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* meta: Set correct viewport and projection in decompress_texture_image.Kenneth Graunke2013-08-221-0/+5
* meta: Add default precision qualifier to all fragement shadersIan Romanick2013-08-191-0/+18
* meta: Fix blitting a framebuffer with renderbuffer attachmentAnuj Phogat2013-08-161-10/+15
* meta: Don't call _mesa_Ortho with width or height of 0Ian Romanick2013-08-131-3/+8
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-011-1/+1
* meta: handle 2D texture arrays in decompress_texture_image()Brian Paul2013-07-241-2/+21
* mesa: GL_ARB_shader_objects is not optionalIan Romanick2013-06-281-12/+10
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-6/+0
* mesa: Remove Driver.GetBufferSize and its callers.Eric Anholt2013-06-251-1/+0
* mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().Eric Anholt2013-06-172-4/+11
* mesa: fix OES_EGL_image_external being partially allowed in the core profileMarek Olšák2013-06-131-1/+2
* mesa: remove outdated version lines in commentsRico Schüller2013-06-054-4/+0
* meta: Fix temporary image type for float depth/stencil.Eric Anholt2013-06-031-4/+14
* meta: move vertex array enables for mipmap generationBrian Paul2013-06-021-2/+2
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-234-12/+16
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-234-4/+4
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-234-4/+4
* mesa: Generalize TexStorage allocator between swrast and intel.Eric Anholt2013-04-211-1/+2
* mesa: Add performance debug for meta code.Eric Anholt2013-04-211-3/+25
* mesa: allow drivers not to expose ARB_color_buffer_float in GL core profileMarek Olšák2013-04-061-6/+12
* mesa: provide default implementation of QuerySamplesForFormatChris Forbes2013-03-291-1/+2
* meta: fix incorrect slice, r coordinate computationBrian Paul2013-03-211-4/+9
* meta: minor indentation fixBrian Paul2013-03-211-1/+1
* mesa: implement GetMultisamplefvChris Forbes2013-03-021-0/+3
* meta: Allocate texture before initializing texture coordinatesAnuj Phogat2013-02-221-9/+8
* gles2: a stub implementation for GL_EXT_discard_framebufferTapani Pälli2013-02-201-0/+1
* mesa: remove ctx->Driver.Error() hookBrian Paul2013-01-291-1/+0
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-211-1/+0
* meta: add 'f' suffix to floats to silence some MSVC warningsBrian Paul2013-01-161-1/+1
* mesa: Add driver method to determine the possible sample countsIan Romanick2013-01-151-0/+1
* meta: Move loop variable declaration outside for loop.Vinson Lee2013-01-151-1/+2
* meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glslAnuj Phogat2013-01-151-93/+344
* meta: Allow meta operations to pause/resume an active occlusion queryCarl Worth2013-01-152-1/+28
* mesa: Make a function is_transform_feedback_active_and_unpaused.Paul Berry2012-12-181-2/+1
* mesa/meta: Move declaration before statements.José Fonseca2012-12-081-1/+2
* meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.Kenneth Graunke2012-12-071-17/+27
* meta: Use #version 300 es in GenerateMipmap shaders on ES3.Kenneth Graunke2012-12-071-11/+13
* meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADERStefan Dösinger2012-12-061-0/+11
* mesa: Fix GL_LUMINANCE handling for textures in glGetTexImageAnuj Phogat2012-11-291-3/+14
* Revert "meta: Don't try to glOrtho when the draw buffer isn't initialized."Kenneth Graunke2012-11-291-5/+3
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-13/+13
* meta: Don't try to glOrtho when the draw buffer isn't initialized.Kenneth Graunke2012-11-281-3/+5
* Remove OpenVMS supportMatt Turner2012-11-161-42/+0
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-133/+133
* meta: Remove redundant code in _mesa_meta_GenerateMipmapAnuj Phogat2012-11-051-61/+4
* meta: Make shader template literal strings be parameters to asprintfIan Romanick2012-10-071-25/+18
* meta: Always enable GL_EXT_texture_array in mipmap shaderIan Romanick2012-10-071-7/+2
* meta: Since mipmap output type is always vec4, don't sprintf itIan Romanick2012-10-071-2/+2
* meta: Don't use GLSL 1.30 shader on OpenGL ES 2Ian Romanick2012-10-071-1/+1
* meta: Rearrange shader creation in setup_glsl_generate_mipmapIan Romanick2012-10-071-42/+43