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* meta: Use a #define for the vector type to avoid %svec4 everywhere.Kenneth Graunke2014-02-261-10/+7
* meta: Set some object labels on our meta shaders.Eric Anholt2014-02-222-0/+14
* mesa: Move declarations before code.Vinson Lee2014-02-211-4/+9
* meta: Eliminate samplers[] array in favor of using vec4_prefix.Kenneth Graunke2014-02-211-10/+2
* meta: Add support for integer blits.Eric Anholt2014-02-212-7/+71
* meta: Add support for doing MSAA to MSAA blits.Eric Anholt2014-02-212-49/+104
* meta: Save and restore a bunch of MSAA state.Eric Anholt2014-02-212-4/+38
* meta: Try to do blending of sRGB values in linear colorspace.Eric Anholt2014-02-211-5/+25
* meta: Add support for doing multisample resolves.Eric Anholt2014-02-212-12/+197
* meta: Push into desktop GL mode when doing meta operations.Eric Anholt2014-02-182-23/+19
* meta: Fix blit shader compile on non-glsl-130 drivers.Eric Anholt2014-02-181-1/+1
* meta: Don't try to enable FF texturing when we're using GLSL.Eric Anholt2014-02-141-6/+3
* meta: Add acceleration for depth glBlitFramebuffer().Eric Anholt2014-02-121-6/+23
* meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().Eric Anholt2014-02-121-9/+46
* meta: Do a massive unindent (and rename) of blitframebuffer_texture().Eric Anholt2014-02-121-142/+144
* meta: Move glBlitFramebuffer() to a separate file.Eric Anholt2014-02-122-420/+466
* meta: De-static some of meta's functions.Eric Anholt2014-02-122-96/+159
* meta: Move the meta structures to the meta header.Eric Anholt2014-02-122-283/+283
* meta: Fold the texture setup into setup_copypix_texture().Eric Anholt2014-02-121-11/+9
* meta: Drop the src == dst restriction on meta glBlitFramebuffer().Eric Anholt2014-02-121-20/+0
* meta: Rename the "sampler" stuff to "blit shader".Eric Anholt2014-02-121-41/+40
* meta: Drop a now-trivial helper function.Eric Anholt2014-02-121-12/+3
* meta: Fold the glUseProgram() into the blit program generator.Eric Anholt2014-02-121-22/+8
* meta: Simplify the blit shader setup steps.Eric Anholt2014-02-121-22/+11
* meta: Enable cubemap array texture support to decompress_texture_imageIan Romanick2014-02-111-7/+8
* meta: Add cubemap array support to generic blit shader codeIan Romanick2014-02-111-0/+12
* meta: Get the correct info logIan Romanick2014-02-111-1/+1
* meta: Expand texture coordinate from vec3 to vec4Ian Romanick2014-02-111-8/+8
* meta: Use GLSL to decompress 2D-array texturesIan Romanick2014-02-111-5/+30
* meta: Use common GLSL code for blitsIan Romanick2014-02-111-95/+13
* meta: Improve GLSL version checkIan Romanick2014-02-111-1/+6
* meta: Add rectangle textures to the shader-per-sampler-type tableIan Romanick2014-02-111-0/+8
* meta: Refactor shader generation code out of mipmap generation pathIan Romanick2014-02-111-78/+91
* meta: Refactor the table of glsl_sampler structuresIan Romanick2014-02-111-56/+72
* meta: Use common vertex setup code for _mesa_meta_Bitmap tooIan Romanick2014-02-111-36/+12
* meta: Add storage to the vertex structure for R, G, B, and AIan Romanick2014-02-111-9/+6
* meta: Use common routine to configure fixed-function TNL stateIan Romanick2014-02-111-23/+8
* meta: Silence unused parameter warning in _mesa_meta_CopyTexSubImageIan Romanick2014-02-111-0/+6
* meta: Silence unused parameter warning in setup_drawpix_textureIan Romanick2014-02-111-6/+5
* meta: Refactor common VAO and VBO initialization codeIan Romanick2014-02-111-227/+99
* meta: Track the _mesa_meta_DrawPixels VBO just like the othersIan Romanick2014-02-111-18/+26
* meta: Expand the vertex structure for the GenerateMipmap and decompress pathsIan Romanick2014-02-111-8/+21
* meta: Expand the vertex structure for the DrawPixels pathsIan Romanick2014-02-111-10/+13
* meta: Expand the vertex structure for the Clear pathsIan Romanick2014-02-111-8/+9
* meta: Expand the vertex structure for the CopyPixels pathsIan Romanick2014-02-111-10/+13
* meta: Expand the vertex structure for the BlitFramebuffer pathsIan Romanick2014-02-111-30/+36
* mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.Kenneth Graunke2014-02-032-4/+4
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-1/+1
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-69/+69
* meta: Silence several 'unused parameter' warnings10.1-branchpointIan Romanick2014-02-021-21/+17