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* meta: Merge compiling and linking of blit programTopi Pohjolainen2014-05-123-31/+39
* meta: Only clear the requested color buffers.Kenneth Graunke2014-05-061-2/+49
* meta: Add infrastructure for saving/restoring the DrawBuffers state.Kenneth Graunke2014-05-062-0/+42
* meta: Add a new MESA_META_DRAW_BUFFERS bit.Kenneth Graunke2014-05-064-4/+6
* meta: Unify the GLSL and fixed-function clear paths.Kenneth Graunke2014-05-061-102/+51
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-021-6/+4
* meta: Fix saving the program pipeline stateIan Romanick2014-05-022-34/+53
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-301-1/+1
* meta: Clip src/dest rects in BlitFramebuffer, using the scissorChris Forbes2014-04-172-2/+43
* meta: Add support for MSAA resolves from 2D_MS_ARRAY textures.Eric Anholt2014-04-152-17/+49
* meta: Add an accelerated glCopyTexSubImage using glBlitFramebuffer.Eric Anholt2014-04-154-12/+94
* meta: Add support for CUBE_MAP_ARRAY to generatemipmap.Eric Anholt2014-04-152-1/+5
* meta: Infer bind_fbo_image parameters from an incoming image.Eric Anholt2014-04-153-6/+13
* meta: Move bind_fbo_image() code back to meta.c, to reuse it elsewhere.Eric Anholt2014-04-153-34/+36
* meta: Refactor the BlitFramebuffer depth CopyTexImage fallback.Eric Anholt2014-04-152-138/+2
* meta: Refactor the BlitFramebuffer color CopyTexImage fallback.Eric Anholt2014-04-151-52/+41
* meta: Drop blit src size fallback.Eric Anholt2014-04-151-10/+0
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-251-3/+6
* meta/sso: Update meta to save and restore SSO state.Gregory Hainaut2014-03-252-0/+20
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-3/+3
* meta: Always restore the framebuffers and current renderbuffer.Eric Anholt2014-03-113-21/+17
* meta: use non-ARB shader/program create/delete functionsBrian Paul2014-03-102-30/+30
* meta: Support GenerateMipmaps on 1DArray textures.Kenneth Graunke2014-03-071-9/+33
* meta: Use srcWidth/Height/Depth rather than srcImage->Width and such.Kenneth Graunke2014-03-071-3/+3
* meta: Support GenerateMipmaps on 2DArray textures.Kenneth Graunke2014-03-071-35/+34
* meta: Add a 'layer' argument to bind_fbo_image().Kenneth Graunke2014-03-071-9/+11
* meta: Refactor code for binding a texture image to the FBO.Kenneth Graunke2014-03-071-46/+35
* meta: Use minify() in GenerateMipmaps code.Kenneth Graunke2014-03-071-3/+3
* meta: Drop redundant FBO creation code in GenerateMipmaps.Kenneth Graunke2014-03-071-4/+1
* meta: Replace GLboolean with bool in fallback_required().Kenneth Graunke2014-03-071-7/+7
* meta: Make _mesa_meta_check_generate_mipmap_fallback static.Kenneth Graunke2014-03-072-8/+4
* meta: Split GenerateMipmap() into its own file.Kenneth Graunke2014-03-073-337/+376
* meta: De-static setup_texture_coords().Kenneth Graunke2014-03-072-23/+34
* meta: Drop ctx->API checks.Kenneth Graunke2014-02-272-92/+50
* meta: Restore API at the end of _mesa_meta_end(), not the start.Kenneth Graunke2014-02-271-2/+2
* meta: Use a #define for the vector type to avoid %svec4 everywhere.Kenneth Graunke2014-02-261-10/+7
* meta: Set some object labels on our meta shaders.Eric Anholt2014-02-222-0/+14
* mesa: Move declarations before code.Vinson Lee2014-02-211-4/+9
* meta: Eliminate samplers[] array in favor of using vec4_prefix.Kenneth Graunke2014-02-211-10/+2
* meta: Add support for integer blits.Eric Anholt2014-02-212-7/+71
* meta: Add support for doing MSAA to MSAA blits.Eric Anholt2014-02-212-49/+104
* meta: Save and restore a bunch of MSAA state.Eric Anholt2014-02-212-4/+38
* meta: Try to do blending of sRGB values in linear colorspace.Eric Anholt2014-02-211-5/+25
* meta: Add support for doing multisample resolves.Eric Anholt2014-02-212-12/+197
* meta: Push into desktop GL mode when doing meta operations.Eric Anholt2014-02-182-23/+19
* meta: Fix blit shader compile on non-glsl-130 drivers.Eric Anholt2014-02-181-1/+1
* meta: Don't try to enable FF texturing when we're using GLSL.Eric Anholt2014-02-141-6/+3
* meta: Add acceleration for depth glBlitFramebuffer().Eric Anholt2014-02-121-6/+23
* meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().Eric Anholt2014-02-121-9/+46