disableBrian Paul2012-08-301-2/+31
* meta: add parenthesis to silence compiler warningsBrian Paul2012-08-301-2/+2
* meta: Don't use deprecated keyword in 1.30 shaderIan Romanick2012-08-291-1/+1
* mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core contextIan Romanick2012-08-291-2/+8
* meta: Don't stray outside the confines of the API specified in the contextPaul Berry2012-08-291-42/+58
* meta: Add GLSL variant of _mesa_meta_GenerateMipmap() functionAnuj Phogat2012-08-291-58/+220
* meta: Don't modify GL_GENERATE_MIPMAP state when it doesn't existIan Romanick2012-08-231-2/+6
* meta: remove unused variableBrian Paul2012-08-161-1/+1
* meta: allow CopyTexSubImage on integer formatsJordan Justen2012-08-141-6/+10
* meta: texture rectangle textures may not have mipmapsPauli Nieminen2012-08-121-2/+4
* meta: Use sampler object for mipmap generationPauli Nieminen2012-08-121-25/+27
* meta: Use sampler object in framebuffer blitPauli Nieminen2012-08-011-17/+14
* meta: Add sampler object to texture decompressionPauli Nieminen2012-08-011-20/+24
* meta: add support for using API_OPENGL_COREJordan Justen2012-07-301-1/+1
* meta: fix glDrawPixels fallback test, stencil drawingBrian Paul2012-07-271-2/+2
* mesa: move some format helper functions to glformats.cBrian Paul2012-07-241-0/+1
* msaa: Make meta-ops save and restore state of GL_MULTISAMPLE.Paul Berry2012-07-022-1/+17
* meta: Don't alter fragment color clamp in DrawPixels().Kenneth Graunke2012-07-021-1/+0
* meta: Cleanup the resources we allocate.Antoine Labour2012-06-121-6/+66
* mesa: consolidate internal glCompressedTexSubImage1/2/3D codeBrian Paul2012-06-061-3/+1
* mesa: consolidate internal glCompressedTexImage1/2/3D codeBrian Paul2012-06-061-3/+1
* mesa: consolidate internal glCopyTexSubImage1/2/3D codeBrian Paul2012-06-063-71/+15
* mesa: consolidate internal glTexSubImage1/2/3D codeBrian Paul2012-06-062-19/+6
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-061-3/+1
* meta: Fix GL_RENDERBUFFER binding in decompress_texture_image().Kenneth Graunke2012-06-051-0/+4
* mesa: don't compile integer clear shaders for unsupported APIsOliver McFadden2012-05-301-1/+1
* mesa: remove ctx->Driver.ClearColor() hookBrian Paul2012-03-121-1/+0
* mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooksBrian Paul2012-03-121-2/+0