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Commit message (
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Author
Age
Files
Lines
*
meta: Restore all scissor state
Ian Romanick
2014-01-20
1
-3
/
+11
*
mesa: Add an index parameter to _mesa_set_viewport
Ian Romanick
2014-01-20
1
-7
/
+7
*
mesa: Convert gl_context::Viewport to gl_context::ViewportArray
Courtney Goeltzenleuchter
2014-01-20
1
-14
/
+14
*
mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to float
Courtney Goeltzenleuchter
2014-01-20
1
-3
/
+3
*
mesa: Update gl_scissor_attrib to support ARB_viewport_array
Courtney Goeltzenleuchter
2014-01-20
2
-4
/
+4
*
mesa: Eliminate parameters to dd_function_table::Scissor
Ian Romanick
2014-01-15
1
-2
/
+1
*
i965: Fix clears of layered framebuffers with mismatched layer counts.
Paul Berry
2014-01-10
1
-2
/
+2
*
mesa: Add driver entry point for ARB_texture_view
Courtney Goeltzenleuchter
2013-12-13
1
-0
/
+3
*
meta: Move declaration before code.
Vinson Lee
2013-11-21
1
-1
/
+2
*
meta: fix meta clear of layered framebuffers
Paul Berry
2013-11-21
1
-3
/
+48
*
meta: enable vertex attributes in the context of the newly created array object
Petr Sebor
2013-11-12
1
-2
/
+3
*
meta: fix assorted MSVC int/float conversion warnings
Brian Paul
2013-10-31
1
-14
/
+14
*
meta: Set correct viewport and projection in decompress_texture_image.
Kenneth Graunke
2013-08-22
1
-0
/
+5
*
meta: Add default precision qualifier to all fragement shaders
Ian Romanick
2013-08-19
1
-0
/
+18
*
meta: Fix blitting a framebuffer with renderbuffer attachment
Anuj Phogat
2013-08-16
1
-10
/
+15
*
meta: Don't call _mesa_Ortho with width or height of 0
Ian Romanick
2013-08-13
1
-3
/
+8
*
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Paul Berry
2013-08-01
1
-1
/
+1
*
meta: handle 2D texture arrays in decompress_texture_image()
Brian Paul
2013-07-24
1
-2
/
+21
*
mesa: GL_ARB_shader_objects is not optional
Ian Romanick
2013-06-28
1
-12
/
+10
*
mesa: GL_EXT_framebuffer_object is not optional
Ian Romanick
2013-06-28
1
-6
/
+0
*
mesa: Remove Driver.GetBufferSize and its callers.
Eric Anholt
2013-06-25
1
-1
/
+0
*
mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().
Eric Anholt
2013-06-17
2
-4
/
+11
*
mesa: fix OES_EGL_image_external being partially allowed in the core profile
Marek Olšák
2013-06-13
1
-1
/
+2
*
mesa: remove outdated version lines in comments
Rico Schüller
2013-06-05
4
-4
/
+0
*
meta: Fix temporary image type for float depth/stencil.
Eric Anholt
2013-06-03
1
-4
/
+14
*
meta: move vertex array enables for mipmap generation
Brian Paul
2013-06-02
1
-2
/
+2
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
4
-12
/
+16
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
4
-4
/
+4
*
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
2013-04-23
4
-4
/
+4
*
mesa: Generalize TexStorage allocator between swrast and intel.
Eric Anholt
2013-04-21
1
-1
/
+2
*
mesa: Add performance debug for meta code.
Eric Anholt
2013-04-21
1
-3
/
+25
*
mesa: allow drivers not to expose ARB_color_buffer_float in GL core profile
Marek Olšák
2013-04-06
1
-6
/
+12
*
mesa: provide default implementation of QuerySamplesForFormat
Chris Forbes
2013-03-29
1
-1
/
+2
*
meta: fix incorrect slice, r coordinate computation
Brian Paul
2013-03-21
1
-4
/
+9
*
meta: minor indentation fix
Brian Paul
2013-03-21
1
-1
/
+1
*
mesa: implement GetMultisamplefv
Chris Forbes
2013-03-02
1
-0
/
+3
*
meta: Allocate texture before initializing texture coordinates
Anuj Phogat
2013-02-22
1
-9
/
+8
*
gles2: a stub implementation for GL_EXT_discard_framebuffer
Tapani Pälli
2013-02-20
1
-0
/
+1
*
mesa: remove ctx->Driver.Error() hook
Brian Paul
2013-01-29
1
-1
/
+0
*
mesa: Remove the dead PrepareExecBegin() driver hook.
Eric Anholt
2013-01-21
1
-1
/
+0
*
meta: add 'f' suffix to floats to silence some MSVC warnings
Brian Paul
2013-01-16
1
-1
/
+1
*
mesa: Add driver method to determine the possible sample counts
Ian Romanick
2013-01-15
1
-0
/
+1
*
meta: Move loop variable declaration outside for loop.
Vinson Lee
2013-01-15
1
-1
/
+2
*
meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glsl
Anuj Phogat
2013-01-15
1
-93
/
+344
*
meta: Allow meta operations to pause/resume an active occlusion query
Carl Worth
2013-01-15
2
-1
/
+28
*
mesa: Make a function is_transform_feedback_active_and_unpaused.
Paul Berry
2012-12-18
1
-2
/
+1
*
mesa/meta: Move declaration before statements.
José Fonseca
2012-12-08
1
-1
/
+2
*
meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.
Kenneth Graunke
2012-12-07
1
-17
/
+27
*
meta: Use #version 300 es in GenerateMipmap shaders on ES3.
Kenneth Graunke
2012-12-07
1
-11
/
+13
*
meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADER
Stefan Dösinger
2012-12-06
1
-0
/
+11
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